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Reader Comments (Page 1 of 1)
2-24-2012 @ 4:28PM
Mike said...
I have a simple fix that most everyone will hate:
Every Raid "Dungeon" is 10 man
Every Raid "World/Monster/Mega Boss" is 25 man or more
Let me break it down. MC, AQ, Naxx, Ulduar, ICC etc - 10 mans
Ony, Obsidian Sanct, Maly, Kil'Jaiden, etc - 25 man
I know, I know. Crappy idea cause "I like getting 24 friends and doing a dungeon" is why you hate it. But at the end of the day most of the arguments above are valid. You cannot properly balance 10 and 20/25 man fights of the same MOB even adding new mechanics so why bother? Give the two vastly different content where 25 man is purely a measurement of Skill, tenacity, focus, and determination. Huge bosses with huge health pools with multiple mechanics and a strategy to beat. These can even be stronger version of other smaller boss fights. At the end of the day the pug's will wipe, the hardcore will succeed.
Let the 25 man bosses drop higher ilevel 'weapon slot only gear' so that it gives incentive without putting players into a whole new "level" of health and dps stats. You're 25 man groups will get something shiny and epic to show off, get a DPS punch, and can brag that they did it while every other guild can still tackle the dungeons.
*shrug*
Reply
2-24-2012 @ 5:12PM
Lissanna said...
because then every guild would be a 10-man raiding guild, and you wouldn't ever see the 25-man content.