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2-17-2012 @ 12:12PM
A guild perk to allow more bandages to be easily created might be good, but I'd be concerned about any "must have" buffs. For Guild Perks to be time savers (mass rez, have group will travel, hasty hearth), money savers (reinforce) or crafting boosts (bountiful bags) is OK. But, if we start getting end-game buffs that cannot be offset by other mechanisms, then Guild Perks will KILL small guilds, as those buffs will be seen as essential and only level 25+ guilds will be viable for raiding.
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