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2-19-2012 @ 3:46AM
This is more of the direction I want to see happen with a LOT of the talents we get, for all classes - or at least the level 90 talents.I can see clear thought plans here behind all three. Have an encounter where you need to be mobile a lot? Take Invocation. Your six seconds of no DPS are made up for by 30 seconds of 20% more damage. Mages will be pre-buffing on the pull with this. Will your encounter be mostly stationary? Rune of Power, no doubt. Stand and nuke.Incanter's Shields looks, to me, to be mostly PvP-based. Which isn't bad either.The thing is, you should be able to take any of these talents and perform quite well (Shield might be far more situational). You do not HAVE to have the exact right talents just to play the average, enjoyable game. But if you want to be the guy who re-talents and carries three sets of gear for each encounter for that extra 2% DPS on a Hard-mode? Hey, we got you covered too.
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