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Reader Comments (Page 1 of 1)
2-17-2012 @ 2:46PM
Josh said...
I like finding new ways to play, and honing the rules so that they support fun and challenging scenarios. Here's a set I've been working on where you stay level 1 forever. It isn't twinking; you basically play solo and don't get help from other players (with a couple of important exceptions). It's fun because there is a definite progression in your gear and abilities, and therefore in what challenges you can tackle. It's challenging because the very mobs you're farming can kill you. The rules are as follows:
You must remain level one.
You cannot use any auction house.
You cannot be a member of a guild.
You cannot accept assistance from other players, with specific exceptions noted below.
You can accept gold from another player for the exact amount of the fee to disable experience gains (10 gold), and you must use it to disable experience immediately.
You may have other players craft items for you, but you must provide all materials and a fee (1 silver).
The goals are the usual ones: get as geared as possible, get your professions as high as you can, and get pets and achievements. You can do mining, herbalism, and skinning (any two) plus cooking and first aid. First aid isn't useful but the others definitely are. I'm having a lot of fun with this one as a warlock. I think other players find it amusing when I call out in trade chat "LF chanter for +1 stam to bracers", but hey, that's 10 more hit points for me which is really useful.
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