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2-15-2012 @ 11:28AM
I'm okay with the scaling. Some people like epic-sized mounts, others prefer smaller ones (insert joke about overcompensating). My big disappointment (and literally the only reason I didn't buy it) was that they didn't make a landed animation for the mount. Could they not be bothered to make a grounded animation for their latest money-grab? Didn't they go through this same issue with both the hippogryphs and the druid flight form? Or I don't know, maybe in Chinese mythology the dragons never land (despite being Chinese/Taiwanese myself, I have no idea).
2-15-2012 @ 4:25PM
I think part of it could be mythology. The other part could be that they used the same or similar model to the dragonhawk which also does not land. "Could they not be bothered to make a grounded animation for their latest money-grab?"-Come on now, really?
2-16-2012 @ 12:25AM
Haha yes really. Let's be willing to call a spade a spade: when you design a unique in-game model whose only purpose is to look cool and be sold to people, that's a money grab. HotA definitely wasn't put in the game for gameplay reasons. The dragon is only tenuously tied to lore. I don't think the designers put it in the game for the sheer joy of making it. Face it: HotA was placed in the gaming code solely to make Blizzard more money.Now don't get me wrong, I'm fairly satisfied with WoW in general, and it's Blizzard's game and they're free to charge whatever they want to whoever they want (obviously people have no qualms about plunking down twenty-five dollars for an in-game mount). But when they introduce an entire raid tier with barely any original character models*, you'll excuse me if my reaction is a bit cynical when one of the prettier models they create turns out to be a real-money mount, and then they couldn't be assed to make sure the thing can actually land.*let's see, Spine of Deathwing, his head, wing and limb tentacles during Madness, and oh everything else is a reskin or rehash!
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