Shifting Perspectives: Feral thoughts on the new talents and abilities

Every week, WoW Insider brings you Shifting Perspectives for cat, bear, restoration and balance druids. Welcome to our feral cat edition, brought to you by Chase Hasbrouck, aka Alaron of The Fluid Druid blog. Let the face clawing begin!
Because there are just not enough cute cats around here! This is Hello Kitty Online, right? Where we gossip about how cute our cats are? This is my oldest and grumpiest, Hailey Reagan, in a decidedly non-grumpy pic. ...Oh. Oh. WoW. Right.
Because there are just not enough cute cats around here! This is Hello Kitty Online, right? Where we gossip about how cute our cats are? This is my oldest and grumpiest, Hailey Reagan, in a decidedly non-grumpy pic. ...Oh. Oh. WoW. Right.
Anyway, news! Finally! I've returned from my brief hiatus, and happily, there's lots to discuss. Blizzard has updated the Mists of Pandaria calculator with tons of new info, so let's take a look at what we could be seeing Soon(TM).
Baseline abilities
I won't cover everything that's changed, but here are a few tweaks that I thought were interesting for feral druids:
Bear Hug This is now available to all druids at level 22 and is essentially the replacement for Bash. The damage (30% of your HP channeled over 3 seconds) is fairly decent; I can definitely see this being used as a finisher in PvP for trolling purposes. Personally, I'm just going to macro /hug to it.
Thrash This former Bear ability is now able to be used in all forms, so we might see a change to our AoE rotation from Swipe, Swipe, Swipe, zzz.
Symbiosis This ability probably deserves its own column; a blue post revealed some more details on how it would be implemented. Three abilities signposted as likely to be received are Feign Death, Frost Nova, and Soul Swap. The first two aren't that interesting, obviously, but if I can SS my bleeds? Hello, Mists, you have my attention.

Tier 1: Movement As I and many others noted in our previous analyses, Wild Charge didn't really fit in Tier 4. To make room for it, Tireless Pursuit was dropped, which makes sense because it was currently just a clone of Dash. Unfortunately, that makes our choice much more difficult. More movement speed is never a bad thing, so I suspect Feline Swiftness will remain the default choice, but it's not as good as it was previously. Before, it was a 10% boost for all and a 30% boost for cats. Now, a 15% boost is baked into Cat Form, and the other 15% is located here.
Wild Charge, of course, is the reworked version of Feral Charge that now works for all classes. Obviously, we're losing Stampede (which makes me sad), but if it remains on a 15-second cooldown, it should be up for you to use pretty much all the time.
Displacer Beast is the odd one out here. It lost the random component (good) and the DoT wipe (bad). Without it wiping DoTs, I can't see it getting much use in PvP, and we never did much from Prowl in PvE to begin with. I'm hoping that the feral toolset from Prowl gets reworked to make getting back into it more desirable.
Tier 2: Healing The only change to this tier was the cooldown reduction on Nature's Swiftness to 1 minute. This is probably not going to last; being able to land an instant 9-second Cyclone in PvP is pretty OP. For PvE, though, Renewal is likely the best option. I can't see Cenarion Ward as being useful until we see how it scales, but I think it'd end up just being overheal anyway.
Tier 3: Control I There's a single-target snare (Faerie Swarm), an AoE root (Mass Entanglement), and a knockback (Typhoon). For PvE, this is going to be one of those highly situational things, depending on the fight mechanics. (One add or many? Kite them or kill them?) PvP will favor Faerie Swarm or Typhoon for Arenas, depending on if you want to play offensive or defensive; note that Faerie Swarm lost the 6-second cooldown in this iteration. Of course, Mass Entanglement will be an excellent havoc-creating option in BGs.
Tier 4: DPS Oh boy, let the debates begin. With Wild Charge moving to Tier 1, Soul of the Forest steps in to fill the slot ... and meh, just another version of the passive bonuses that the talent trees were supposed to be getting away from. The10 less energy on finishers is very nice, sure; it'll make our rotation more liquid and make it much easier to throw out a final Rip/Bite before switching targets. It's just not very interesting compared to the alternatives.
Incarnation and Force of Nature are unchanged. As I mentioned in discussing Displacer Beast above, there's no real reason for us to want to go back into Prowl in PvE right now, so Incarnation is out for Feral. Force of Nature, of course, is a big black box of Who knows? at the moment. Actually, I agree with Reesi; the spawned helpers should be spec-specific, so instead of trees for all, guardians could get bear cubs, and ferals could get kittehs.
Tier 5: Control II As with Tier 3, you get a stun (Mighty Bash), an AoE disorient (Disorienting Roar), and an AoE Death Grip (Ursol's Vortex) -- pick one. Yes, don't let the adjective fool you, Mighty Bash is just bear form losing Bash, making us pick it again if we want it. Disorienting Roar is probably the best overall choice for feral, as Ursol's is a bit short-ranged.
Tier 6: Bearcats and restokin, we still love you This tier is just massively TBD at the moment. I expect Heart of the Wild to go through some large balancing passes as Blizzard decides where the line falls between helpful and unbalanced. Dream of Cenarius (previously Master Shapeshifter) is worrisome. I'm OK with being able to throw out an occasional useful heal. I'm not okay with the thought of potentially having to hardcast a heal every 30 seconds to get a damage buff to maximize my rotation. Finally, Disentanglement ... Ehh. It really depends on whether powershifting will trigger it.
Filed under: (Druid) Shifting Perspectives






Reader Comments (Page 1 of 2)
Magma Feb 19th 2012 8:24PM
Who's a kitty? You're a kitty!
I don't talk to my animals like that, don't give me that look!
gymboy91 Feb 19th 2012 8:50PM
yes you are a pretty kitty :) yes you are!! (I do talk to my cat like that haha)
Caden Reigns Feb 19th 2012 9:04PM
i see displacer beast as a way to a) escape death in a wipe and b) re-ravage after movement parts of fights or swapping targets. with cat form getting some of the speed boost baked in, feline swiftness seems less of an advantage
Nathanyel Feb 20th 2012 4:14AM
I'm kinda unsure whether the Re-Prowl from Displacer and Incarnation really drops aggro, as the Symbiosys example for "what a Feral gets from a Hunter" was Feign/Play Dead...
Necromann Feb 19th 2012 9:50PM
That cat looks like mine, who is also grumpy.
Matt Feb 19th 2012 10:05PM
Icarnation would allow you to use Ravage over and over rather than shred. Sounds like a win to me. Imagine using Berserk + Incarnation + Ravage x100 (made up #) while the boss is > 90% and Ravage has that extra chance to crit... wow...
Arrohon Feb 19th 2012 10:43PM
MMMMRRRREEEOOOWWWW!
Shintakie10 Feb 19th 2012 11:10PM
There's a couple things you seem to not get about the T4 choices. Soul of the Forest refunds 10 energy on a 5 cp move. That is not the same as costing 10 less energy. One means you need less energy to cast, the other means you end up with more energy after the cast. A minor distinction, sure, but its also a very important one because it changes how you would need to use the abilities. Using a move that costs 30 energy at full energy with Soul of the Forest would mean you'd overcap energy by 10. Using it how you think it works means you'd end up with 90 energy.
Also your bland dismissal of Incarnation is...off. Ravage in Mists will be our hardest hitting ability, almost twice as hard as Shred against nonbleedin targets, but still quite a bit ahead on bleeding ones. It also only costs 10 more energy. Having a full 30 seconds to use your hardest hitting ability (timed with Berserk of course) will be a massive increase in burst potential. To shrug your shoulders and say it isn't for a Feral isn't very well advised.
paul.morales91 Feb 20th 2012 12:00AM
With the reduced energy cost, I'm inclined to agree with you, but there's a problem. Ravage doesn't act in the same way Mangle and Shred do. It doesn't extend the duration of Rip, nor does it get the boosted damage against bleeding targets. I can live without the boosted damage, but unless it extends Rip just like Shred and Mangle do, I'm probably going with Force of Nature.
Alaron Feb 20th 2012 1:41AM
I'm pretty certain SOTF is worded like it is to account for OOC procs (so an ability used with a Clearcasting proc would actually gain 10 energy). I really can't see them calculating the SOTF energy gain before they subtract the cost for the ability; that would be counterintuitive.
Also, ref Incarnation, I don't mean to discuss it out of hand. I'm sure it'll have it's place on Spine-type fights where you need an extra DPS cooldown; We're all talking in generalities at the moment, though. :)
Jardinity Feb 20th 2012 12:29AM
the cat looks like an egyptian Mau cat. I rescued a feral recently took 3 weeks to get its trust now it comes around and turns on purring machine and meows. for the life of me cant get it to climb the nice cat climbing furniture.
Revnah Feb 20th 2012 1:44AM
These new talents are.... *distracted by kitty pic*
Aldarion Feb 20th 2012 1:51AM
Or we should just get the troll druid from WPL as the Force of Nature.
Seeing him flailing around the boss in Aquatic Form would be comedy gold :D
Tanya Feb 20th 2012 8:51AM
That would sooooo be worth all the repair bills! Hey, guys Zen'kiki's up! (the whole raid stops to watch)
oakleykid120 Feb 20th 2012 1:57AM
I see a Keurig coffee maker behind the cat. they are amazing haha. love mine.
Dementron Feb 20th 2012 2:59AM
"and we never did much from Prowl in PvE to begin with"
Speak for yourself. I love Prowl. Of course, I spend most of my time solo. There's more to the game than raiding, you know.
Nathanyel Feb 20th 2012 4:22AM
Outside of combat slash to avoid fighting through the mobs between you and the quest objective, of course, Prowl is as awesome as ever. But once inside a combat situation, the best use of Prowl was to stun mobs with Pounce, and that doesn't work with bosses.
mshosking63 Feb 20th 2012 6:35AM
Too much coffee; too much cats.
Feralfemme Feb 20th 2012 8:03AM
This is rather random, but has anyone else noticed/thought of the following implications: Moonkin form states that it cannot cast healing spells in moonkin form. There is no such restriction stated on either Cat or Bear from, thus far. The balance tree shares the same 400% passive mana increase as the restoration tree. There is no other way, supposedly, to increase the size of your mana pool--therefore Bears and Cats are limited in healing output by mana pool size. Other than resto, every tree is limited to rejuvenation and healing touch and whichever healing talent you choose out of Tier 2. Also noted is the possibility that Guardians will be able to access Consecration through Symbiosis which would be almost worthless if you had to leave Bear form to cast it. Is it too much to hope for that we may be able to cast some of these spells while we are in Cat and Bear form?
Tanya Feb 20th 2012 8:57AM
The way I understood the explanation of symbiosis is similar to Dark Intent/Focus Magic in that you cast it on your target prior to entering combat, then you don't really have to leave your combat form to do the ability. Just the bear will consecrate, the moonkin will have mirror image moonkins, etc.