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2-25-2012 @ 11:30PM
I'm glad I'm not the only one underwhelmed by the resto druid changes. For wanting to have more "meaningful" choices we really only have 2 tiers with interesting talents (30, 60). 75 and 90 are pretty much automatic, and it's really disappointing to have your level 90 talent boil down to "use 2 GCD's to get 20% of your health every 30 seconds". Dream of Cenarius could become interesting with some changes (shorter cooldown or buffing all healing spells for 30 seconds are the first 2 that come to mind). I really see myself switching out my druid for my priest because I don't see druids being able to keep up with other classes and 2/3 of the talent tiers are really uninteresting.
2-26-2012 @ 12:11AM
- "75 and 90 are pretty much automatic, and it's really disappointing to have your level 90 talent boil down to "use 2 GCD's to get 20% of your health every 30 seconds". Actually, I can see uses for all of the abilities. Heart of the Wild basically turns you into a viable, if not particularly optimal, off tank. This is fantastic for fights like Nefarian when you only need a 2nd or 3rd tank for -part- of the fight. Regarding Dream of Cenarius, it's not really uncommon for healers to throw out DoT's on fights with tight enrage timers, that one will just make it even better. I imagine Disentanglement will be the default choice when you're not chasing an enrage timer or in a position to off-tank, but as a passive ability on a high-movement fight where you're jumping into cat/travel form often, it's pretty cool. I also imagine that the heal will also trigger when you activate Tree form, when you need some free heals the most. I agree, they're a little underwhelming for level 90 talents, but I wouldn't write them off completely. I don't see the level 75 talents as automatic, either. Ursol's Vortex would be great for helping a tank round up adds (note that it pulls enemies to the -target location- and not the caster, meaning you pick where they go rather then them all coming to you) and part of my 10m's strategy for Ragnaros was having our resto druid go into Bear form during transition phases to stun an extra add. I'm sure he'd have preferred to stay in caster form for that which would have made Mighty Bash quite useful. I can totally see Disorienting roar being an option for a heavy AoE add phase (Halfus whelps, Ragnaros seeds) to reduce tank damage for a few seconds. IMO, we'll see some very interesting and creative applications of the new Druid stuff from the high end guilds in the early tiers of MoP, especially Symbiosis.
2-26-2012 @ 1:16AM
I see your point with Might Bash, and I do think they took a good step in making it usable in all forms. It just seems that of all the healers and all the druid forms, resto got the least amount of love. I know a lot of people probably feel that way about their class/spec, but I've looked at this from the perspective of both my priest and paladin and I'm fairly excited for their changes. Anytime things change some people are going to like it, some aren't. I just can't imagine that there are too many resto druids who are psyched about the changes the way I am about my priest. With such a long way to go maybe we'll get lucky and blizzard will add some more interesting choices, or make the current choices more useful in more situations. Admittedly, the current talents are a step in the right direction compared to what was initially released. I think the goal is just to make sure blizzard is aware that there's not much for resto druids to be excited about right now and make some changes accordingly.
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