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2-21-2012 @ 7:05PM
Well, in all honesty, Heroics are just a tool to get gear (once you've run them once or twice there's really no more lore reason, since in lore timeline "it allready happened" to ones hero). HC's are at that a somewhat easier tool than Raid Finder and a quicker one too. If the tool can be simplified to some extent - that's fine. As long as the nerfs don't de-evaluate the gaming experience (you know, that thin red line between "this was fun!" and "omg, faceroll!").I also think the nerfs are a way to try to balance out the PuGs. You may end up in a elite group who knows exactly what to do and when - then the nerfs feel unecessary and awkward. Or you end up with a tank that's stacked agility, a healer with strength and a hunter who can't find the right buttons for his pet. (You never find a mage who knows nothing, funny that ;) ). Then the nerf becomes a saviour of an otherwise poor gaming experience. Plus it gives the player a chance to become better (not that that's likely to happen ... people seem to have a furious hatred for learning by doing. At least in "some" PuGs ... )Nerfed content lowers the threat of the instance, so that even a bad group - or a bad player - can experience "fun". (Bad groups can be fun as well, as long as you keep your cool and your sense of humor :) Try 4 hours in Grim Batol where the tank did less DPS than the healer and ... well. All we could do was to laugh :) )When it comes down to basics, fun is what gives the "kaching" in Blizzards treasury. Not hardmode elites, not a handfull of high end guilds, not even the selfproclaimed ubers who blast through content like it was butter left out in the sunlight. Leaving the "casual vs hardcore" discussion out of it - still, "fun" is what keeps Blizzards customers happy. It would be poor business sense to say something rude to the majority and turn up the heat.Heroics are fine. I actually wouldn't mind eif they became less hard. While you might end up with a bad group and struggle for hours (looking at you, Zul Gurub) other times you sweep through them in less than 30 mins and end up with a nice pile of valor points. The time spent in Raid Finder for a measly 250 valor points and a very low chance of winning the coveted token just isn't on par with the HC "work".I myself at least find some of the HC mechanics more challening and more fun than the "stand here, watch a tentacle, pew pew that claw" (wich, in short, is what RF comes down to ... well, apart from learning hundreds of innovative ways to call other players unpleasant things).So yes, heroics should be flexible. After all, those who want to push themselves to the limit will do this in raids, most likely with a guild made up of people of the same mindset. For these players, harder heroics wouldn't matter.
2-21-2012 @ 7:23PM
You seem to have got the wrong end of the stick, the article is talking about heroic mode raiding not heroic dungeons.On topic, I'm not that keen on the nerfs to heroic mode. I like the idea that the "best" will clear heroic content, while those who aren't as good (such as myself) still have access to all of the lore and the chance to have a go at what those at the top manage to do even if we fail. It just seems fair that there is a distinction between those who can do it and those who can't.
2-21-2012 @ 7:39PM
Oops.You're right.My humble appologies.:)
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