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2-21-2012 @ 7:14PM
You could easily cap it on a daily/weekly/monthly basis by limiting the amount all players on a server can buy to the amount spent on repair/AH fees/gold sinks. Granted, by keeping all that money in circulation, you'd run a high risk of inflation, or since it's imaginary money that people aren't otherwise spending on food, transit, and housing, runaway hyperinflation. What's to keep a wealthy griefer from buying all that gold every day, then buying up everything in the auction house and reposting it all for ten times as much? Or worse, vendoring it all?The one good thing I can say about botting and gold farmers is that they're not spontaneously generating money out of thin air. Well, perhaps they are since it is all imaginary currency anyway, but there's a process and time spent behind it, whereas simply swiping a credit card for $25 in exchange for 5k gold (or whatever the rate would be) would be destructive to the in-game economy.
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