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2-24-2012 @ 3:32PM
The best way to revitalize 25-man raiding is not to give über rewards, to make it different from 10-man, or something similar; it's to remove or reduce the non-gameplay difficulty inherent in organizing 25-man groups.For example, imagine a situation where:- Loot was automatically awarded by the game; no loot rolls, no need for someone in the raid to organize looting, and no loot drama.- There were no locks. A raider that did a 10-man yesterday could come and help you fill a 25-man run. Two 25-man teams, or one 10-man and a 25-man team, could have each other as backup members, without the need to keep extra raiders and bench some of them each week and without jeopardizing one team's chance to tackle the content.- A guild could send an invite to someone on a different realm, and bring him into the raiding team, without paying real money; thus opening the whole player base for recruitment. Also, an actually good, and cross-realm, raid recruitment system integrated into the game.- The default UI was better for coordinating a 25-man raid than the currently best suite of addons.(And, for this exercise, ignore the fact you like having control over who gets each piece of loot, or the potential problems no raid locks might bring.)In such an hypothetical scenario, where recruiting for and running 25-man raids was far easier, where players didn't need to be benched as often, where the non-gameplay issues that arise with doing 25-man content were far smaller than now, don't you think 25-man raiding would rebound?I don't think 25-man raiding would ever reach the "preference" levels from when they gave better gear - a lot of players did 25-man raiding not because they liked the format, but just because that was the only place where the best gear could be obtained - but if the added inconvenience from moving from 10 to 25 players is small enough, players might choose the raid format based on just what they legitimately prefer, not the convenience (or lack of) of each format.In short: Blizzard needs to provide better tools for creating, organizing, and running raids, and perhaps tweak the mechanics to increase group flexibility, with an aim at decreasing the non-gameplay difficulties 25-man raiders experience and making it easier to field a team.
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