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2-25-2012 @ 2:04AM
I'm interested to see what Ghostcrawler has in store for us in his post--his writings are always good to mull over. I'm particularly excited to see what he has in store for Resilience.(As a bit of a side-note, the second source-link for the second Blue post is redirecting to the WoW Insider home page.)
2-25-2012 @ 3:24AM
I'm really interested to see how they're going to implement resilience on PvE gear. Unless it changes a good bit from how it is now, I don't think it'll work too well. Maybe we'll see resilience not take up any of the stat budget?
2-25-2012 @ 4:43AM
It was said during Blizzcon that Resilience would become a base stat now, to make jumping into PvP a lot easier for PvE-oriented players. PvP gear will add more resilience, but your crafted PvP gear and the current Conquest gear will have a much smaller gap of resilience between them, making PvP even more about skill.Or that's the idea from Blizzcon, anyway. This comment would be irrelevant if the Dev team has changed its mind about how it will work.
2-25-2012 @ 1:51PM
@ChrisThey are probably going to continue with the base Resilience. What he may go into is how they calculate that base resilience along with how it's going to affect gear in the future.Let's say we implement it right now with 400 base and 2200 from gear. That's 2600 resilience. Is that OP? Will all gear be reset with lower resilience? How will that affect item budgets? These are just the things I can think of that should be looked at. GC has thought about it longer than I have, so may have more he's looking into.
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