Know Your Lore: Cataclysm for Dummies, epilogue

If you've read Act I and Act II of Cataclysm for Dummies, you should have a pretty basic understanding of what happened during Cataclysm, why Deathwing was a threat that needed to be addressed, and what we've been doing in all of those zones, 5-man dungeons, and raids. There was a purpose to every raid that came out with Cataclysm, but that purpose isn't blatantly clear unless you're paying really close attention as you're leveling through the zones. People who love following the lore do that automatically, which is why these guides aren't for them.
However, you might want to know what all of this means or have some questions about the stuff that wasn't really resolved in Cataclysm. Or you may want to know what's in store in Mists of Pandaria and why you should be interested in what's coming next. This epilogue is going to go over a few simple end-of-Cataclysm points that should be of interest to those wanting to know what's next or still have some questions about Cataclysm's story.
Why was Deathwing flying around and torching everything in sight? What was the point of that?
Here's the deal: While we were busy trying to wreck Deathwing's plans, Deathwing was busy trying to set all those plans in motion. That required travel time -- after all, you can't get from the Twilight Highlands to Uldum in an instant, unless you're taking portals through a capital city to get there. Deathwing was flying around because he was arranging all of the events we saw as we were playing through Cataclysm. And the fire? Well, he's a giant dragon hell-bent on destruction. Of course he's going to torch as much as he can while he's in the air. (Plus, from a non-lore standpoint, having another achievement to nab was a pretty cool thing, too.)

No, you didn't. What you managed to do was put a stop to the cronies the Zandalar managed to dupe into that whole troll global domination idea. The Zandalar are still very much a force to be reckoned with, and we haven't even figured out who that mysterious prophet Zul is. However, maps of Pandaria that were released at BlizzCon last year show Zandalari Isle as part of the map ... and that means we'll probably be resolving all that troll chaos come Mists.
If Deathwing was such a huge problem, why didn't we just kill him from the start?
Because Deathwing wasn't the real problem. The big reason that Deathwing was such a threat was because he was working for the Old Gods -- gods like C'thun and Yogg-Saron. These guys are the worst of the worst, and Deathwing was their main lieutenant, in a way. But the Old Gods had managed to corrupt a whole host of other creatures under Deathwing, sort of amassing a gigantic, crazy army of people who wanted to see the world end.
Deathwing had all of these crazy groups like the Twilight Cult and Ragnaros and his minions working under him, carrying out the will of the Old Gods and working toward bringing the Hour of Twilight into being. But none of us -- not the players, not the NPCs, and certainly not the Dragon Aspects -- knew that the Hour of Twilight was Deathwing's plan at the beginning of the expansion. We just knew that we had to stop whatever he was doing, and we had to work from the ground up.
We had to kill the other bosses and all of those minions because without those minions, Deathwing had no resources to work with. Think of all of those bosses as a giant army and Deathwing as the general in the very back of it; we had to fight our way through the army before we could get to Deathwing. Trying to attack Deathwing without getting rid of the army would have resulted in us being utterly smushed two seconds after we tried.
If Deathwing summoned the end of the world during the Madness of Deathwing fight, why the heck didn't he just do that when he came out of Deepholm, instead of trying to create Ultraxion in order to carry it out?
What we fight during the Madness of Deathwing encounter isn't really Deathwing anymore. It is pretty much the bubbling corpse of Deathwing, imbued with the strength and power of the Old Gods -- and the ability to wipe out the world. Deathwing couldn't do that before then, because he wasn't imbued by the Old Gods at that point. Ultraxion was the harbringer of the Hour of Twilight, and once we destroyed him, we prevented the Hour of Twilight from coming to pass.
When Thrall shot down Deathwing after the Spine event, Deathwing was essentially dead. What we fight in the Madness of Deathwing is basically the Old Gods' last-ditch effort to bring about the end of the world, using what remained of Deathwing as a bubbling, lava-infested, corrupted puppet. Once we defeated that, the Old Gods lost all chance at ending the world.
So we beat the Old Gods?
No. We can't really beat the Old Gods at this point. In Wrath, there was an event in the Halls of Stone called the Tribunal of Ages. This event flat-out stated that if we kill the Old Gods, we destroy Azeroth right along with them. So we can't really beat the Old Gods or kill them. But what we did do was remove any ability they had to bring about the world's end, for now.
What was up with the Dragon Aspects at the end of the cinematic? Are they going to die now?
They will, eventually. They're mortal now. The Aspects basically used every last ounce of their power to defeat Deathwing, with our help. And since we proved that we're capable of taking care of the world, the Aspects' task is now done, and they are mortal. There are no more Aspects; the Aspects themselves are pretty much just dragons. What exactly this means in terms of their special powers and abilities and what it means for the rest of the world, we don't exactly know just yet.
However, you know how it took every ounce of their power to stop the Old Gods? The Old Gods aren't dead, just, uh, halted for the time being. And next time they show up, we won't have the Aspects to help us any more. Basically, the training wheels are off and we're on our own now -- a pretty terrifying prospect.

Mists isn't just a bunch of pandas -- it's a continuation of the Warcraft story. We're not sure where that story is going because Blizzard didn't show us much of it at BlizzCon. Rather than take this as meaning that there is no story at all, I suggest you take it as Blizzard's keeping it all as a surprise. Cataclysm was so full of story, that there is little to no chance Blizzard will leave the story out of Mists altogether. That'd be kind of silly!
But here's what we do know, taking what we've gotten from Cataclysm. The Horde and Alliance were at each other's throats in Wrath, and it's only gotten worse in Cataclysm. A lot of that rests on Garrosh Hellscream's shoulders. He is not a nice orc. He does not want to be friends with the Alliance like Thrall. And he has spent the majority of Cataclysm conquering whatever land he could get his orcish hands on. The Alliance has suffered tremendously in Cataclysm, and a lot of it has to do with Garrosh, and a lot of that has to do with the Cataclysm itself, and a lot of that has to do with Wrath.
The humans lost thousands upon thousands of people up in Northrend, and they were just starting to pull the pieces back together when the Shattering hit. The night elves were absolutely wrecked when that happened; Darkshore was nearly torn apart, and Ashenvale was overrun by various agents of the Old Gods, as well as Stonetalon. The Barrens ripped in half, and the Alliance had to figure out a way to get supplies around Kalimdor, which resulted in more clashes with the Horde.

In Mists, the Alliance and Horde conflict erupts in a major way -- and the Alliance may very well get the upper hand again. As far as we know, Garrosh is still in charge, which means that the Horde will continue their slow march towards global domination. And the Alliance? Well, I imagine after the losses in Wrath and the losses in Cataclysm, the Alliance has had just about enough of the Horde, and they are foaming at the mouth and dying to rip some Horde throats out.
And somewhere in the midst of all of this, the Horde and Alliance clash on Pandaria, home of the pandaren. And that fighting and chaos between Horde and Alliance has some dire effects on Pandaria, and we're going to have to straighten it all out. In straightening it out, I am sure we're going to uncover some surprises along the way and find many more bosses to fight.

We don't know. What we do know is that we will be fighting, Alliance vs. Horde, and that will be our primary occupation going into the expansion. Some people are irritated that we don't appear to have a big bad boss, but I would suggest that you don't dwell on that as a bad thing. Think of it like this -- if you were thinking that Deathwing wasn't a very big threat, maybe part of that was because you knew he was there and you saw him around all the time.
But isn't it far more interesting, surprising, and possibly terrifying to not know what's lurking around the corner? Isn't the lack of knowledge a little more creepy than knowing everything that's going to happen in advance? There are plenty of options for final bosses in Mists of Pandaria, but Blizzard may just throw us for a loop and introduce something new, something completely and totally amazing that we know nothing about. And in that case, it makes it even more interesting, because nobody will go into this expansion knowing what's going to happen next, and we'll all be at the same state of surprise when we see it!

Cataclysm's story was pretty straightforward -- just as straightforward as Wrath's, in all honesty. We had a creature show up that wanted to end the world, and we had to put a stop to that creature before it did so. In Wrath, we had a creature that wanted to turn the world into a Scourge paradise, so we had to stop that. When you think of it in those terms, it seems like a simple story, but there were plenty of stories on the sidelines that kept things interesting.
What I would recommend if you're looking to learn a little more about the lore or getting a little bored with the Raid Finder is to go back and play through the 1 to 60 content. You don't have to roll a new character to do it; you can go through with your 85 character if you like, and the process will be a lot faster. But what you'll get out of the experience is a look at all of the other stories that were introduced in Cataclysm.
Though Cataclysm's main story involved Deathwing and the Dragon Aspects, there was a lot more going on in Azeroth. That 1 to 60 content illustrates a lot of the Alliance and Horde conflict that we'll see going into Mists. So take your time, play through the 1 to 60 zones, read the quests and enjoy the experience, and you'll be set on lore as far as Mists is concerned. And hey -- that low-level green gear looks pretty nice and makes for some amazing transmogrification sets, while you're at it!
While you don't need to have played the previous Warcraft games to enjoy World of Warcraft, a little history goes a long way toward making the game a lot more fun. Dig into even more of the lore and history behind the World of Warcraft in WoW Insider's Guide to Warcraft Lore.
Filed under: Lore, Know your Lore






Reader Comments (Page 1 of 3)
Maymer Feb 19th 2012 6:14PM
I just wanted you to know, that I love all these know your lore articles, and look forward to taking my time and reading each and everyone of them....
But this is the first time that the header image was so funny, I scrolled like a mad man through the article, JUST so I can post about how hilarious I thought it was.
Whoever made that, deserves multiple raises (my guess is Kelly Aarons, but I could easily be wrong).
Anne Stickney Feb 19th 2012 6:19PM
Nah, that was me - but thank you!
Maymer Feb 19th 2012 6:25PM
@Anne Stickney
Permission to give you such an epic high five, an explosion will occur in the background, but you won't look back at it cause your so cool, ESPECIALLY for those hilarious header images?
RothKeahi Feb 19th 2012 11:44PM
I imagine it to go a little like this:
Alexstrasza - "Tickle tickle tickle!"
Dummies Guy - "Bitch, you must be outcho damn mind!"
Onyxis Feb 20th 2012 9:39AM
@RothKeahi
Tickle?
Hmm...sure. Not what I was thinking but lets go with that.
StClair Feb 20th 2012 4:12PM
"Show us on the doll where the Aspect touched you."
Ilmyrn Feb 19th 2012 6:44PM
It's worth pointing out that the REAL reason we didn't just kak Deathwing right off the bat is we couldn't. Alextrasza (or however you're supposed to spell that) tried just that in Twilight Highlands and got her royal butt handed to her, only barely escaping with her life. Deathwing, meanwhile, just took off and no one was really sure where he was between that and his assault on Wyrmrest. In fact, he had somehow gotten a hold of a bunch of Alex's eggs and was making them into Twilight Drakes.
Methuus Feb 19th 2012 11:55PM
And in the "Charge of the Aspects" short story, Kalecgos says:
"But this is just the beginning of our tests," Kalec quickly added. "I believe we must have a tool at our side when we face Deathwing. Numbers, no matter how great, are of little help. We require a weapon... like none that has come before it. My flight will not rest until it solves this predicament."
Now, to be honest, I don't think is makes a lot of sense that "numbers, no matter how great, are of little help". But the blue aspect thought so, and the other aspects present don't disagree with him.
So it might very well be true that even if all the good guys of Azeroth had teamed up back at the start of Cataclysm they still couldn't have killed Deathwing (until he's weakened by attacks with a charged up Dragon Soul, of course).
byronius_prime Feb 20th 2012 8:55AM
@Methuus
I'll quote Thrall & Alex on this from "Charge of the Aspects":
-Thrall: "I do not mean to question your wisdom," Thrall said humbly, "but other races throughout Azeroth have also suffered Deathwing's fury. We could muster an army of mortals the like of which has never been seen to crush the black Aspect. Would that not be a simpler
course of action?"
-Alex: "Even if every living mortal faced Deathwing, it would matter not," Alexstrasza said. "He has been twisted by the Old Gods' dark energies. No physical assault, however immense, can destroy him. He must be... unmade. His very essence must be unraveled, and the Dragon Soul alone has the power to do so."
Although Anne clarified why we didn't go straight after the Destroyer just after the Shattering, you can see here that it would be futile.
Methuus Feb 20th 2012 7:43PM
Yeah, I know what all the NPCs are saying. I just think that story driven invulnerability is weak story telling. So I'm not saying the NPCs are mistaken, I'm just calling out Blizzard on a lame plot device.
Smoe Feb 19th 2012 7:07PM
So why didn't Deathwing torch Wormrest Temple while the aspects were charging the Demonsoul? He also could've joined Blackhorn in the attempt to destroy the Skybreaker as well. Is he just lazy?
Haro Feb 19th 2012 7:52PM
If i understood correctly what happened when we were in the Skybreaker is that Deathwing was basically running for his life, trying to reach Deepholm and recharge the batteries with Oldgodgizer.
He realized that Thrall was able to handle the Dragon Soul, and while the first shot had not been fully on target, he had lost a couple of the plates of his armor. Deathwing knew another shot would be fatal (as it was).
About why didn't he "just shot them?" in wyrmrest temple, i can only speculate: he saw himself so much more powerful than the other aspects together (he is crazy, remember), and he really believed that we were no match for Ultraxion. So like a kitty does with the mouse it has just catched, Deathwing was toying with us.
Boxkar25 Feb 19th 2012 8:09PM
Judging by what I've read and seen. Ultraxion was actually the person who would bring about the end of the world as we saw it in the End time dungeon. I mean he pretty much repeatedly in his encounter attempts suicide from what it looks like in my eyes.
From this standpoint I think ole Dw'a was basically waiting for his "secret weapon" to do the job, but of course he failed. Perhaps maybe Deathwing wasn't as powerful as he put off (?).
Throm Feb 19th 2012 7:37PM
When did Thrall go from 'a pretty strong shaman' to the 'world-shaman', or equal to the aspects in power?
Maymer Feb 19th 2012 8:25PM
Well, to clarify, he isn't QUITE as strong as the Aspects, he's just more in tuned with the Earth, and since he is a good friend of the Aspects, they've asked him to substitute their old pal Deathwing's spot on Team Aspect. Not only does he fill the Earth Warden position, he also plays point guard for them on Sundays.
But to answer your question about his power, I strongly recommend picking up Christie Golden's "Thrall: Twilight of the Aspects". It is a unbelievable fun and enjoyable read, and it details how Thrall pretty much goes from a-ok shaman to so powerful, even SUPERMAN has to go "DAAAAAAAMN, that orc be straight trippin on power."
Can you find out about it anywhere in the game? Unfortunatly, no. But, again, go support Christie Golden out and buy her freaking amazing book....and maybe pick up Arthas: Rise of the Lich King. Really, you will NOT be disapointed :)
Throm Feb 19th 2012 8:45PM
I love and support Ms. Golden, Maymer, but I refuse to do anything that would help Metzen justify the way Thrall was developed in Cataclysm.
Thank you for answering my question.
Edymnion Feb 20th 2012 10:35AM
And I flat out refuse to read the books for the simple reason I do not agree with having major plot elements in the game being handled only in non-game sources. You want to go into the backgrounds of various lore characters, great. You want to tell us what some of these guys are doing on their days off, great. But when it comes to major story aspects like Thrall going from "A shaman" to "Savior of the World", it should damned well be in the primary source material!
Throm Feb 20th 2012 11:37AM
Welcome to the Alliance story since the end of BC, Edy. Every important piece of our story has taken place in outside media. And given Jaina's upcoming book, I doubt its going to stop.
Vorken Feb 19th 2012 7:45PM
"the alliance may very well get the upper hand again"
Hahahahahahaha
it has to happen once in order to be again, and at least in mmo wow, its never been the case.
Zeroum Feb 19th 2012 7:58PM
As always, it is in the expanded universe AKA the books.
First see the short story Charge of the Aspects[1] by Matt Burns, then novel Thrall: Twilight of the Aspects by Christie Golden.
http://us.battle.net/wow/en/game/lore/short-story/charge-aspects/1
http://www.wowpedia.org/Thrall:_Twilight_of_the_Aspects