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Reader Comments (Page 1 of 1)
2-25-2012 @ 8:35AM
Luotian said...
I don't think easier for tanks is a bad thing at all (but then, I don't tank). The entry level bar to it was so high that almost no one wanted to do it, and fewer still would even try. For the sake of everyone they really kind of HAD to lower that.
Reply
2-25-2012 @ 9:24AM
Marcosius said...
Can but agree with you. I only recently rolled a tank, and have even - gasp - enjoyed it to an extent. I don't mind tanking being "easier", not one bit.
Then again to me WoW is more of a social game than challenge seeking, so I'm probably biased.
2-25-2012 @ 10:58AM
Paul said...
I actually agree with this to a certain extent.
It's certainly not applicable to the argument when it comes to Heroic raiding, and with LFR, I would say that we now have a means of making encounters to an "entry level" without making normal mode "entry level" as well.
However, since I feel that raids have been, should be and must be a continuous learning curve, I would like to see a change to what defines a good, bad, average and awful tank.
For me, it should be as follows;
Awful tank - Doesn't pay much attention to what's going on. Often dies due to poor CD usage and unable to maintain threat because all they do is autoattack.
Bad tank - Mostly has timing issues. Slow to react, but at least they're trying. Don't understand the encounter enough.
Average tank - Good at keeping themselves alive, easing the job of "their" healers, utilises raid mechanics well enough to get some advantage
Good tank - Expert at CD timing, pays special attention to their co-tank, uses raid mitigation at the best moments, looks ahead of the raid's mechanics to maximise progress on a boss
Something like that. That way, learning to tank in normal isn't a wipefest, being average doesn't get you benched and being awesome simply means you spend less time on an encounter once it has been mastered.
2-25-2012 @ 1:03PM
ahsanali said...
Tanking in 5 mans should be easy for sure. Tanking in 5 man heroics should be engaging at the very least - not boring.
Tanking in LFR should be easy too (though honestly the queue in there is the longest for tanks and making encounters more interesting to tank wouldn't affect LFR tank population too badly, it may actually help streamline queue times).
But like Paul says, tanking in raids should have a difficulty progression from the first boss to the last.
I love tanking, I am sure there are many other tanks like me who play 2 - 4 tanking classes. Making tanking extremely easy may encourage players who have never tanked before to give it a go but it does nothing for retaining tanks who already love their role. I did a full clear of DS10 on my bear and have not queued again for DS on it. Just no desire to tank. The same for my warrior. So now I go and arena or bg instead because for me tanking this tier is supremely yawn inspiring.
And if I want to raid, I go and heal or dps instead as there is something beyond mindlessly spamming my "rotation" in those roles. Tanking needs to be engaging. Hopefully the active tanking model in MoP will add some stuff for us to do, but the issue will be the same - if a bad tank gets splattered and only good tanks survive, then either the difficulty will be such that only good tanks succeed or it will be such that everyone succeeds and the seasoned tanks get bored.
I don't envy Blizzard this balancing act. I just think they need to make raid tanking more challenging. The tank shortage has always been at the 5 man level, not at the raid level.