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2-14-2012 @ 7:41AM
This is where I love one of TOR's ideas, that CC immunity bar of theirs. In a nutshell, Bioware made a single diminishing returns affect every CC in the game, and added a graphical representation of how much diminishing returns on CC has stacked.What this means is that CC-locking a player is impossible, because before long he becomes almost immune to CC and new attempts at CC will only serve to recharge his immunity bar. Also, the player can make informed decisions on whether or not to use CC-breaking skills based on how immune he is to CC.
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