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2-24-2012 @ 5:13PM
"And if you're going through the struggle of getting 25 people to work together, what you get out of that experience should be a greater reward than getting 10 people together, because it is far more difficult to pull together and work with 25 unique personalities than 10. There should be a reason for people to want to try and get that many people together and work with those varied personalities, something that makes it viable and makes it worth it."There is a big problem with that.If you do give 25 man raids better rewards, then people will play them, whether they really want to or not. You say there should be a reason for 25 people to want to try and work together and there is....they enjoy the format. Some players do get more fun from 25s, prefer running with the crowd and feel a more "epic" atmosphere in 25s...but that doesn't appear to be enough. But most players are happy and content to run the 10 man version. And why not? They get most of the fun (at least, some enjoy it more), more intimate connections with their teammates and fewer headaches with organisation and scheduling.Whats more...."incentivising"/bribing players to run a format they currently have little interest in raises another issue - what can you give as a reward that doesn't drag players into the format "simply to keep their guilds happy" or because they are willing to put up with a format they don't like for a reward that they do.The current system of lockouts, heroics, etc all arose for very good reasons. The downside is that with no reason to run 25 mans - players don't run it. Blizzard tried the "more loot" but it doesn't appear to have been successful and anything else will simply drag players into a format they mostly have no interest in.Unless you go back to a previous raiding model or change the current set up, there isn't much that can be done. And any change that encourages 25s will likely cannibalise 10s."If they want the challenge of 25-man raiding, they choose 25-mans."This sentence implies 25 mans should be more challenging. That they deserve extraloot and rewards. They do not. You indicated earlier this isn't about encounter difficulty and that is correct. The real challenge in 25s is forming the group....but that isn't something that is a part of the actual raid.The best I can see? Examine if the risk of key players being pressured into multiple runs per week is low enough to allow unlimited runs but only onelooting per week. Then examine the system to see if cross realm communication can be improved.
2-24-2012 @ 5:17PM
Plenty of people are willing to raid in 25-man guilds, but NO ONE is willing to be the guild master of a brand-new 25-man raiding guild, because the ease of entry to get 9 friends to come hop in a raid with you is sooooo much easier than trying to get your 9 friends plus 15 strangers from the guild recruitment forum to come join your guild.
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