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Reader Comments (Page 1 of 1)
2-22-2012 @ 5:16PM
zzrryll said...
"SWTOR's reward system is horribly broken at this point"
This comment (along with the inaccurate comment about Hoth and mounts in Warzones) makes me believe you don't really play SWTOR and therefore don't have a solid grasp on how the systems in the game work.
"The system also vastly favors hybrid characters over pure characters. As a DPS Commando with access to healing abilities, I can easily max the Damage Done badges and get the first Healing Done badge, plus I get the High Crit badge and the 10k Heal Badge. A Sentinel with no healing abilities is shorted two to three badges every match because of that -- although with Biochem it's possible to make a medkit that will give you the 10k heal one."
Uh...not really. It's pretty tough to hit those numbers as a non-hybrid. Additionally there are rewards that are Tank only, etc.
"The badge system, while great in theory, is very poorly implemented in SWTOR. Further, since the better rewards come from badges, the game becomes focused not on winning the objective but on getting as many badges as possible. "
Compared to the WoW system of "HKs = more honor" its pretty well implemented. You get rewarded for doing your job in a warzone, as opposed to being rewarded by honor farming HKs.
If you defend an objective you get Medals, you get nothing in WoW.
If, as a tank, you prevent damage to your allies, you get Medals, you get nothing in WoW.
If you heal your teammates you get Medals, you get nothing in WoW.
Sounds like a pretty good implementation to me.
"The badge system, while great in theory, is very poorly implemented in SWTOR. Further, since the better rewards come from badges, the game becomes focused not on winning the objective but on getting as many badges as possible. "
1) You get Commendations from warzones, not badges. This is a semantic argument, but I feel it needs to be addressed.
2) Earning Medals increases the number of Commendations you receive.
3) Most medals, come from either completing objectives for the warzone, or by properly performing your class role. In Huttball, for example, you get medals for scoring points.
4) You gain more commendations for winning a warzone than losing a warzone.
5) Your daily/weekly warzone quests, at max level, are "Win X Warzones"
Explain to me exactly how this system discourages participation and doesn't make a team want to win.