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Reader Comments (Page 1 of 1)
2-22-2012 @ 8:50PM
brain314 said...
A lot of these comments make the "no downtime = unkillable!" argument, which simply isn't true. You are brought in alive and locked inside your GY. The only difference from WoW is that you are alive and can buff up before the game timer let's you back into the action. This is true for huttball and the defenders on Voidstar. The offense team on Voidstar don't have a timer, but they typically have further to run than the defenders. And on Alderaan, you have to take a 5-10sec ride to get down from your ship to the ground.
The size of the BG/WZ is just a matter of preference. For small groups, small maps are good. For large groups, a map like AV is ideal. Personally, I'd like SWTOR to have a large map as part of the map rotation.
One nice gameplay feature I like in SWTOR is allowing same faction matches. This helps population imbalances where Empire vastly outnumbers the Republic on most servers. Unfortunately, there are only so many ways you can argue why Jedi are fighting other Jedi and such, so from a story point of view, it's wacky. But I prefer wacky and playing instead of not playing because that's so not how my character would react.
Also high on my list is no cross server pools. It's nice being able to fight with the same people and actually chat with them after a match. Heck, you can even talk with them in General Chat during the game on same faction matches when you're fighting against them. You have community because people start to learn who the good people are and who are the server jerks. The good people tend to group together during matches and accomplish goals, while the jerks are randomly killing people away from objectives and complaining why nobody is helping them.
Finally, SWTOR has a unique AFK system. You have a minute from ressing/entering the match to leave the GY, and a minute to click "res" from dying. If you do not, you get kicked. It works OK, and the few times I've been kicked for not leaving the GY fast enough were my own fault. The only way people can bypass this is by running to some far corner and AFK there, especially the stealthers. However, filing Player Abuse reports seem to work as the GMs actively reply to my reports. As such, I haven't seen AFKers trying to gain free XP in a long long time. My only caveat is that I still wish there was a user-initiated votekick system.
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