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2-18-2012 @ 6:28PM
I'm disappointed about losing double sheep, but I am extremely excited for all of the other talents and abilities. The last tier's reworking of how we gain mana is really interesting, and I look forward to trying them out. I'm also more fond of the new Arcane Charge system than what we had before; I think it will make the arcane playstyle more interesting. Additionally, the return of Fingers of Frost to PvP has me greatly relieved (the previous MoP talent calculator had Fingers of Frost only coming from freezing-immune mobs) - it's a very important part of frost PvP, and I would hate to see it gone. I think what I enjoy the most, though, is the removal of each spec's "Arcane/Fire/Frost Specialization" passive that increases that particular school of magic's damage. With spells being balanced without these talents, they will be equally viable for all mages, giving us more versatility. My arcane mage can use Living Bomb, Flamestrike, and Blizzard to kill entire legions of Warlocks all at once, without being hindered by being arcane. Overall, I'm very impressed and am looking forward to Mists more than ever.
2-18-2012 @ 8:43PM
Maybe Double Polymorph will be one of your new glyphs?
2-19-2012 @ 6:16AM
I hope so too. I'm really hoping that the Glyph system will FINALLY be applied in the way it was originally designed to work when we were first revealed about a year before Wrath was released.Basically, we were originally going to be able to use Glyphs to alter spells, when we could only use one Glyph on each spell. The Glyph was designed to change *the way* a spell works, or add extra utility to it. Basically, good-bye lame Prime Glyphs aka wherealltheboringtalentswent Glyphs, and hello TRUE character development control. Pleasepleasepleaseplease.
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