Tipster unearths treasure chest of classic WoW raiding memories
You can't really relive the classic experience today; there's simply been too much water under the bridge. Still, I'd love to be able to give newer players a taste of those old raid instances in a way they just can't get from muscling through the instances today. But if playing through won't do the job, neither will videos from the past. Boss kill and strat videos cast an analytical eye on the proceedings, remaining aloof from the atmosphere and focusing more on the spray of combat text and special effects. On the other end of the spectrum are roleplaying epics that, while entertaining, represent the particular personality and experience of a specific group of players.
If you've got time to burn, though, you might enjoy sinking into these vanilla-era flavor films by Order of Watchers on Ragnaros (EU). WoW Insider reader Karol discovered these old-school gems ("Maybe it just found me in a nostalgic mood, but I think both of them are masterpieces from the old times and worth a mention" -- we agree, Karol, so thanks!), tipping us off to this abstract of one Hungarian guild's march through classic encounters and The Burning Crusade. Somewhere between a guided tour, a roleplaying narrative and guild memory book, these videos attempt to preserve a glimpse of the wonder the guild felt on the path through the earliest endgame content in World of Warcraft.
Main character LarenonGuild Order of Watchers
Realm Ragnaros (EU)
WoW Insider: Before we talk about your guild's videos, Larenon, let's set the stage for readers. When was Order of Watchers founded, and how has the guild played the game over the years?
Larenon: Order of Watchers was founded on 3 August 2005 in Darnassus. The founders were IRL friends and new to WoW (as everyone else back then. The reason for founding the guild was to combine under one banner all the Hungarian players on the server who had similar mentality as them. The server Ragnaros was chosen because on the official Hungarian WoW fansite, this server was designated as one of the official Hungarian servers.
At the time of the founding, the average character level in the guild was around 30. The majority of the group didn't even know what a dungeon or a raid is, so endgame raiding was not in the goals of the guild at the start. When more or less everyone finally reached level 60, we started running the 5-man instances of the time, though back then these instances were actually 10-men instances; the only real 5-man endgame instance was Dire Maul.

Since at that time, the raid content was not separated into normal and heroic modes, this goal also brought the requirement that our guild needed to become more hardcore, and raiding began to be an almost daily activity for us. As Blizzard made the raiding game more and more casual-friendly, we could slowly start switching back to lower gears. Nowadays, WoW is such that we can afford to play in our original casual tempo, and even at this reduced speed, we can still play through the full story of the current content patch (in normal mode, 10-men version) by the time the next challenge arrives. We are quite happy and content with this and welcome this approach to raiding Blizzard seems to have embraced. Our IRL goals are to form and maintain a friendly community where people are not confronted by hardcore expectations and commitments but rather the spirit and fun of just playing together.

The founders of Order of Watchers were quite knowledgeable in Warcraft lore and had their roots in tabletop roleplaying games. So from the very beginning, our guild had some RP feeling to it, which we wanted to capture in our movies, too. The idea of our first guild movie is tied to the first birthday of the guild, so this idea came up some time in the summer of 2006. As this celebratory occasion drew near, Soloriens -- who had already done a few movies about various IRL campings -- thought we should make a movie about the world of WoW too, particularly about the adventures of our guild.
Back then in vanilla WoW, the raid content was experienced and seen only by a select few of the playerbase, and this didn't change too much during The Burning Crusade either. Thus, one of our goals with our movies was to provide insight into the raid instances for those players who might not had a chance to see them firsthand in-game. Since there were lots of boss kill videos back then, just like nowadays, to make our video stand out from the crowd, our goal was not to show the fights from a tactical viewpoint but rather by focusing on the atmosphere, the feeling and the visual presentation of the instances.
We have also included in our first movie a PVP battle scene, which was kind of rarely seen back then in a WoW movie to the best of our knowledge.
Who was involved in putting the movie together?
More or less all of the guild members took part in the making of these movies. For the first movie, Soloriens did the lion's share, including shooting the scenes, cutting and editing, DVD authoring, DVD cover and menus -- so in a word, pretty much everything. Shooting of the scenes here was done by our guild members Galso and Enokh; they also did the cutting with help from Soloriens. Post-production, DVD authoring and the DVD cover was done by Soloriens. Innovindil and Pio helped greatly in collecting suitable music for the movie. Narration in the first movie was done by a professional Hungarian voice actor, Péter Korbuly. In the second movie, one of our guild members, Enokh accepted the challenge of being the narrator.

In the first half, we can see the full clear of the classic Molten Core instance; the second half is a PvP battle scene. At the start of the movie, the narrator briefly summarizes the story of the in-game founding of Order of Watchers. According to this, after the last Guardian Medivh retired, the leaders of the Alliance appointed three Watchers from the races of humans, dwarves and night elves and charged them with the task of founding a secret order. The task of this order would be to guard the borders of the Alliance and actively face the threats to our world, particularly any demonic attacks and schemes. According to the story of the movie, that's exactly why we went to Molten Core, to thwart the schemes of Ragnaros and his lieutenants.
The PvP battle scene was done with the help of a Hungarian guild of the Horde called Unholy Syndicate.
What about the second movie? What did it cover?
In the second movie, the guild fights against the threats facing Outland. The majority of the movie then is about the deaths of the bosses of various Burning Crusade raids. We show the content of Magtheridon's Lair, Gruul's Lair, Serpentshrine Cavern, The Eye and Black Temple. After all of these boss kills, we could also squeeze in a little roleplaying scene at the end, which in my opinion is the best scene of the whole movie. In this scene we paraphrased the end narration of Optimus Prime from the first Transformers movie with Outland in mind; even though we came from another world, we feel Outland is now our home as well and the people of this distant world can also count on us to protect them.
I notice the captions and narration in the movie are in English. Was using English a decision designed to draw in more viewers across the world, or is it a common language for your guild?
The guild is a Hungarian-only guild. Once, though, we had a Greek member who couldn't speak Hungarian at all -- just a few phrases -- but he wanted to be in the guild badly because his best in-game buddies were with us and he just wanted to play with them, despite the language barrier.
We added English subtitles for the movies for several reasons:
- We wanted to share the movies with the greater community of our server, and even though there are lots of Hungarians on the server, there are at least as many players who are not Hungarians, and so they wouldn't have understood the narration.
- The official language of the game is English, so we just thought our movie must "speak" English, too.
- The original source for the narration at the end of the second movie was also English.

Yes, we have weekly events of nostalgic raids on the weekends. Currently, the goal is to let those who joined these weekend events later to get all the achievements they still miss, to collect transmogrification gear and to finally get the guild's first Thori'dal, The Stars' Fury, which just doesn't want to drop for us even though we run the instance sometimes with five different groups each week for a time now.
How do you think the feeling (not the mechanics but the actual story and immersion) of the current raids compares to these early raids?
My personal opinion is that I think the newer raids are better than older ones. I feel them somehow more epic than the raids before. I think it's a very good idea, for example, to have short descriptions and background story of each boss in the Dungeon Journal, giving a reason for each of the bosses about who are they and why are they in the instance, what their purpose is. I feel this brings the raid instances more alive, and the boss we conquer is not just a name anymore but a known enemy with motivations and goals of its own.
I also like the transition videos used much more frequently in Cataclysm instances very much. Dragon Soul in its entirety is an epic experience; for example, when we parachute onto the back of Deathwing from the ship, well -- it's spine-chilling, really. So based on these, I think the newer raids are better than the old ones, but this is not surprising. Obviously, Blizzard had much time during the years to perfect and improve the raid experience. Molten Core's endless trash packs, for example, I don't miss at all ...
Does your guild still take a light RP approach to the game?
Yes, though not with the same emphasis on it as before. The game changed a lot, and players nowadays not really think of WoW as a roleplaying game, but they rather see numbers, optimal gear, tactics, CCs, ratings -- in other words, pure game mechanics -- and on a PvP server, it's even harder to swim against such a current. And of course, this is not a goal for us.
Still, we try to remind our members that this is basically a roleplaying game in an awesome world. This is emphasized by our main goal that in each content we want to play through the whole story and also we have specific RP events, too.

Based on our principle goal of playing through the content, after we conquered the 10-man Dragon Soul normal mode raid, we set our sights on the last evil boss not yet killed by us, Sinestra. She is the one we are currently working on. Besides this, we also would like to finally get our hands on the above mentioned Thori'dal and also we'd like to finish the guild's first Dragonwrath.
Since the previous season, we also regularly do Rated Battlegrounds too, but according to our guild mentality, we are taking it slowly in a relaxed manner, without any dramas or hardcore expectations.
Are there any plans to create additional movies?
We've done small videos almost every year, but these cannot be considered as sequels to the two big guild movies. Among these small videos there are some birthday videos, but also there are raid videos too, like the one about the Battle of Mount Hyjal.
During the making of the second guild movie, we were already eager to do and planned an even bigger sequel. Back then, we thought we will realize it in the Lich King expansion. Our first long movie was a mixed roleplaying and raid movie; the second was almost completely a raid movie. We wanted the third movie to tip the scale fully toward the roleplaying end. We started writing a script, but we had to conclude that this is really a much harder task, and also the project leaders got some IRL stuff to handle, too. Since the original plans and ideas were laid down, we haven't really touched the project. Maybe in the summer, we open that box again. After all, the stars are right, since we are having much fun in this expansion, too.
For more movies from Order of Watchers, from the longer movies discussed here to shorter features for the guild's anniversaries and special events, visit Order of Watchers.
Filed under: Interviews, 15 Minutes of Fame






Reader Comments (Page 1 of 1)
Eternauta Feb 23rd 2012 1:34PM
"players nowadays not really think of WoW as a roleplaying game, but they rather see numbers, optimal gear, tactics, CCs, ratings -- in other words, pure game mechanics"
^ This
Young.jasson Feb 23rd 2012 1:53PM
I remember raiding brd with our whole guild :)
Gimmlette Feb 23rd 2012 2:48PM
This video is incredible.
/salute Order of Watchers.
jamison.banks Feb 23rd 2012 3:21PM
'WoW classic and The Burning Crusade were far and away the eras that pinned me most devotedly to my keyboard, smitten by the game. (Others think very differently, as demonstrated below.)'
This. The game world experience itself was what did it for me, not raids. Back in 2006, I joined a guild, leveled up, and enjoyed the gameworld for what it was. However, I (like the overwhelming majority of players) never got to step foot in a raid, let alone beat one. Vanilla WoW is a testament to how NOT to make an end game experience, if you want more than 1% of your player base to see it (let alone beat it). For the average player, the game world leveling experience WAS World of Warcraft. Leveling through though the dungeon content and class quests with my guildmates was what kept me in the game for so long.
Trying to become a raider later on, that is a different story altogether.
Prelimar Feb 23rd 2012 3:49PM
ok, so i'm *not* imagining things -- Omen *was* bigger in previous years!
Mike Feb 23rd 2012 4:29PM
You brought back some wonderful memories. You've also awaken some old injuries, like those from banging our heads against a wall for hours. Thanks for the bit of time travel. :)
Marcosius Feb 23rd 2012 5:33PM
I don't know what to say. I'll still call rose goddoggoned tinted glasses, because the game wasn't any bit more fabulous back then than it is now - what I remember, people were just as rude, raiders and PVPers were just as obsessed if not more, and RP'ers were even then a minority, just not as small as today.
You only get to experience the feeling of new and exciting adventure once, that's all there is to it. By the time you kill your 11000th gnoll the unexperienced splendor of the game is long gone.
Don't get me wrong, I remember fondly the time I was a clueless noob human priest who recently got resurrected in Cataclysm as Dumass. There's nothing wrong with that, if you do too. I still think assuring people who weren't there that it was a time of magical splendor and fount of good times is stupid though.
Randomize Feb 23rd 2012 9:16PM
Well, a lot of people are just naturally nostalgic. There's a feeling you get when you play your first video game that later games just can't beat. For me, the Pokemon red version was the first RPG ever played. I know the game play, mechanics, and basically everything else is far and away better in later games but I just can't shake the feeling that the first game was the most fun for me.
It's the same with WoW. People will usually have their fondest memories of the time they first started and only see a decline beyond that. Yeah, the way raiding and pvp were set up was horrible and talents sucked and everything was unbalanced to hell but it was new and fresh and exciting. Now, for people that have been playing for a while, we've gone around the block a few times and it really just feels too familiar, too linear, too straightforward.
It's like walking down a childhood street. Yeah, they put new street lights in and they repaved the sidewalk and a couple homes were renovated. But you remember that one part of the old sidewalk that had chihuahua paw prints from the neighbor's dogs walking on it long ago. And that one home that belonged to one of your childhood friend's family that was bought up and replaced. Yeah, your childhood wasn't all that different from someone else's childhood in another time and place, but it was your childhood.
Give it enough time and you'll just forget all about the bad things in the past.
Novead Feb 24th 2012 8:43AM
I can't help but feel that blaming it all on nostalgia is a bit of a cliché. Of course, nostalgia is always involved when looking back at a fond memory, but when it comes to Vanilla WoW (or other expansions, for that matter) anyone who even attempts to make a claim that something was better then than it is now gets shouted at to remove the rose-tinted goggles.
Saying that it's just nostalgia is also saying the game has either A: not changed a bit or B: only changed for the better. Any reasonable person would agree that both options are impossible. And accounting for the vast changes that has happened to the game, it's very likely that, by now, a quite large amount of the players did in fact prefer the older versions over the new one, nostalgia or no nostalgia.
Marcosius Feb 24th 2012 9:37AM
"I can't help but feel that blaming it all on nostalgia is a bit of a cliché. "
Cliche or not, it's still probably true.
Novead Feb 24th 2012 10:00AM
So you would actually argue that every change in the game has been for the better for everyone? I find that -very- hard to believe.
When I think back to the time when I was waiting for everyone to arrive outside of UBRS, I have lots of fond memories. I learned to know a couple of very good friends that way. Those memories are filled with nostalgia to such an extent that I can't say if I'd like that back or not. Most likely, I wouldn't - standing there waiting for sometimes 30+ minutes wasn't that fun. I just remember it fondly because of the rare occasions when I had fun getting to know a new friend.
On the other hand, say I preferred 40 man raiding over 10 and 25 man raiding, simply because I like raiding with as many people as possible without making it too crowded. Who are you to say that 25 man raiding IS better, and that my preference of 40 man raiding is just based in nostalgia?
getloose Feb 23rd 2012 8:38PM
Great trip down memory lane! I do miss the epic feel of 40-mans, kinda wish they would put at least one world boss or something in MoP that could be 40-manned.
andysdavis Feb 23rd 2012 11:48PM
@7:48 in the first video: /mourn RIP Southshore, you will be missed. :( So many fond memories of SS/TM world pvp battles there.
Lipstick Feb 24th 2012 2:43PM
You know those football movies, or those corn-ball romantic comedies where some person has some epiphany that they're getting too lost in the business end of things, and forgetting to embrace and cherish life? For a lot of players that's where wow is at in terms of game play.
The cost of progress, has made so many of us feel like hamsters on our hamster wheel spinning our wheel with nowhere to go. NO matter what Blizzard does, it feels like a race to end game, a race to start raiding again, a race to gear up again ... always in a hurry with no where to go. Heroics need to be faster. People no longer raid for the challenge of raiding, but for epeen, loot, and to a lesser extent maybe their guild.
SO many I think look back on BC/Vanilla with a fondness and a longing not because things were necessarily better back then, but because things were less clear than they are now. There was no wow progress, there was no gear score, there was no max dps, or tank spot, or learn to raid or icy veins. You had thotbot, and you liked it. Or hated it, but it was all you had. Your guild learned fights by trial and error. Your guilds reputation was based on your server, not what a website said.
People weren't any nicer, friendlier, or more forgiving of mistakes -- people simply were immune to the knowledge that they were terrible. Ignorance in bliss.
For most of us, we've all grown up, left home, started raiding, and gotten stuck in that endless loop of things which need doing. If we're not five steps ahead we feel five steps behind. It's exhausting trying to keep up all the time. Many of us long for that simpler time.
But you really can never go back. You can't unlearn what you already know.