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2-22-2012 @ 3:54PM
No, no, and no. This article is retarded.1. Death should have a penalty. If killing the opposing team's healer only meant a 10 second downtime, then how are tanks supposed to die?2. Overcrowded objectives is a sign that the designers don't know what they are doing. There should be only one objective: to win. Games are enriched when the strategies deepen, not when the objectives get conflated. You don't see anyone complaining about the lack of side quests in Go or Chess, but you do see myriads of people in swtor playing bgs in a style to maximize their number of medals earned instead of trying to win. It may be fun for the people doing it, but I doubt any of their teammates appreciate it. WoW already have some dodgy bg achievements, don't need any more.3. Don't queue for AV if you don't want to. Just because SWTOR's screwed up engine can't handle multiplayer doesn't mean it should be illegal for anyone else to offer it.http://www.youtube.com/watch?v=7uT90g1-hJgNot saying there is nothing WoW can learn from SWTOR (I'm thinking Huttball maybe?), but your ideas are retarded.
2-22-2012 @ 3:58PM
100% agreed with your criticism of #1. Finally killing a healer in a BG only to have them right back in the action doesn't seem like it would be very pleasant.#2 makes me think of current AV where the honor rewards are all that matter. A beautiful battleground with tons of side activities and everyone just pushes for the main and major reward, ignoring everything else. #3, for sure, I like the large scale battles. That's what's fun. Seeing 40 people fighting on a bridge against 40 attackers is exciting and feels massively multiplayer. If I had to do 8 vs 8, I wouldn't be sure if I wasn't playing on an old dial-up connection with some of my friends.
2-22-2012 @ 4:30PM
Some people said : "Death should have a penalty. If killing the opposing team's healer only meant a 10 second downtime, then how are tanks supposed to die? / Finally killing a healer in a BG only to have them right back in the action doesn't seem like it would be very pleasant."You don't pop up instantly in SW:TOR. For two of the maps there is a delay where you're made to wait behind a barrier until the door opens up. The door is on a timer. Sometimes when you die the door's open and you can waltz out. Other times you have to wait the full duration to get back into the game. WoW's BG's have similar time with the rez timers at graveyards with a similar respawn mechanic.. only that sometimes you miss the rez or the node gets captured and you have to wait at another node for the full duration. What the author is pointing out that the downtime from this in SW:TOR is somewhat less and the WZ's stay more action packed because of that and the smaller maps. The AB style game doesn't have this limitation, but there is a mounted travel time from the re-spawn point to the battleground. This gives slight advantage to the defenders of the east and west spawn points. Those nodes have direct flights paths if they're owned--if not there's a bit of a jog over from the center landing point.
2-22-2012 @ 7:14PM
1. Healers don't immediately reappear right in the action, you need to learn what you are talking about. Also, enemy players can be raid marked! Which means healers usually have a nice visible target over their head all the time.2. Again, you have no idea what you are talking about. There are no quests like there are for WoW's battlegrounds. The objectives are things like kill X people, cast a heal for X amount, points for defending, for killing blows, etc. They just add up to bonus points at the end.3. Here we have a third example of ignorance. World pvp in WoW is just as bad as it is in SWTOR. Anyone remember all the issues with Wintergrasp? Also, AV had some serious lag at times, but that was years ago when it was actually a pvp battleground instead of a zergfest with some red names getting in the way of killing the npc.
2-22-2012 @ 11:20PM
@michealI miss summoning lokholar to break alliance turtles...
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