The Light and How to Swing It: In defense of Inquisition

When your paladin first hit level 81 and you visited your trainer, I bet you had no idea how much of an impact that little ability called Inquisition would have on your future DPSing career. OK, maybe if you read the tooltip you could have had some idea, but I will fully admit that I completely forgot it was in my spellbook until a short while after I hit 85. And to be fair, at the time it was a really lackluster ability. Sure, Exorcism hit like a truck thanks to the new version of The Art of War, and Hammer of Wrath still hit decently hard, but other than those two abilities, Inquisition didn't really buff a whole lot. One of the main selling points of Inquisition (if not the main selling point) came when Blizzard changed our mastery from 3 free holy power to X% extra holy damage off your most used abilities in patch 4.0.6, allowing Inquisition to boost an even larger percentage of our damage by 30%.
So, thanks to our mastery, Inquisition is here to stay. Is this a good thing or a bad thing? In case my own opinion wasn't made clear in the title, I have been a long-time supporter of this ability. However, I know that there is a very large group of players with a dissenting opinion, and that's OK. Some preferred the Wrath model of retribution to the current model, and for others, it's just the opposite. In an effort to make my reasoning clear, I'm going to pick a few of the most common complaints I have seen or heard. Hopefully, my responses won't make me seem like I'm a masochistic freak who loves to stare at a countdown and plot in advance exactly when to refresh it.
Because I'm totally not -- my therapist assures me that I'm a completely normal person.
Getting Inquisition up and maintaining it is too much work. I've seen variations of this argument all over the forums and even from fellow paladins in game. My knee-jerk reaction is to think that these people don't enjoy a challenge or preferred it when it really didn't matter what buttons we pushed. The biggest triumph of the Wrath model was that it gave ret a lot of breathing room. Not only could you manage to squeeze out a free Flash of Light or Salv that overzealous hunter who refuses to even touch Feign Death, but you could pay more attention to encounter mechanics, tank health, boss timers, and so on. These are all great habits and were seen as choices that defined a good ret paladin.
The problem arose when you were able to push some of these things to the back of your mind and play on autopilot, thereby having too much breathing room. Melee's switching legs on heroic Festergut when Putricide tossed out slimes from his balcony became second nature, and healers started actually seeing the ghosts on heroic Deathwhisper and miraculously moving away from them (a triumph, to be sure). Suddenly, your Hands are not vital to your group's success, your heals are hitting full health targets, and your muscle memory overrides your cognition and you immediately move out of Defiles. Idle hands a bored player makes.
Inquisition gives us something else to do. Granted, it isn't as satisfying as Saccing a tank when he runs out of cooldowns, but it's something. Does maintaining Inquisition become an automatic behavior, like the aforementioned activities? Absolutely, but I feel like there is enough active decision-making involved to keep you in the here and now and prevent you from mentally checking out.
Inquisition just doesn't feel like a fun or exciting ability. The dissenters may have some ground here. I mean, is casting Blessing of Might fun? Is changing your aura fun? Inquisition seems to fall along these lines to many people, and it's hard to blame them. A 30% increase to holy damage isn't the most perceivable buff, especially when refreshing the buff comes at the expense of using one of our heaviest-hitting attacks.
I don't play a rogue, but I imagine that maintaining Slice and Dice feels the same way. Does the fact that this problem exists outside of our retribution bubble make it OK? Certainly not, and perhaps we can suggest some ways to make Inquisition a fun ability to hit (aside from having fireworks go off from every orifice each time you refresh it to full duration). But please don't feel like we only have Inquisition because Blizzard hates ret paladins ... I think we all know the real reason for that.
So in case you missed it, I concede this point. This isn't to say that Inquisition is unrewarding or insignificant; the ability just lacks some pizzazz, that's all.
The cost associated with Inquisition maintenance is too high. At first blush, this seems like a very weak argument, but it actually holds some water. Let's go out on a limb and put forth a couple of hypotheticals.
First, let's imagine that Blizzard released another raid after Dragon Soul but before Mists of Pandaria (I know, try not to die of shock). Second, let's say that this additional tier of gear finally allows us to hit the mythical haste cap and achieve a 3.00-second Crusader Strike cooldown, including latency. Unfortunately, this new tier set makes us lose the two-piece tier 13 bonus, but let's swallow this pill and move on.
Anyway, you can now print holy power like sweet counterfeit money. Out of every minute of combat, if you maintain a near-100% uptime of Inquisition with minimal overlap, you will spend 6 holy power to maintain it. Your new super-hasted Crusader Strike grants you a total of 11 holy power per minute.
You can see how this cost might seem daunting, but we left out a few important details. Divine Purpose has the capacity of granting approximately 4.5 holy power per minute (15% chance on 10 attacks per minute, since CS isn't affected by DP but nearly every other ability is).
But perhaps the most important response to those concerned at the seemingly high costs of maintaining this buff is that our holy power generation is getting a huge boost in Mists. Crusader Strike will no longer be our sole provider of our alternative secondary resource, with spells like Judgment, Exorcism, and Hammer of Wrath being on the list of possible additional generators. Soon enough, we will have more holy power than we know what to do with. I realize that answer essentially boils down to "Just wait, Blizzard will fix it," but I figured it was better than my other answer: "Other classes and specs have it much, much worse."
So now that I've laid my heart open to the benign indifference of the universe and passionate ravings of my fellow ret paladins alike, what do you think? Am I completely and totally off my rocker here, or is there something to my arguments?
Filed under: Paladin, Analysis / Opinion, (Paladin) The Light and How to Swing It, Cataclysm, Mists of Pandaria






Reader Comments (Page 1 of 2)
Lumi Feb 15th 2012 5:04PM
Nobody expects a first!
Lumi Feb 15th 2012 5:08PM
All my sillyness aside, I completely agree. When I first picked it up, I was pissed off I had to worm it into my rotation, even though 30% more holy damage is .
But in reality, it's not bad at all. Just time and prioritize it right, especially in coherence with cool downs, and it feels good to have everything in one place.
I actually get all giddy when DP procs at my first judge and I can immediately go into Inquisition mode.
Zanathos Feb 15th 2012 5:19PM
That might be the best first post I've seen.
niko Feb 15th 2012 6:15PM
Okay, I totally enjoyed that post, good sir. Well-played.
thegreatkarn Feb 15th 2012 5:19PM
http://www.wowhead.com/spell=51667
but for paladins. Problem solved.
Dexterworgen Feb 15th 2012 6:32PM
I have to agree with this, and the above post. My real issue however, is that every single critique of inquisition I have seen has been from a PVE perspective.
Remembering to keep it up during PVE rotation, with a PVE set bonus is one thing, it is quite another when you are struggling to actually hit a target in PVP. If you are stuck running after a ranged target, and struggling to generate the Holy Power to do your attacks, having to blow 1 HP for a 9 second inquisition is much more of a challenge.
This isn't to say its impossible mind you, but it definitely doesn't spring to mind as the most fun or even challenging part of PVP, as much as a chore to keep it up at best, and the thing that hampers your burst output at worst.
Considering rogues don't have to deal with this mechanic anymore, it does feel a bit bizarre that paladins now need to do it so that we aren't "faceroll".
Evelinda Feb 15th 2012 9:02PM
Exactly this.
Much as I don't begrudge having to spend my combo points on SnD at the start of the fight, i've got no problem with using three hp's at the start of a fight to get inquisition up. What's annoying is having to do it over and over again to refresh it. It's a fine skill, i just thinking there should be an ability which adds the chance to refresh its duration on use. The mechanic is already in the game, so it couldn't be too hard at this point, right?
Daumaenis Feb 16th 2012 11:33AM
Subtlety called, it laughed at your envenoms and inquisitions.
Andrew Feb 17th 2012 7:21AM
There's a slight issue with that possibility. Unlike Slice 'n Dice, Inquisition is only used by one paladin spec, and as such the refreshment of it is unique to them. The reason that Slice n' Dice is refreshed with Envenom for assassins is because they have too many abilities to juggle to keep everything up at the same time.
If retribution paladins were given an ability that refreshes inquisition, then it's essentially giving the paladin a 30% holy damage boost that lasts the entire fight with almost no input from the player. At that point they might as well just give them a 30% passive damage buff to all their holy abilities and remove Inquisition altogether.
Ilmyrn Feb 15th 2012 5:29PM
I actually like Inquisition, I just don't understand how it fits into Blizzard's Cataclysm-era design philosophy. Back in Wrath, rogues had some ability or other that increased their damage. That's all it did. Just a flat damage increase that they had to spend combo points to refresh. Blizz took it out because if an ability is expected to have 100% uptime and only increases your damage, why isn't it just baseline? That's not added depth, just added complexity, and the two aren't synonyms.
So they took out the rogue ability that only increased damage but had to be maintained 100% at the same time as they added a Paladin ability that only increased damage and had to be maintained 100%. Go figure.
Anyway, I like Inquisition, or at least I don't terribly mind it. That said, if it was made passive I wouldn't shed any tears.
eakin3 Feb 15th 2012 7:49PM
I think you're misremembering the reason Hunger for Blood (Which I believe is what you're referring to) was taken out. It was only available to a single spec (assassination, I think), and Blizzard used the damage boost it gave as a very blunt tuning instrument to keep the playing field between combat and assassination level. It wasn't removed because it wasn't fun, it was removed because mastery gave them a better way to do the same thing.
Rogues still have Slice and Dice, which is a fixed % damage increase we're expected to have 100% up time on. I think the suggestion to give other abilities the bonus of refreshing it is a better solution than removing it entirely
Kyrt Feb 15th 2012 5:35PM
Inquisition is one of those abilities that you either loathe or don't mind.
Nobody loves it.....sure, it gives the class another button to press that isn't Templaras verdict but lets not kid ourselves and pretend this is a useful trait.
Inq is a buff that provides a significant boost to Recount figures, making it necessary it keep up, but also provides a boost insignificant enough that its presence isn't really felt by the Paladin or player.
Its a short term buff that requires constant refreshing and maintenance. Exactly the type of buff Blizzard acknoweldged wasn't fun.
Its something you can fall and will fall into the habit of using but its also something about which little thought or planning is really required. It adds a ramp uptime to full maximum DPS....but so does Holy Power and a couple of other effects.
And yes...Holy power generation does appear to be increasing in MoP. To the point the mechanic is almost worthless. If it doesn't matter what attack you need to use to generate the ability, you may as well simply replace it with a CD effect because thats all it really is.
Good points about it? It gives the class a button to press when everything else is on CD. The idea that Inquisition is necessary to cover up the bad mechanics and poor design of the Paladin class does kinda explain its many shortcomings.
Inquisition is an ability that doesn't slot well into the Paladin system. It isn't fun. It isn't even necessary. And the lack of ooopmh in your "defence" of the ability simply underscores this point. It simply appears to have been added because "Rogues/Druids have one so since Blizzard are copying rogues they should get a similar ability".
clundgren Feb 15th 2012 8:01PM
@kyrt,
While I agree with some of your points, your claim that Inquisition only being there to buff recount numbers is really, really peculiar. I mean, I suppose you could say the same of any offensive ability; after all, if I didn't bother casting holy wrath whenever nothing else was available, I would only see about a 1% difference in my dps on recount. So does that mean I should just not bother?
Inquistion does a significant percentage of our overall damage. If you care about doing the best dps you can, you maintain Inquistion as close to 100% of the time as you can manage. Your statement that the effect is barely noticeable is just flat out bizarre; I sure as heck notice a 30% increase in all holy damage done!
Kyrt Feb 16th 2012 4:48PM
@cludgren
I didn't claim that "Inquisition only being there to buff recount numbers".
What I said was Inq buffs the Recount numbers enough that its important to keep up...but not enough that it actually makes a strong impact on the player.
The end result is an ability that has a fairly high cost to maintain but utilises a mechanic Blizzard itself recognises as not being fun and more of a chore and which many players wouldn't notice was missing. That last part is reason enough to scrap Inquisition all by itself. The idea of having the class gain a mechanic such as Cut to the Chase is also flawed in some ways - that just means its a ramp up mechanic on top of a ramp up mechanic (HP generation) thats often paired with another ramp up mechanic (the Seal).
extomar Feb 15th 2012 5:36PM
The problem seems to be that Inquisition feels like a "chore" instead of a "bonus". I'm not sure what would help change that where several ideas already exist that could make it feel more reactive and interesting.
ildera Feb 18th 2012 11:08AM
Yes, this. My main is a holy pally and I also play a frost dk, and love both. I've tried playing ret a few times and I just hate it. Inquisition is probably highest on my list of why I can't enjoy playing ret.
Allenok Feb 15th 2012 5:51PM
Personally, I hate the new Paladin mechanics. Wrath model was sooo much better. Yes, it was a bit faceroll, but less than say an Arcane Mage is now. I feel like a holy rogue, trying to stack up my combo points for a finisher. Paladins didnt need a new resourse, and playing them is just not as much fun anymore. Keeping Inquisition up is a chore, how is it that they rolled Holy Shield into a passive ability for tanks, but then basically made the exact same ability mechanic for Ret in Inquisition?
Scott Feb 15th 2012 5:58PM
Dan, your example of SND is perfect because Blizzard realized how boring and annoying it was to constantly maintain it and baked a "refreshing" element into the Assassination tree. Likewise for Rupture and Subtlety.
Personally, I feel they should do the same for Paladins. Perhaps a high tier talent (or a glyph in MoP) that causes your full power Templar's Verdict to refresh the duration of your Inquisition. It would make single target bosses much more pleasing, but the player would still be required to put it back up for an add switch or any extended duration away from the boss. It also would allow us to use our Holy Power charges on something fun, rather than something mundane.
nosoup4u76 Feb 15th 2012 6:14PM
I would firmly be behind something like what rogues have there with Cut to the Chase. I guess we sort of do with DP procs, but it's not the same. And nothing is more annoying to me when playing ret than seeing a bunch of trash mobs at 25% health and know that I can either get off a full HP Templar's Verdict or refresh Inq.
It's one of the reasons our rotation feels clunky and our procs can make or break us. Some times we're planning out what to do three moves ahead. The next minute you have three buttons lit up and you're trying to click them as fast as possible and not really sure if you're prioritizing correctly.
Overall though, I'd like to see us not spending 50% of our holy power per minute to keep Inquisition up.
Dexterworgen Feb 15th 2012 6:33PM
I have to agree with this, and the above post. My real issue however,
is that every single critique of inquisition I have seen has been from
a PVE perspective.
Remembering to keep it up during PVE rotation, with a PVE set bonus is
one thing, it is quite another when you are struggling to actually hit
a target in PVP. If you are stuck running after a ranged target, and
struggling to generate the Holy Power to do your attacks, having to
blow 1 HP for a 9 second inquisition is much more of a challenge.
This isn't to say its impossible mind you, but it definitely doesn't
spring to mind as the most fun or even challenging part of PVP, as
much as a chore to keep it up at best, and the thing that hampers your
burst output at worst.
Considering rogues don't have to deal with this mechanic anymore, it
does feel a bit bizarre that paladins now need to do it so that we
aren't "faceroll".