The Queue: Important Mat McCurley super-fan meetup bulletin

The Mat McCurley super-fan group meetup for tonight has been cancelled due to size restrictions on the venue. Too many people wanted to come. We'll get a bigger place for the next one, I promise.
yous95 asked:
The MoP talent calculator was recently updated. On the druid page, I notice that there are now 4 druid specs- the originals and "guardian" a separate spec for the bear tank. Did we know about this upcoming change before, and do you think it's smart of Blizzard to give druids 4 specs while all other classes have 3?
Yes, we knew about this at BlizzCon. Personally, I think it's one of the best changes for the druid and will go a long way in fixing a core broken issue with druids that's been present for seven years. Longevity is key, and Blizzard is making good long-term decisions. Plus, it sets the precedent of adding on specializations to classes. Imagine that ...
Mindor asked:
So, I just noticed portals to Org/Stormwind right next to the dark portal on HFP side. Has this been in the game the entire time?
As far as I remember it, originally these portals were just set dressing. At some point during Wrath of the Lich King, Blizzard activated them for easier transport.
@ecbremner on Twitter asked:
With the blues saying some talents will be turned into glyphs. Will we be getting a new set of glyph slots in MoP?
I have a feeling the glyph system will get a tiny bit of a makeover, especially in terms of what minor glyphs are for and their function, prior to the expansion's release. In fact, I bet we learn a little something about glyphs in March when the press tour begins. Having some talents become glyphs is great because it's another added decision that actually matters in the way you build your class. You might now get to choose from one of three attractive passive bonuses, etc. I think it could work very well, but we just don't have the information yet.
@xvkarbear on Twitter asked:
What changes would you like to see happen to the guild leveling system? What kind of new perks do you want?
I think 10 more guild levels per expansion is a pretty good number to aim for. Two of those can be a pet and a mount, which leaves eight to fill. Add on to existing perks with a new rank or two, and you really only need a couple of new perks for guilds reaching the upper levels. Unlocking new heirlooms would be a good upper-echelon guild reward that I would also like to see.
@blakepirtle on Twitter asked:
did the aspects give up anything else aside from immortality? Will time "catch up" to them you think?
The Aspects gave up their immortality and aspect powers in order to defeat Deathwing. They can most likely live forever anyway, or practically forever, since they are still dragons at the end of the day. They do retain a considerable amount of power as dragons, just not their Savior of Azeroth, No One Messes With Us powers.
@alissarules on Twitter asked:
What...is your favorite...add on?
AdiBags.
Filed under: The Queue






Reader Comments (Page 1 of 7)
Nina Katarina Feb 17th 2012 11:06AM
I've noticed that the Bountiful Bags guild perk doesn't seem to apply to fishing. It'd be nice if "lucky catch", an occasional extra fish, would be one guild level reward.
Someday it'd be nice for First Aid to be useful again. A perk that gives extra 5 or 10 or 20% healing per bandage wouldn't be too overpowered, would it?
Saeadame Feb 17th 2012 11:21AM
Hey, I used bandages at the beginning of Cata. When I first stepped into heroics at barely the ilvl requirement with my friends in December, I used them fairly frequently as a stopgap, particularly on dps when the tank wasn't taking much damage, or in those OH SHIT situations where I had to run myself oom trying to keep everyone up (CC breaking, whatever).
I would say people should be bringing bandages to heroic Yor'sahj, as bandages do not add stacks of the deep corruption debuff. If you're about to die and you have 4 stacks and you've used your healthstone, you can go "O HAI THAR BANDAGE" and not die in a slimy green fire.
Situations? Highly, but still useful =).
Shinae Feb 17th 2012 11:23AM
Both of those would be wonderful. Especially with what a pain it is to fish Lavascales for feasts. First aid really does need to be made more useful.
Saeadame Feb 17th 2012 11:23AM
*Situational. I don't usually correct myself but that last part might not be obvious what its supposed to be
Nina Katarina Feb 17th 2012 11:44AM
Actually, that's true, I still do pull out bandages during Black Blood on H Morchok. But it'd be nice to expand that niche.
OUFanInKansas Feb 17th 2012 12:12PM
A guild perk to allow more bandages to be easily created might be good, but I'd be concerned about any "must have" buffs. For Guild Perks to be time savers (mass rez, have group will travel, hasty hearth), money savers (reinforce) or crafting boosts (bountiful bags) is OK.
But, if we start getting end-game buffs that cannot be offset by other mechanisms, then Guild Perks will KILL small guilds, as those buffs will be seen as essential and only level 25+ guilds will be viable for raiding.
Llowe Feb 17th 2012 3:38PM
Guild perks have already killed small guilds. Personally I loathe the way the new guild levels work and wish they'd rethink the whole thing.
Noyou Feb 17th 2012 5:27PM
I think the fishing perks should be built into the skill. If you have max level fishing it should give you a chance at extra fish and be able to cast directly into a pool. Those make sense to me.
pwherman Feb 18th 2012 1:54AM
@OUFanInKansas & Llowe -- It would be interesting if guild leveling was based on some progressive scaling based on percent of activity (however Blizzard defines "activity" for guild-leveling). The benefit would be shifting the incentive to guild-participation rather than guild-size. This could give smaller guilds the chance to progress as fast, or almost as fast as large guilds. For example, a very active 20-person guild could actually progress as fast as a 200-person guild. I say progressive, because there would have to be some way to make certain that a single-person or single-account guild isn't considered 100% active.
Noyou Feb 18th 2012 3:57AM
@pw
A 20 or 200 member guild will actually level at the same rate per week. Chances are both will hit the weekly guild cap. One might just hit it faster. As long as you have 3-5 people playing a couple hours a day, you will steadily progress. A 200 person guild will just waste a lot more of their guild XP.
Tanddori Feb 17th 2012 11:07AM
On my server we're calling the Heart of the Aspects mount "Banana Dragons".
What about on yours?
v Feb 17th 2012 11:14AM
Nessie. Take it swimming and you'll see what I mean.
ten20four Feb 17th 2012 11:59AM
Fish sticks. Golden fish sticks.
Edymnion Feb 17th 2012 12:09PM
Luck Dragons.
WoogieNoogie Feb 17th 2012 12:33PM
Falcor. He flies EXACTLY like Falcor.
Moeru Feb 17th 2012 12:42PM
New "Snowflake" mount.
Though I wouldn't go that far, I've heard someone call them golden poops.
Nivella Feb 17th 2012 3:11PM
For a short while, I got everyone calling them the noodle dragons, I mentioned in trade how the area above trade district looked like chicken noodle soup.
Xeevus Feb 17th 2012 5:42PM
HAHAHAHA, I actually like the mount but yes, they will forever be called "banana dragons"
poke Feb 18th 2012 1:13AM
Ours are called "Sparkle Lizards"
Leorad Feb 17th 2012 11:07AM
I can imagine adding specializations to classes. I imagine adding a Necrotic specs to DKs that will use unholy energies to heal their allies.
There.
I solved the 'problem' with intellect plate. What do I win?