Totem Talk: 3 reasons enhancement shaman should be excited for Mists of Pandaria

Every week, WoW Insider brings you Totem Talk for elemental, enhancement, and restoration shaman. Once just the expert on enhancement shaman, Josh Myers has spent most of Dragon Soul as elemental, and he's not quite sure how he got there. It seemed like a good idea at the time.
I'm going to be honest: I still love Cataclysm. I know that it has a lot of problems, but I think a lot of the issues people have with Cataclym are that it isn't Burning Crusade (or vanilla, for that matter), and I'm very much an enemy of nostalgia. Especially in comparison to its immediate predecessor, Cataclysm has a lot of things going for it. Class balance is in a better place across the board than it was in Wrath. Even though Firelands was a giant explosion of red and orange visual vomit, it still doesn't compare to Trial of the Crusader's single room. And, even though we've not been amazing at all during any of Cataclysm, enhancement shaman haven't actually sucked during any patch, much less the entire last year of the expansion.
That said, I'm terribly excited for Mists of Pandaria. Part of the excitement is that for once in my life I'll have a horde race to play that isn't tauren as I hate all the other choices, and The Amazing Panda Adventure was possibly my favorite movie from 1995. Another part of the excitement is that Mists of Pandaria is new and shiny and it's only human to love things that are new and shiny. I love some of the new ideas Blizzard has cooked up for level 90 players, from PVE scenarios to companion pet battles. Yes, I was young enough to play Pokemon when it was relevant, but I'm also old enough to not be ashamed of wanting to play it again.
Most importantly, though, I'm most excited for the potentials changes coming to enhancement in MoP. Enhancement has had some pretty glaring issues for a good part of this expansion, even if we regularly remained competitive. Thankfully, some of the changes that came in last week's updated talent calculator look like they'll be on the road to solving these issues when Mists drops.
Double damage on spell crits!
The first big change coming for enhancement in Mists is that all spells will get a base 200% critical strike damage. If you were a player back in ye olde days of Wrath of the Lich King, you'll know that this is something we once talented into, which was later rolled into being a benefit of speccing elemental in Cataclysm. Nowadays, our spells crit like our melee hits, at 150% damage.
This has been a thorn in our side for all of Cataclysm, as the low crit damage on spells has led to us putting a very low value on critical strike rating on gear. As we simultaneously value haste a very small amount, it ends up that we only really gear for mastery. Any gear without mastery on it is annoying to wear, and even the stuff with mastery on it isn't as good for us as a comparable drop for a class that values two secondary stats highly.
I can't say for sure how high crit's value will be boosted come Mists of Pandaria; that's something that the sims will need to decide. However, going from "pretty horrible" to even "mediocre" would be a nice change, and something we've been needing for a while now.
A DPS cooldown that isn't completely awful
In another throwback to ye olden days of Wrath of the Lich King, enhancement shaman of those days might remember the time when Feral Spirit was an actual DPS cooldown. Not that it isn't a technically a DPS cooldown right now, but our puppies got seriously declawed in the transition from Wrath to Cataclysm. We also lost Fire Elemental Totem as a DPS cooldown, but honestly, that's something I didn't mind losing. Ten minute cooldowns are never fun to have. To verify this, ask any elemental shaman or warlock.
Mists of Pandaria answered my prayers for a cooldown that isn't totally awful in the form of the brand new Ascendance, a three-minute cooldown that turns us into an Ascendant elemental. Even before getting into what it actually does, that's just awesome. I approve greatly.

If that wasn't enough, Ascendance also allows our auto-attacks and Stormstrike continue working at up to 30 yards. As auto-attack procs our weapon imbues, and the rest of our damaging abilities other than Lava Lash are spells, this means we'll be able to deal nearly 100% of our damage from a 30 yard range. This will have a wide variety of uses, from executing a fleeing opponent in PVP to not losing important cooldown time if the boss moves during Ascendance.
Hopefully, we'll see a legendary
This last reason I'm looking forward to MoP is totally speculative, but I believe we might finally see an enhancement shaman legendary. I know many different things go into choosing who gets a legendary and Blizzard tries not to choose based on some perceived need by the community, but I truly think we'll see one this expansion. The last one we could even wield was Sulfuras, Hand of Ragnaros, and the number of enhance shaman who actually had one was miniscule.

Filed under: Shaman, (Shaman) Totem Talk, Cataclysm, Mists of Pandaria






Reader Comments (Page 1 of 2)
Jeff (Not that one ^ ) Feb 25th 2012 6:37PM
I wonder about a 2H stave/polearm that you could "break" into equivalent MH/OH pieces for Shaman.
Mak Feb 25th 2012 6:50PM
It wouldnt seem that hard. Just make it a bo staff, let monks and Druids use it. It could keep the same basic attack emotes from single two handed weapon and have an on use to turn it into a dual weapon.
Really, every agility staff should have this next expansion. And maybe the pole arms too. With hunters not using them anymore, why not add shaman to the list of possible staff well sees?
Lankey Feb 25th 2012 6:53PM
Minor point, its going to be Ferals and Guardians for Druids in MoP. Not primals.
Josh Myers Feb 26th 2012 12:50PM
Very true. I'll change that asap. Thanks for letting me know!
Saeadame Feb 25th 2012 8:04PM
For Ascendance, do shamans actually change into an elemental? That is, would they be affected by CC that works on elementals? It's hard to see a precedence, Tree Form can be banished, but Metamorphosis can't be (I'm pretty sure?), so Blizz can be kind of inconsistant.
It's a powerful CD, but it's also a relatively short duration, so I'm hoping that elemental CC rather than humanoid CC will apply, just because there's a lot less of that.
Boobah Feb 27th 2012 4:11PM
Precedents include Tree form (elemental), Metamorphosis (demon), Lichborne (undead), and feral forms (beast).
I know that at one point, all of these made you susceptible to additional forms of CC (Banish, Turn Evil, Shackle Undead, Scare Beast...) So it seems likely that an Ascendant will be susceptible to both Banish and Bind Elemental. And turning into a big glowy guy will make it obvious to everyone that some CC would be very, very handy right about then.
Bobby Feb 25th 2012 8:23PM
I also speculate a legendary weapon of some sort. Possibly a set of fist weapons if i had to guess. The new wind walker monk spec uses fist weapons as well, so Blizz could add them and satisfy a new class and us. I just hope they dont pull the dagger BS and make it monk only.
Fletcher Feb 25th 2012 9:17PM
I'm surprised to see people saying "Feral Spirits suck, yay we get a new cooldown!"
It seems counterintuitive. Why not just ... buff Feral Spirits? It's a classic shaman spell all the way from WC3 days. Is there some kind of reason it has to suck, or does it just suck now due to crappy balancing?
Saeadame Feb 25th 2012 9:52PM
MOAR CDS FOR THE MOAR DPS
SaintStryfe Feb 26th 2012 2:40AM
because FS are a utility CD for PVP, they do more. We'd like a strict DPS CD.
Jack Mynock Feb 26th 2012 10:48AM
Feral Spirits is just a poorly designed cooldown. It's only fair that the damage is poor because it's compeltely passive. We just hit the button and get some extra damage for 30 seconds or w/e without it affecting our play in any way (in PvE at least). Ascendence is cool, but it kind of suffers from this as well. It's just extra damage. It doesn't affect our priorities in any way. I like that we're seeing a a good cd, but hopefully we'll see some tweaks during the beta taht will make it a little more interactive.
Josh Myers Feb 26th 2012 12:53PM
Pretty much exactly what Saint Stryfe said. Feral Spirits is balanced around the idea that it's both a defensive healing cooldown and a DPS cooldown. This wasn't an issue in WoTLK, where healing was expected to be powerful, but in Cataclysm Blizzard aimed to really reduce how easy it was to heal. Since the wolves' healing is based on the damage they do, their damage couldn't be tuned up as the healing would rise, and they were left doing damage on par of what they were doing in WoTLK in Cata.
pandadragoon Feb 25th 2012 9:24PM
Amazing Panda Adventure ftw Totally forgot about that movie....makes me nostalgic for my younger years
saregos Feb 25th 2012 11:01PM
Looking at the calculator, it appears Enh gets Fire Elemental on a 5-min cooldown? Or is the issue that Fire Elemental somehow isn't worth using? I'm afraid I don't know much about shaman...
Jack Mynock Feb 26th 2012 10:43AM
FET is going to baseline 5 minute cd, 1 minute duration.
Zaet Feb 25th 2012 11:10PM
plz plz stop that kung fu panda pic
I will HATE all kung fu panda reference in mop
Titusx Feb 25th 2012 11:45PM
Sorry about the legendary I think they are handing that one out to rogues again just so they can have a nice grip on the tittle of "class with most legendary weapons" that they so love to have.
Kidding aside, fist weapons... Legendary Fist Weapons... Make them look like the weapons Protoss melee classes use.
evoxpisces Feb 26th 2012 2:12AM
As an avid player of an enhancement shaman, these changes excite me! Ascendance sounds awesome actually. Enhancement Shaman represent! Another great article, Josh!
ShammyGuy Feb 26th 2012 2:49AM
3 reasons not to be excited by mists...
1.) Enh Shaman will be played THIS way, 2h weapons, MH Windfury, offhand Flame tounge, NO, you will not actually be a hybrid class in this spec. You are a hunter, without a pet. Don't even try being something else, we'll nerf it.
2.) Everyone has Bloodlust and water walking now...might was well play a pally, that way you can wear plate.
and finally...
3.) Sinister Squashling...I Chooses YOU!
They really just should change the specs to be a button of "best choices", and just have an "attack" button that burns your abilities as they come off cool down automatically. That's essentially what they have done to this point. Remember back in vanilla, when sometimes it was worthwhile to use a 2H mace, and gasp...a sheild!?!
I'd like to see "shield as weapon" as a enh spec ability (sheild becomes OH weapon somehow), and a talent to "throw" it. (like a boomerang), with various ways to "charge" the shield (lightning, fire, ice?) then again, i am asking for variety. Hey at least we can customize our gear....oh, well, sorta kinda, no, not really.
Ahh well, the time to move on had to come sooner or later I guess, it was a good run.
nosoup4u76 Feb 26th 2012 9:30AM
So does this mean you'll be retiring after Mists goes live and no longer posting here?
[sarcasm] That makes me so sad, tear... [/sarcasm]