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2-21-2012 @ 6:49PM
Blizzard's goal since Wrath of the Lich King is to increase subscription numbers via "accessibility" because all investors truly care about are numbers. Blizzard knows this. So they make the game easier to level, gear up, and raid. The problem with that is, the higher the percentage of less and less truly hardcore MMO gamers you allow in, you are, by default, also letting in a higher numbers of less skilled players and more obnoxious and terrible people (not players, mind you; different thing).So now instead of truly dedicated and professionals earn their way to the top, you have a far more diverse (including the worse) and populated demographic at the top. So there's a balance between letting a high enough percentage of the population play the game versus still giving the feeling that it's competitive. The solution: Heroic Modes in raids.But Blizzard keeps shooting themselves in the foot because they see low success numbers in Heroic Modes and now, under this new philosophy, that's considered a failure; When in all actuality, a low clear rate in Heroics is actually a success! THAT'S WHAT YOU WANT! The gear and titles and pride from Heroic Raid clears is the few "carrots on a stick" that WoW has left. It's rarity is what give it it's value.And Blizzard keeps diluting it with every nerf. For money.This is all just the very slow, very gradual cycle downward that is just stalling us until "Titan" comes out. Then we'll see how many of these lessons Blizzard has remembered.
2-21-2012 @ 8:31PM
In my experience, the 'obnoxious and terrible people' tend not to be the casuals, nor the actual hardcore people going for world first, but the "hardcore" people who are in heroic modes. You know, the type that makes it clear that, because they're 3/8 H DS, that they're better than you (as they AFK in LFR and need on gear for vendor in 5-mans because only a scrub would actually need 378 gear this late into the patch.)
2-22-2012 @ 4:43PM
I disagree. I've seen awful people from each slice of the pie at about equal the rate. The only difference is, obnoxious people who have progressed through Heroic Mode have the gear to back up their talk (which doesn't make how they're acting right at all, by the way), vs. terrible obnoxious people in blues with wrong specs and pulling 5k dps and acting like their gods. It's much easier to tolerate and ignore douche bags with bad gear; You just laugh at them in your head. So it's not that there are "more" terrible people that come from Heroic Raiding, it's just that their harder to deal with because, dammit, they've seen and done more than I have (again, not that this justifies their attitude). Purely anecdotal, but I'd say it's about 10% of all WoW demographics (casuals, hardcore, etc) that are simply intolerable people. Hence why I said that that more accessible you make the game, by a simple and elementary numbers standpoint, you're inviting a higher number of terrible people in. Which is where Blizzard's delicate balance of keeping the game's subscription's number high enough while still giving high-end raiding weight and value comes into play. And now we're back to why Heroic Modes shouldn't be nerfed.
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