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2-24-2012 @ 4:25PM
Here is why I think 25 man is crumbling: it is simply too big a chasm to jump from 10 to 25.Imagine you have a 10 man guild and want to go to 25 man. You go on a recruiting binge. You get maybe 5 new people in a week later. Now it's raiding time. Who do you sit? Whoever you sit isn't going to be happy. They might quit, undoing all the hard work you've done.Let's say everyone sticks around and you get another 5 the next week. You make two 10-mans, half new people and half old. Some of the new people suck. It also takes time to get people on the same page if they are new to a group. As a result, after killing DW two weeks ago, now they can't get past the gunship. The less committed veterans, decide they don't want to go through the whole painful experience of progression again, having busted their ass to get there the first time. They don't show up the next week, maybe figuring they will come back when people are geared up and up to speed, but the action is self defeating, assuring that none of this happens.You'll see this behavior in a set percentage of people, so the closer to 25 you are, the bigger the problem.Recruiting is a crappy job. It's just soooo much easier to simply run run 10 man.Now imagine you're a 25 man guild. By chance a handful of people, say, retire. If it is a certain critical number of people at once, or hard to fill roles like tanks or healers, all these same factors will cause the same results. The guild collapses until it is a manageable 10 people.I do not like 10 man raiding, because it isn't epic. To me it feels little different than doing a heroic 5-man. If I want to play with a small number of people, five mans fill that role.My opinion is that they should kill 10-man raiding. Guilds can build using LFR, or they can become 5-man heroic guilds, which is a much more viable route now that there is a progression at the 5-man level. Let LFR be the tool to build 25-man raiding guilds.
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