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2-26-2012 @ 12:11AM
- "75 and 90 are pretty much automatic, and it's really disappointing to have your level 90 talent boil down to "use 2 GCD's to get 20% of your health every 30 seconds". Actually, I can see uses for all of the abilities. Heart of the Wild basically turns you into a viable, if not particularly optimal, off tank. This is fantastic for fights like Nefarian when you only need a 2nd or 3rd tank for -part- of the fight. Regarding Dream of Cenarius, it's not really uncommon for healers to throw out DoT's on fights with tight enrage timers, that one will just make it even better. I imagine Disentanglement will be the default choice when you're not chasing an enrage timer or in a position to off-tank, but as a passive ability on a high-movement fight where you're jumping into cat/travel form often, it's pretty cool. I also imagine that the heal will also trigger when you activate Tree form, when you need some free heals the most. I agree, they're a little underwhelming for level 90 talents, but I wouldn't write them off completely. I don't see the level 75 talents as automatic, either. Ursol's Vortex would be great for helping a tank round up adds (note that it pulls enemies to the -target location- and not the caster, meaning you pick where they go rather then them all coming to you) and part of my 10m's strategy for Ragnaros was having our resto druid go into Bear form during transition phases to stun an extra add. I'm sure he'd have preferred to stay in caster form for that which would have made Mighty Bash quite useful. I can totally see Disorienting roar being an option for a heavy AoE add phase (Halfus whelps, Ragnaros seeds) to reduce tank damage for a few seconds. IMO, we'll see some very interesting and creative applications of the new Druid stuff from the high end guilds in the early tiers of MoP, especially Symbiosis.
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