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2-22-2012 @ 1:46AM
Personally I'd like to see the return of Ulduar style heroic modes where you have to do something in order to initiate the heroic setting, as opposed to flipping a switch before you enter and everything is suddenly more difficult than it was on normal. I think this gives people more options when it comes to raiding so that if they're hitting a wall on a heroic attempt they can choose to either continue hitting that wall in hopes of finally breaking it or instead to say "screw it, lets just down this guy regularly without doing X thing so that we can move on to the next guy." I feel these type of "heroic" encounters make for a more engaging and overall enjoyable experience as opposed to some of the ICC style heroic encounters where bosses just have more hp and hit a ton harder so your healers are pulling their hair out and screaming obscenities over vent because the tank just got globalled again.But in terms of actually nerfing the content, I don't think they should be nerfed directly but I liked the way Blizz handled ICC with the 30% buff, and I think they should continue in that style if they don't reintroduce Ulduar style heroic modes. It offers raiders a choice to use the buff if they're struggling on a certain encounter or turn it off if they'd rather try the encounter as it was originally designed.
2-22-2012 @ 2:16AM
So would I, but it's impractical. It increases balance issues and development time. Ulduar took a loooong time to get released, and considering the raids that came before it, it's comfortable for me to say that they begun Ulduar many months before Wrath was released.It sounds like Blizzard will be reintroducing optional bosses in MoP, though. Hopefully they will have player triggered events in these fights since they wont effect progression and will be minimal in quantity compared to progression encounters.
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