Q&A with your roleplaying questions
Roleplaying is the very definition of a social activity -- it pretty much requires more than one participant if you ever expect to have any fun with it. But if it's something you've never done before, trying to get into roleplaying can be a daunting prospect, especially if you've got a bunch of questions and no idea how to get the answers. So this week, I decided to turn the tables around and answer a few questions from the roleplaying community over on Twitter.
While I got some roleplaying questions, I also got some lore questions as well. Honestly, that's only to be expected, because roleplay and lore work hand-in-hand.
@Sin_Aliaga asked:
Blood Elf Druids.... can they co-exist in Warcraft lore? And if so, why haven't they tried yet?
This is a question that's been asked before, and it's been asked about both blood elves and the pandaren race that we're going to be playing in Mists. However, the answer is the same for both, honestly -- according to lore as we know it at this moment, no. You're not going to see blood elves become druids. The blood elves were formerly high elves, and those high elves were formerly the night elves. During the War of the Ancients, there was a huge schism between two different branches of the night elf race -- the Highborne, those who were favored by Azshara and practiced arcane magic, and those who did not.
After the war was over, those Highborne were forbidden from practicing arcane magic. This didn't go over so well, so they protested by summoning a massive arcane storm. This really didn't go over well with Malfurion Stormrage, and he banished them from Kalimdor as a result. Once the Highborne traveled across the ocean to the Eastern Kingdoms, they lost all benefits from Nordrassil, including their immortality and any link they had to the Emerald Dream. But see, this didn't really matter to the high elves.

Given that shaky history with the night elves, it is highly unlikely that any night elf druid of any kind would teach a blood elf how to be a druid. And given the blood elves' affinity for arcane magic, it's also highly unlikely that any of them would have any interest in druidic magic. Is it impossible? As it stands right now in lore, yes -- but that doesn't mean that Blizzard can't change the lore as it pleases.
Similarly, the pandaren race withdrew from associating with night elves before the War of the Ancients, back when they detected that some night elves were far too interested in the arcane and using the Well of Eternity for not-so-good things. Because the pandaren withdrew to Pandaria well before Cenarius began teaching Malfurion how to be a druid, the pandaren simply had no opportunity to learn how to be druids themselves. It's less a matter of whether they wanted to be druids and more a matter of whether they were in a position where they could have learned to be druids. Neither the pandaren nor the blood elves were, so they can't.

How exactly should I roleplay my trolls speech? How much is too much? D'ya know what I be sayin' mon!
Matt, the second sentence there gives you all the answer you need for your question! The problem with accents is that while they are delightful to roleplay with, if they are too thick or too mangled, people aren't going to understand what you're saying at all. And if people can't understand you, well ... it's going to be awfully hard to roleplay with you, isn't it?
This isn't to say you shouldn't use an accent at all, however. I had a troll huntress back in The Burning Crusade who had the worst accent imaginable. It was barely coherent to most other roleplayers. But that was part of her character, and part of her charm was that she had to sit and think and find a way to describe what the heck she was talking about well enough for other people to understand. It was a comedic way to play it, and over time, she gradually lost the accent -- not because I didn't enjoy writing it out but because it made sense that the more time she spent in the company of those speaking Orcish, the more her accent would eventually weed out a bit.
Luckily, I was roleplaying with a group of friends who had a ton of patience with that character -- but if I had just started roleplaying with a group of strangers, I may have put them off. If people can't understand what your character is saying, then they aren't going to understand who your character is. And without that, there's not much to keep other roleplayers interested. So put your accent in there as much as you'd like -- but keep other players in mind when you're doing it!

What is your feelings on RP guilds integrating themselves into the lore, Scarlets or like the Caelestis Templares on Silverhand?
The nice thing about roleplay is that it's a creative exercise. It's a license to use your creativity in any way you want. The downside to that is that roleplay is very much a social activity, so you're going to be interacting with other people. When you choose to integrate yourself with the lore, whether it's as a group or an individual, there is the possibility that you are going to rub some people the wrong way -- and that means fewer people are going to want to roleplay with you.
When you're integrating yourself into the lore, you're essentially trying to write the lore yourself and place yourself into it, whether it's a major starring role or a side character. Either way, what you're essentially trying to do is write Blizzard's story for them -- and a lot of people are going to frown on that. If you're OK with that, then by all means, go nuts!
But there's another, bigger thing you have to watch out for. The thing is, Blizzard has the final say as far as what's in lore and what isn't -- and it can change that lore at the drop of a hat. So when you integrate yourself into the lore, you're running the risk that your character or group could be invalidated by the lore at a moment's notice. Take a group of roleplayers that chooses to make itself part of the Scarlet Crusade. It's an awesome concept, and the Scarlet Crusade has a lot of history behind it, so it's bound to be fun, right?
Except that in Cataclysm, most of the Scarlet Crusade has been completely obliterated, either killed or (worse yet) killed and resurrected as the Risen out in the Eastern Plaguelands. So what do you do with your organization when that organization has pretty much been wiped out? There are ways around the problem, of course, and clever roleplayers can find a way to work with the lore and adapt -- but at the same time, this sort of scenario almost creates more problems than it's worth.

Question for RP: What's the best way to retcon your player's history if you're embarrassed about how badly it was done?
That is a wonderful question, and I've actually written an article that addresses it! If you're wanting to just retcon your character's history, all you should need to do is change it and then inform those people you roleplay with that it has changed and how. You may even want to fill them in on why! It might sound a little embarrassing to do, but at the same time, pointing out the flaws in your original story, why they aren't working, and what you're doing to fix them might motivate people to look at their own character histories and make adjustments as well.
If people are having a hard time adjusting to the fact that your character's history has changed, you may want to simply reboot the character altogether. Change their features via a quick trip to the barber shop, or if you're wanting really drastic, pay for a name change or a character recustomization, while you're at it. It's sometimes hard to admit to friends that you were doing something incorrectly, but honestly, most players should appreciate the fact that you're making a concerted effort to fix your character.
Filed under: All the World's a Stage (Roleplaying)
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Reader Comments (Page 2 of 3)
Philster043 Feb 18th 2012 6:26PM
You could argue, though, that night elves have always had the ability to study arcane magic (obviously, or they wouldn't have done it in the first place) from then to this day, even though the Highborne were banished, there still remained a very high chance of some of the ones that stayed behind to eventually be tempted to study the arts of the arcane.
Conversely the blood elves have had absolutely no exposure to the druidic arts since their banishment.
Philster043 Feb 18th 2012 6:28PM
Also, lol, they certainly don't all num-lock run on my RP realm (Earthen Ring) but when in the roleplaying mood, most do that just for the sake of realism.
Kay Feb 19th 2012 10:08AM
If the Blood Elves had gotten druids when the Night Elves had gotten mages, there would have been a riot. The horde would then have more druid races than the Alliance, and there is no way that would have gone over well.
Melfina Feb 19th 2012 8:48PM
I play on an RP realm, and I do (well, I run everywhere anyway, even if numlock never enters into it). I've seen people strolling along and talking, but they're a bit of a minority.
dlskye Feb 18th 2012 5:08PM
I hope you don't have any titles on your Druids, because that apparently makes you stop being a Druid.
Crusader ILuvFerrets - You must be a professional jouster! Your Druidic abilities must stem from your love of long, slender objects!
Starcaller ILuvFerrets - You must have long-distance phone calls with celestial objects! Your Druidic abilities must come from the Light of the Moon!
Chef ILuvFerrets - You must forsake your Druid abilities to vie on Iron Chef! Your abilities must be a side effect of all your exotic dishes!
Salty ILuvFerrets - You must stop being a seal and sail the seven seas! Your ability to swim as an animal must come from contact with the mythical creatures of the ocean!
Brewmaster ILuvFerrets - You must stop shifting and start chugging! Your...hic! abilities musht come from...hic! all thatsh shtuff you drink...hic!
Etc. Etc.
dlskye Feb 18th 2012 5:23PM
I'm a failboat; toot-toot!
Downvote this to OBLIVION!
dlskye Feb 18th 2012 5:46PM
Spritetoggle:
So you say. Yet there are no quests or quotes or lead-ins from any Druidic forces in-game to go destroy him.
Archdruid of the Flame Staghelm: Often said that he is such an abomination, must be destroyed, etc, etc.
Druids of the Fang: "The Druids in the Wailing Caverns, the Druids of the Fang, are an aberration," go kill 'em all, etc.
Lord Melenas: A satyr that can still transform into his Druidic cat form. Bad guy, poke it with a sharp stick, etc.
Instead, the only "reason" to go kill him is because A'dal said so. Kill them all, let the Light sort them out. Who cares if he was just after information, who cares if he just wanted to get closer to nature but was kept under the thumb of Kael'Thas and had to do what he had to do to survive...Who's to say he hasn't done the best he could in his situation? Maybe Warp Splinter and the other specimens were trapped there, true, but by the military forces? Freywinn had to weaponize some of the smaller ones, yes, but he kept Warp Splinter in the back. Almost as if he had placed him in the safest part of Botanica...while he worked on a formula to cure him of his confusion...
dlskye Feb 18th 2012 5:47PM
*facepalm*
I hate this reply system...
Elmo Feb 18th 2012 6:54PM
Should you use an accent when speaking in your characters native language?
like a Dwarf speaking Dwarvish
Ametrine Feb 19th 2012 3:37AM
No, because it's their native tongue.
As example - a Russian man only has a Russian accent when speaking English, not Russian.
Paresseux87 Feb 18th 2012 8:45PM
Well speaking of accents... Commander Schnottz! German accents are now canon!
Discuss!
dmberreth Feb 18th 2012 11:14PM
As a leader of a Draenei themed RP guild, accents are something we run into a lot. And they are often POORLY done, especially for Draenei.
Please. Stop curbstomping the English language so badly with your attempt to type an accent. It just doesn't work. I've found the quickest way to say your character has an accent is to write it in on part of your RP description on the RP addon of your choice. But to try and RP wiv sumvon whu keeps typink lik vis ist very annoyink.
musicchan Feb 19th 2012 12:34AM
Curse my bad memory! I didn't remember there was already an article about rebooting your character. Though I guess it's not a bad thing to ask so people can be reminded of it. :D
I've actually thought about re-writing some of my histories, but when I stopped to think about it, hardly anyone is around who even remembers what I role played all those years ago, so I can probably make the adjustments I want without making any waves.
Xabidar Feb 19th 2012 1:53AM
I'm not sure if this is the right place to ask this, but here goes:
Are the elementals that my shaman summons the same one each time? Or are they just random ones that happened to hear my shaman's call?
Also, what does my fire elemental(s) think about our attack on the Firelands? I just can't shake the feeling that my shaman's fire elemental(s) wouldn't like being called upon to attack the Firelord himself.
Ametrine Feb 19th 2012 3:42AM
Just because they're fire elementals doesn't mean they automatically support Ragnaros. Fire needs stuff to burn and thrive. Ragnaros wants to burn everything. So what happens when you burn stuff too fast for it to replenish? Fire goes out. Bad thing for Fire elementals.
The elements are at their best when in harmony and able to support and nurture each other, not overpower.
ThatGuy Feb 19th 2012 2:29AM
I think the issue with this is the confusion between cant and arent.
Blood elves CAN be druids, EVERYONE can be druids. Mechagnomes can probably be druids (that chick in Ulduar is a construct yet has nature powers).
And there is no necessary lore rewrite to make it so they can be, the issue is that they arent druids.
First of all, there is the issue that Druids are a learned practice. Anyone can use nature magic, anyone can channel power if it exists. However, Druids learn from a specific person how to use that nature in certain ways. How to enter the emerald dream. Its just like a paladin. Anyone can use the holy light, anyone can fight with a sword. But for the past few decades Paladins have been a special Class in the Caste system. A special people with certain education and training and part of an organization. However the FIRST paladins where just warriors who learned the holy light (Uther) or priests that learned how to fight ( i believe Tirion). This is established in Cycle of Hatred. And with RECENT paladins (blood knights) its proved you can be a paladin without any of the faith or reasoning behind it. all you need is a sword and the holy light (and armor i guess).
The reasoning behind race class combos is not "there are none of those" but rather "there arent enough of those to warrant it being playable". I believe this was commented on way back in lich king when we saw the argent crusade, pretty much all races in it, and wondering if they where paladins. It might have been before the massive involvement of blizzard answering questions, so maybe the answer was unofficial. But orcs, gnomes, forsaken can be paladins too (I forget the name of him, but a certain undead member of the Crusade would back me up).
Indeed any troll casters we saw in the field where usually casting either lighting bolt...ooooor shadowbolt. They where either shaman or warlocks. Trolls COULD be warlocks all along. but The Horde doesnt have trolls. It has DARKSPEAR trolls. Those specific and rare trolls COULD be warlocks, but they didnt choose that. However now that they have cloistered themselves off they have gone back to their old ways. Voodoo and dealing with darkspirits. I.E. Warlock (and shadow priest, look it up). Now they are warlocks. There where always BLood elf warriors, but years ago, if you where going to fight you wanted to be sneaky(rogue) or if you wanted to wear heavy armor why not sign up to be a blood knight? there was no reason for it. Gnomes never had a reason to use the light until their dwarf friends showed how useful it is and they found out there is a god(s) and they literally created them. orcs COULD be mages, but most either saw Fel energy as the best source of power, or shamanism as the only good source of power, after years of dealing with mages that dont eat souls they where like "hey we can cast magic without it being evil"
This all applies to druids as well. They can be druids, if someone taught them (all it took was 2 highborne in darnassus to teach night elves how to be mages again). They can be druids but they dont go down that path. Swordsmanship, stealth, The Light, and magical power. These are the values of Blood elves. The only reverence of nature we see in blood elves is in their rangers, and that mostly stems from their rangers living in it, and a general elf love of beauty. Yes i do realize blood elves revere nature a little more than that. but that is not the point.
There is no one to teach them. and there is no reason for a young blood elf to think "i want to be a druid when i grow up"
Haro Feb 19th 2012 8:46AM
And that's where the path of the High Botanist Freywinn comes in. He discovered a path through which they can manipulate the nature spirits and channel their nature power. And did it so in a very "highborn" way: dominating it, mastering it, instead of accepting it as master... kinda the same thing they did with the holy light and how the blood knights came to be.
All it takes is that, now that the Tempest Keep is "liberated", some Blood Elf researcher explores the Botanica and finds out what Freywinn did.
Al Feb 19th 2012 2:58AM
I just don't get the Belf Druid push - given Jaina and Medivh had flight form in Warcraft 3, the odds are better for Human Druids.. and that's about as likely as Titans being a surprise playable race in "Fogs of Ogri'la" (Fogri'la?), or whatever the post-MoP expansion will be.
Possum Feb 19th 2012 5:15AM
Lore Question/Roleplaying question? What is the High Elves symbol? I know Blood Elves have the gold phoenix on red but that hardly seems appropriate for the High Elves.
Al Feb 19th 2012 10:20AM
I think they always had the Phoenix (by memory it was silver on blue), but it got changed when they did their emo over-haul to Blood Elves.