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2-19-2012 @ 11:10PM
There's a couple things you seem to not get about the T4 choices. Soul of the Forest refunds 10 energy on a 5 cp move. That is not the same as costing 10 less energy. One means you need less energy to cast, the other means you end up with more energy after the cast. A minor distinction, sure, but its also a very important one because it changes how you would need to use the abilities. Using a move that costs 30 energy at full energy with Soul of the Forest would mean you'd overcap energy by 10. Using it how you think it works means you'd end up with 90 energy.Also your bland dismissal of Incarnation is...off. Ravage in Mists will be our hardest hitting ability, almost twice as hard as Shred against nonbleedin targets, but still quite a bit ahead on bleeding ones. It also only costs 10 more energy. Having a full 30 seconds to use your hardest hitting ability (timed with Berserk of course) will be a massive increase in burst potential. To shrug your shoulders and say it isn't for a Feral isn't very well advised.
2-20-2012 @ 12:00AM
With the reduced energy cost, I'm inclined to agree with you, but there's a problem. Ravage doesn't act in the same way Mangle and Shred do. It doesn't extend the duration of Rip, nor does it get the boosted damage against bleeding targets. I can live without the boosted damage, but unless it extends Rip just like Shred and Mangle do, I'm probably going with Force of Nature.
2-20-2012 @ 1:41AM
I'm pretty certain SOTF is worded like it is to account for OOC procs (so an ability used with a Clearcasting proc would actually gain 10 energy). I really can't see them calculating the SOTF energy gain before they subtract the cost for the ability; that would be counterintuitive.Also, ref Incarnation, I don't mean to discuss it out of hand. I'm sure it'll have it's place on Spine-type fights where you need an extra DPS cooldown; We're all talking in generalities at the moment, though. :)
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