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2-25-2012 @ 8:49AM
I couldn't agree more. I understand that the post was about fight mechanics, not threat, but I'd like to tack on that while mechanics are getting dumber, they've also made threat a non-issue. I'm a warrior, my job used to be kinda hard sometimes. These days if my opening attacks don't miss, I'm fine tanking with Thunderfury. That isn't an exaggeration: I've been tanking with Thunderfury again for ages now because tornadoes are just the best. Sitting there nearly bored, watching omen and being downright shocked at how it doesn't really matter.At least I have the tornadoes to make me smile.Lame mechanics? Threat reduced to a joke? I know they wanted more tanks on the job but did they really have to lower the bar that much?
2-25-2012 @ 9:38AM
Yeah, they really kind of did. That pedestal was just too high.
2-25-2012 @ 10:41AM
No, they didn't..... yet. I also don't think they lowered the bar to get more tanks in, that would be short sighted, as they would lose just as many tanks as they would gain and given the skill cap I'd be willing to bet the overall shift in skill would go down due to this.I think this question is premature, it's unfortunate Blizzards plan for active mitigation meant they had to make threat less of an issue but putting another responsibility on tanks would have been overwhelming to most. Tanks are in a lull right now, Blizz is aware (I have to assume this). Active mitigation is, ostensibly, the answer to this problem. All we can do at this point is wait and see, too bad they ruined tanking for 2, maybe more, patches to fix it.
2-25-2012 @ 11:00AM
You're right, Devin. Active mitigation is the missing piece of the puzzle. So simplifying current tanking is intended to clear the decks for tuning the new paradigm when it comes. I don't mind that it's super-simple right now - just a bit of a shame that it had to happen during the expansion's final tier of content.
2-25-2012 @ 4:02PM
actually, as a good dps used to getting average to below average tanks in LFD, yes, they really did need to make tanking considerably easier. pugging just wasnt fun when you know, 80% of the time, the tank you get will be terrible and cause you to wipe, but noone will want to replace, because the replacement queue was 20 minutes long.how quickly we forget...
2-25-2012 @ 7:37PM
You're being rather hyperbolic Gewalt. Obviously, as a tank I didn't have the problem you did but I have plenty of DPS toons and i can tell you that 80% was NOT the failure rate. Sure you might get a tank 80% of the time that wasn't particularly good but you could still work through a heroic. Neutering tanking and making it un-fun is not a good solution to allowing people to complete content. I realize that Blizz has to worry about the "99%" and I am in favor of this; however, I don't think this was done correctly.Tanks had entirely too much control over the outcome of the run with healers right there with them. I'm sure Blizz is trying to find a way to share the responsibility amongst all of the members but taking it away from the tank almost entirely just plain sucks, which, once again, is why i very much look forward to active mitigation.TL;DR-nerfing the responsibility on the role that arguably had the most in favor of the other 4/9/24 other members is not an idea Blizz can perpetuate and it (responsibility) needs to be given back soon, before more people give up on the role all together.
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