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2-25-2012 @ 7:53AM
To say that your post is biased is a gross understatement. You clearly feel that 10 man raiders are inferior to 25 man raiders. Also, I like that you feel all 25 people in a 25 man raid work harder to make sure the other 24 people are online. I'm not going to lie and say I'm not biased and like 10 mans better. What I am going to say (from the viewpoint of someone who has been in both raid sizes in progression guilds) is that they each have thier pros and cons. I have found that 25 mans have more margin for error (ie even if you have 1,2, heck even 3 subpar dps, you can eventually luck out and kill it) and therefore have a larger recruitment pool overall as thier requirements don't have to be as strict but they also feel more like a second job. I defintely disagree with the theory that 25 mans work harder to get thier players online, both 10 man progression guilds I have been in, there was at least someone in the raid that could contact each player outside of game and would do so if they weren't logged on, I've never seen this from 25 man progression guilds I've been in. The only real advantage 10 has over 25 is the same amount of space for less players when mechanics require such things. The most common reason I've seen for the death of 25 man guilds is the individual players ego. If you know that a few players in your 25 man raid are holding you back is it easier to a)find replacements or b)pick your best 10-12 players and leave the rest high and dry so you can say "woohoo I beat the boss and got loot that I can replace when the next tier/expansion comes out".TLDR:25 has more leeway, 10 has more space per player: 25 man guilds dying because it's easier to lose dead weight than replace it.
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