Skip to Content
2-16-2012 @ 6:24PM
...Your argument has to be one of the most counter-intuitive that I've ever seen. Amidst all the complaints of changes to the game "dumbing it down", you're arguing in defense of this dumbing-down? If nothing else, I must commend you for playing the Devil's Advocate.However, the fact remains that WoW is an intelligent game. It has complexity. The only way you could completely avoid this is to have every class in the game have only 1 spec, only 1 rotation and rely on only 1 stat. Add any more depth to the game and you will ALWAYS have idiots running around doing dumb and incorrect things. So why use that as evidence against complexity? Why not make the game MORE complex, and then include plenty of educational tools to help the...*ahem* "slower" individuals get caught up to speed. If these people still can't figure out what to do, even with all of these tutorials and helpers, than there's nothing else you can do about them.Diversity is great. No, scratch that, diversity is FANTASTIC. The more options a person has, the more of an opportunity for them to display their skill and intelligence by making the right choices or an odd choice but make it work really well. "Easy to learn, hard to master" is the silver bullet of game design, a major component for success; you want to make it easy to get into, but leave plenty of room to excel. In addition, the more options a person has, the more likely it is that they'll find a niche they enjoy. Hunters (no offense) and Mages are the major antithesis to this concept, because all three specs of the class do the same basic thing; they all get the same weapon and all perform their jobs in very similar ways. Sure, Beast Mastery might be able to rely more on a stronger pet and Frost may be more adept at freezing things, but when it comes time for the player themselves to actually do damage, things proceed generally the same as the other specs. A Hunter is a Hunter is a Hunter, just as a Mage is a Mage is a...you get the idea. Whereas you could look at 3 Paladins and, depending on their chosen spec, they could be doing completely different things and playing in completely different ways.And if you don't like having a tanking or healing spec available to your class and just want to DPS...do that. If somebody in the group gives you flack about it, tell them that you only have DPS specs and that they just have to Deal With It. Warriors who spec Arms and Fury are in the same boat, as well as Death Knights who spec Unholy and Frost, Shamans who spec Enhance and Elemental, Priests who spec Discipline and Holy (as a Priest told me the other day "sure, I can DPS, as long as spamming Smite and Holy Fire counts as being a DPS") Just because your class has a particular role available to it doesn't mean you HAVE to spec for it if you don't want to. In fact, that's the overall point of the article; WoW needs to be the place where you can play the way you want and not what the game or other people want.
First time? A confirmation email will be sent to you after submitting.
Members enter your username and password.
Enter your AOL or AIM screenname and password.
Please keep your comments relevant to this blog entry. Email addresses are never displayed, but they are required to confirm your comments.
When you enter your name and email address, you'll be sent a link to confirm your comment, and a password. To leave another comment, just use that password.
To create a live link, simply type the URL (including http://) or email address and we will make it a live link for you. You can put up to 3 URLs in your comments. Line breaks and paragraphs are automatically converted — no need to use <p> or <br /> tags.