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2-21-2012 @ 6:52PM
And none of this would be an issue if Blizz hadn't provided the most OP and accessible legendary ever, and put it right in the middle of the expansion. Of course that meant t13 had to be balanced around a raid in HM gear with 17 Dragonwraths. Kinda leaves all of the "normal" guilds in the dust when that happens, no matter how easy those at the very top perceive this tier to be. Keep in mind LFR was never supposed to be the solution to raid nerfs. It is simply a way for people who don't have a guild to experience end game content. You can't tell me with a straight face an hour to complete LFR is anything close to completing a normal or HM raid with 9 or 24 people you actually know, sometimes like, and can trust not to ninja just because there is dice in the roll window.
2-21-2012 @ 8:46PM
I'm not quite sure where your complaint lies in having legendaries being "OP". As far as I know that's the whole point of legendaries. My guild was by no means heroic FL geared when we started DS (most of us were in the new heroic dungeon gear and LFR gear) and were able to clear normal DS. You have to remember that the top guilds are the exception, not the rule when it comes to how Blizzard designs things. Obviously they don't want to make it so everything is one-shot on the first night because then there wouldn't be a race, it'd just be the first people that log in.All-in-all I'm kinda torn on nerfs, I think how they have it now where it's 5% at a time isn't too bad but I think there needs to be a limit. I think 10%, maybe 15%, would be good so the raid still maintains the difficulty but still helps out the rest of the population.
2-22-2012 @ 10:19AM
Please bear in mind that the only reason world first Spine Hc required 7 mages from a guild with a total of 19 dragonwraths is because world firsts require ridiculous strategies to compensate for their lack of gear. They don't get to farm the instance for a few weeks before they give it a go. They are, to all intents and purposes, severely undergeared for the content they are doing and require their sheer skill and these oddities such as class stacking, multiple legendaries and off the wall strategies to complete their kills.
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