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Reader Comments (Page 1 of 1)
2-15-2012 @ 5:29PM
Ilmyrn said...
I actually like Inquisition, I just don't understand how it fits into Blizzard's Cataclysm-era design philosophy. Back in Wrath, rogues had some ability or other that increased their damage. That's all it did. Just a flat damage increase that they had to spend combo points to refresh. Blizz took it out because if an ability is expected to have 100% uptime and only increases your damage, why isn't it just baseline? That's not added depth, just added complexity, and the two aren't synonyms.
So they took out the rogue ability that only increased damage but had to be maintained 100% at the same time as they added a Paladin ability that only increased damage and had to be maintained 100%. Go figure.
Anyway, I like Inquisition, or at least I don't terribly mind it. That said, if it was made passive I wouldn't shed any tears.
Reply
2-15-2012 @ 7:49PM
eakin3 said...
I think you're misremembering the reason Hunger for Blood (Which I believe is what you're referring to) was taken out. It was only available to a single spec (assassination, I think), and Blizzard used the damage boost it gave as a very blunt tuning instrument to keep the playing field between combat and assassination level. It wasn't removed because it wasn't fun, it was removed because mastery gave them a better way to do the same thing.
Rogues still have Slice and Dice, which is a fixed % damage increase we're expected to have 100% up time on. I think the suggestion to give other abilities the bonus of refreshing it is a better solution than removing it entirely