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2-14-2012 @ 9:55AM
I think simply making PVP matter would get people more interested. Dark Age of Camelot had a system where you assaulted keeps and towers. If your realm had a certain number keeps you would get certain perks, from more leveling XP, to crafting bonuses, more damage, etc. If your realm had the majority of keeps then you gained access to a max level dungeon. Your guild could also claim a tower or keep and get some perk, though I forget exactly what it was. And your guild could spend points to upgrade defences to make losing your claim more difficult (though you couldn't claim it forever since points were spent hourly based on the level of the upgrade)This would definately be a world PVP system, and would require far more effort than throwing out a couple new maps. But it would help with realm pride and guild pride. And any kind of PVE bonus would get PVE people playing. Raid Night? OK lets go capture some objectives and get that 5% damage buff.
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