Ready Check: The loss of itemization in Cataclysm

Like it or not, there's one constant about raiding. No matter what your reason for raiding is, and no matter what joy you happen to get from it, there's only one thing that matters at the end of the day. Obviously, I'm talking about loot. Loot is the one thing that makes the raiding world go 'round. Sure, we raid for story, we raid for friends, we raid for challenges. All of that is well and good and makes for a nice, lovely, non-selfish story that we can tell the world. Who knows? It might even be true -- but there's no avoiding that loot is the result.
Maybe that's why raiding has popularity issues. Maybe it isn't the experience so much as it is the reward. I suppose we'll never know -- at least, not from this Ready Check. No, no, instead there's there one part of loot issues that I really want to get into, the problem that has been plaguing Blizzard for this entire expansion: the lack of loot.
No matter what class or spec you play, loot has been rather frustrating this expansion. Every raiding tier has only had one set of wrists per type that has dropped. Firelands had only two belt drops and only two cloak drops, total. No matter what slot you were looking at, chances are you didn't have a whole lot of choice for what you were going to put there, and that's exactly what Blizzard wanted.
Why? What did this type of itemization accomplish? Is it really a benefit?
Loot then and now
Way back when in days as old as Wrath of the Lich King, any given raiding tier dropped numerous items for the same slot. Normally, drops for an item slot were broken down into hit and non-hit versions, although that wasn't always the case; there were still some troublesome slots even back them, but items as a whole were much more plentiful. Getting your hands on something seemed much easier because there were options to be had, and options made gearing more of a challenge. Best in slot lists existed for a solid reason, and there were often multiple arguments and debates over which allotment was actually better.
With Cataclysm, Blizzard did away with all of that. There was no need to offer multiple item choices for any given slot. If you needed leather agility boots, there would be a single pair that would drop in the raid instance, and those would be your best in slot choice without question. There just weren't any other options. With the limited number of bosses, especially in the second two raiding tiers that we've seen in this expansion, that's a given. In fact, several slots didn't even have a drop at all!
Look at Firelands. Again, no true belt drops. There was one from trash that rogues could upgrade to a heroic version, but everyone else was stuck using a vendor item. Rings? Only a single drop of each given stat type. Cloaks, too -- there were only two drops of those, and if they didn't suit you, then it was off to the vendor with you! Indeed, the valor points vendor is no longer there in order to supplement your gear for items that you might not see drop; instead, it's a legitimate way to gear out your character. That has been a major change to Cataclysm itemization that Blizzard hasn't wanted to talk about.
Improved valor point system?
There was once a time when valor points (or badges, as they were once called) were created as a means for raiders to fill in troublesome item slots. You know how sometimes there could be that one slot you were having the worst time filling? You just couldn't get that one item you wanted to drop to drop, and even when it did, everyone and their mother wanted it and you just had the worst luck in the world. Remember that? Who am I kidding, of course you do! It still happens today.
Valor was Blizzard's answer to that. The entire valor system was originally created so that Blizzard could offer itemization in those slots players often had trouble filling. Usually these were the slots with the most competition such as trinkets, rings, necks, and other items that are often shared across multiple class and specs. This strategy worked extremely well at that, too. Valor items were rarely if ever best in slot, especially at the heroic level, but they were great for supplementing your gear kit.
Cataclysm changed that completely. Valor items aren't for filling in trouble slots any more; they're for filling in item pieces that the team simply didn't even add to the boss drop list to begin with. In Dragon Soul, there are no cloak drops. The only cloak that you're going to be wearing comes from a valor point vendor. In Firelands, the same would have been true about rings if not for the raid reputation that saved them. Oh, and after the debacle that was tier 11, relics and wands only come from valor vendors, as well.
Valor isn't about filling in missing slots any more; it's about filling in itemization that's missing completely. Twice now, we've had raids for which valor items were on the best in slot lists of multiple classes.
Trimming down itemization
Limiting each slot (aside from tier) to a single item has held but one effect. Best in slot lists are virtually a given. There's no real choice in what's best in slot when you only have a single option to begin with. The normal level of gearing can still be a little iffy, because there are sometimes a few valor overlaps and a crafted item or two that might pop up. But at the heroic level, you really only have a single choice, if sometimes even that. Yet, to be fair, this all makes sense.
Even disregarding the horridly short raiding tiers we've had in comparison to past expansions, why does Blizzard really need to create multiple items for the same slot? Why should there be two or even three different leather intellect bracers? Players will just go to a best in slot list, find the one that's on it, and only care about that one. No one will really want the other. Sure, a few people might use it, but only because they don't have any other choice. They'll really want to have the other one. So why even bother with that situation and the wasted effort in creating that second pair of bracers, when you can just create a single item and be done with it?
For a logical standpoint, it makes total sense -- yet at the same time, it feels as though it cheapens the gearing experience overall. I know that not everyone loves spending the hours that it takes comparing all the multiple gear set-ups to figure out what's best, but some of us do. That has all been replaced with reforging, which is now just a point-and-click addon. Honestly, who would spend hours recalculating the best way to reforge their gear when they can merely click a button and have an addon do it for them? Yeah, that's what I thought.
Future changes?
Better or worse, that's a bit subjective. One can certainly understand why Blizzard would choose to take the one-per-slot itemization scheme that it did, and it's a bit difficult to fault Blizzard for it. The change to valor gearing, though, is rather disheartening. If there aren't enough bosses in a raiding tier for every item slot to be represented, then clearly the raiding tiers aren't long enough. Hopefully, that's something Mists of Pandaria will change.
Ready Check shares all the strategies and inside information you need to take your raiding to the next level. Be sure to look up our strategy guides to Cataclysm's 5-man instances, and for more healer-centric advice, visit Raid Rx.
Filed under: Raiding, Ready Check (Raiding), Cataclysm






Reader Comments (Page 1 of 2)
Shammytime Feb 17th 2012 5:15PM
I kind of miss having my crit set, my haste set, and my "I'm trolling my raid" set.
The lack of different items on a loot table may be the cause for some people's fist waving at the rng gods as well. With only one boss dropping a certain gear slot a guild has the chance of waiting a very long time for that single BiS piece. (I'm looking at you mr. leather belt of Ping Pong!)
murmaiderxx Feb 18th 2012 4:21AM
Can't forget holy paladins gear with no paladins in the raid.
Haro Feb 17th 2012 5:18PM
I think it was natural that itemization would go away with the apparition of reforging. And i will not miss it, personally, for one single reason: there's a clear priority in how good a green stat is for each class/spec, so there is really no choice: you have to get the items that maximize the presence of that stat.
If all of the green stats were on an equal footing, if the dps increase given by crit was the same as haste, or even the same as hit, just to say something next to sinful... that would actually allow for different stat-playstyles, and would make itemization a lot more interesting.
But that's not how things were, nor are now (not that blizzard can be really faulted... i can only imagine the nightmare that could mean balancing every green stat for every spec, both for pve and pvp).
Saeadame Feb 17th 2012 5:54PM
Well, and the fact that reforging allows people to HAVE only one cloak or whatever for a tier is kind of nice. If that agi back has haste on it and your, say, Enh Shaman-self knows haste is crap, before it would have been "well, wait for this other agi cloak drop that has some other more useful stat on it." Now it's: reforge the haste away, done and done - sure there's a little left over, but that's fine for our purposes.
nutzj98 Feb 19th 2012 2:32AM
You're dead wrong. Just because Blizz tried to remove all possibilities of people being different or original doesn't mean it wasn't there or still can't be. Sure losing itemization was a tremendous blow and damn sure MoP talent systems will further remove us from being individuals. But the attitude of take it because it wasn't good enough anyway is just stupid. You should be asking for more itemization and more talent options. Sure there could be an easy mode for the less inclined or less interested such as yourself.
For instance, most every guide on resto druids shows crit and mastery as better stats than haste and even spirit. And most everybody says resto druids are the worst pvp healing class. But that's because they read too many guides and don't think. I stack my druid in as much haste as possible and it feels and acts just as epic as my class was in wotlk. but it's damn hard with the gear offered to me to find these haste pieces i want.
So just because you may not like creating a class that fits you and would rather blizz or a 3rd party form your opinion for you, that doesn't mean I need that as well. I started playing this MMO because it has been the best and most fun out there. Now it's just the easiest to jump into because Blizz along with yourself assumes people are too dumb. Or maybe Blizz along with yourself are the dumb ones.
SaintStryfe Feb 17th 2012 5:21PM
ENH shamans sadly got a terrible itemization. Our Tier set bonuses were terrible for T11 and 13, a whole lot of items were Haste/Crit, our worst stat pair, and they often put good weapons behind extremely challenging bosses, especially on heroic mode.
Titusx Feb 17th 2012 6:13PM
True, but the haste/crit problem becomes really annoying when you reach heroic level raiding. LFR and regular raid players just need to farm points and they get their hands in 70% of the bis peaces for that tier... and many of those actually have mastery on them.
As far as tier set bonuses... Idk, I like dragon soul set bonuses, it really ups lightning bold damage dramatically and makes summoning those lovely wolves all the more enjoyable.
Weapons... now that's a bummer for enh shamans. We have kill Death Wing twice and pray to the Naru that one of those back stabbing rogues doesn't decide that those Legendary Daggers make their ankles look fat so they just HAVE TO roll on the axe... cause... you know... those 5 other non-legendary weapon choices that they have aren't good enough.
Angus Feb 18th 2012 11:57AM
Yep. When the BIS for enhance is Firelands gear (even the non-heroic version beating the regular DS stuff) someone dropped the ball.
Heh, the valor helmet that matches the Hunter set is Enhance's BIS. That's jut sad.
Lariko Feb 17th 2012 5:33PM
I particularly agree with your last paragraph, Tyler. I don't mind there being just one significant drop per slot, but each tier should provide a complete set from drops, with valor gear being a notch down from it.
fdaapprovedd Feb 17th 2012 5:36PM
Helm and shoulder slots were practically nonexistent as well. I'm still recovering from the psychological damage brought on by the insanity of farming trollroics for those slots.... Let's just say that Jin'do continues to haunt my nightmares...
"Now, have a taste of Jin'do's true powah!"
No thank you Jin, I've had plenty of tasting, thank you.
Homeschool Feb 17th 2012 5:48PM
Gear has been a tough subject, particularly in a world with Intellect Plate and Leather Intellect Hit. Should an item be on the drops if it can only be used by 3% of the population?
The reduced boss roster in Cataclysm is an issue, certainly, but really the question is how to handle loot on an ever-expanding list of classes/specs, particularly when there's generally not much overlap. Sure, reforging exists, but if the best-in-slot item has sub-optimal stats, people will complain. And it's fair - it's like a debuff specifically on them.
Is there a better solution? Random drops can be horribly flaky, and even if the item exists, you may never see it. (While that Hunter-only item drops by the score.) Badges are strong and fair, rewarding people for their effort, but it feels a little flat... like a job. A little too close to home. Tier tokens are pretty effective, and I wouldn't complain about seeing it extended to non-tier gear (non-tier tokens?)
Necromann Feb 17th 2012 5:59PM
Does this mean that there are no cloak options above ilvl 397 for heroic raiders? Not that I will be doing heroic raiding, though.
ziggler Feb 17th 2012 7:21PM
At least for casters there isnt, and there are also some other weird situations like the neck from majordomo hc being bis for mages and locks.
And as long as im complaining, the only off hand without spirit in DS is a random drop from trash
DarkWalker Feb 17th 2012 6:12PM
I would rather prefer Blizzard to drastically tone down RNG in gearing.
Mainly because I really dislike RNG rewards. So much that I can't bring myself to farm any random reward - including raid loot. Unless I'm having a legitimately good time raiding with friends, I would rather do a bunch of random Heroics for the VP, and the raid drops be damned.
Second, because making players able to better choose their rewards in some way allows for a quite wider variety of rewards without loot tables becoming too large. One way to do that is with bosses dropping currency and having a related vendor, like VP/JP work right now, but it's not the only way. Quests triggered by an incomplete item dropping (like Quel'Delar) are one way. Another might be joining a drop with a vendor bought or player crafted item. A third one would be to have some kind of trade-back possible, either by giving the item back or by having a quest that can change some characteristics of the dropped item. And so on.
Luke Feb 18th 2012 10:10PM
Really, Blizzard just needs to revamp its loot system all together.
When I kill a boss, it would be nice if I could make a choice, roll on a piece of gear, choose a random loot bag (something similar to what they offer up in the LFG), or forgo those and just get extra VP/JP.
A system like this would offer everyone the type of reward they prefer.
Kaphik Feb 17th 2012 7:00PM
I wouldn't have minded the grind for tokens so much if the selection of gear we could get from tokens was better. It's not fun trying to gear up if half the gear you can get isn't very good for your spec. Reforging is a good idea for minor stat changes, but it's not the answer to bad itemization.
Brouck Feb 17th 2012 7:17PM
Talk Bout terribad, due to a large amount of unluckiest, I am still sporting my engineering goggles on my main, due to lack of plate des helm drops, yes even the one in End of Time never seems to drop for me. And I refuse to spent my valor points on one due to the fact that it isn't BiS and there are other pieces that are only upgradable with those VP.
Plainswander Feb 17th 2012 7:24PM
I miss multiple everything. I miss different aesthetics (oh, it ALL looks like tier now? Um...oookay), I miss tweaking it to my satisfaction, whether or not it was "optimal", it was MINE.
Blizard deosn't give the players enough credit in some ways, and too much in others.
LFR - they think we're all good peoples who love each other, but that's..not always right
Gear CHoices - they think we're barely literate eejits who can't figure out anything on our own .. also, not precisely right
Reforging - JOHN FUDGING MADDEN
Dailies - we are not hamsters we are not hamsters we are not hamsters
Archaelogy - we are not ... ah forget it
Liabelle Feb 17th 2012 8:58PM
*Re-fills Plainswander's water bottle with single malt scotch*
Now get back on the wheel! Momma needs a monkey with a fez!
I had to take a two month break from wow to not want to stab something, I'm still not all the way there. Having to farm trolls for shoulders and helms was a biiiiig part of that. Not having a way to get my alts decently geared (kiss my adorable ass everything in zul'aman!) made lia a cranky boomkin.
I'm not a big fan of reforging for the simple fact it leaves those dangly half stats there. Just let us fully reforge the things and have done, having that 37 extra whatever dangling off my bracers is maddening. Either it's useless or it's blocking a better stat from being reforged on. (my enh shaman is the worst with this. *Fumes*)
scotlandap1 Feb 17th 2012 7:26PM
I agree with you a thousand times over Tyler that Blizzard's refusal to talk or engage in any meaningful dialogue about many of these issues absolutely baffles my mind.
It seems like virtually every armor class/spec at some point in this xpac has had legitimate, well-thought out responses in the official forums to glaring problems in each tier's boss loot tables that has been swept under the rug or given mind-twisting barely-there answers. (For me, it was the abundance of FL int-plate versus lack of spirit cloth drops).
Much like Ghostcrawler has done with the "This is why we're making these nerfs and buffs to each class" cheat sheet before the last couple of major content patches, I would love to have an insight as to what loot winds up on the loot tables at then expense of others (afterall, I do understand that each raid tier--no matter how big or small--will only have so much room to put loot).