Know Your Lore, TFH edition: The true battle between Light and Darkness

Even now, the true battle between the forces of Light and Darkness approaches. We will all be called to join, and in the face of this conflict, all mortal suffering will be meaningless.Cataclysm is an expansion about the struggle to stop the end of the world and the struggle between Horde and Alliance. But in the 1-to-60 zone revamps, there are fascinating little bits of lore to be discovered. Most of these involve the Alliance/Horde conflict, but every now and again, you'll find a quest chain that leaves more questions than answers, more mystery than resolution.
One of these chains begins for Alliance players in the Swamp of Sorrows, and it seems to be harmless enough. A Broken draenei named Magtoor is on his deathbed, and Anchorite Avuun is desperately looking for a cure. In Magtoor's final moments, Prophet Velen appears and returns Magtoor to the embrace of the Light with a little speech, including the quote above. The quest chain is fairly straightforward ... until we start picking at the potential meanings of that phrase.
Today's Know Your Lore is a Tinfoil Hat edition, meaning the following is a look into what has gone before with pure speculation on how it happened. These speculations are merely theories and shouldn't be taken as fact or official lore.

What does Velen mean by the Darkness? Well, the draenei came from a very dark place -- they were the eredar who fled Sargeras' offer of a place in the Burning Legion. They saw their brethren irrevocably corrupted into the eredar we know today; they watched two of their three former leaders, Kil'jaeden and Archimonde, twisted and warped into evil. It was the appearance of the naaru that saved the draenei; without the naaru's assistance, the rest of the eredar would have surely wiped them out.
And the naaru in and of themselves are utterly fascinating. They are the creatures who taught the draenei of the Light, what it was, what it was for, and how to use it. They sheltered the draenei and helped them escape what was most certainly a dark fate on Argus. But the naaru have odd properties of their own. Dying naaru enter a "darkened" state. They appear to stay in this state and do one of two things: slowly regenerate, like D'ore in Auchindoun, or give themselves over fully to the darkness and ascend into a creature of the void, like M'uru in Sunwell Plateau.

Given all we know of the draenei and the naaru, it's easy to leap to the assumption that this battle between Light and Darkness involves the Burning Legion, maybe even Sargeras himself, right? After all, every bit of the darkness the draenei have experienced has involved the Burning Legion. If Velen is having a vision, surely said vision would be about that.
Or ... maybe not.

Then again, we have Mists coming out soon and with it, the Sha. We don't know a whole heck of a lot about the Sha, other than they are living manifestations of negative energy. We also know that illustrations of the Sha bear a striking resemblance to the stained glass windows in The Descent into Madness in Ulduar, possibly suggesting a connection between the Sha and the Old Gods.
The other odd connection that's been pointed out is their name -- Sha. In the draenic language, Sha means "Light." Sha'tar are "Born of Light," Shattrath is "City of Light." Yet as far as the pandaren are concerned -- if the pandaren coined the term -- the Sha are beings of negative energy. Beings of darkness. That's a really, really odd coincidence ... and I don't believe in coincidences at all, not as far as Blizzard lore is concerned.
What if that battle between Light and Darkness that Velen is talking about has nothing to do with the Burning Legion or Sargeras at all? What if his vision was actually a vision of Pandaria, of the Sha, of the Darkness that these odd creatures bring? What if that vision wasn't a battle between demons and mortals but a battle between inner demons and mortals?

Or ... perhaps mortal suffering will be meaningless, because that mortal suffering is what spawns the war in the first place. The Sha are creatures born of negative energy. Hate, anger, fear, suffering -- all of these could be considered negative things. We don't know yet what we have to do to combat the Sha, but logic suggests if we are to keep these things from appearing, we must rid ourselves of the negative energy that brings them into being.
And if we do that, Velen's vision is absolutely right. Mortal suffering will truly be meaningless -- because it will no longer exist.

If we really want to get out into left field here, let's face facts: We really haven't seen any draenei lore or naaru lore since The Burning Crusade. We know very, very little about the draenei and even less about the naaru, other than their curious life cycle. It's that life cycle that fascinates me, because the naaru are invariably drawn to darkness at one point in their life or another. Eventually, all naaru will enter that void state, and they will either die or regenerate anew. This has been addressed in Ask a CDev round 1:
It's really rare for a naaru to enter that darkened state. It makes sense in a way -- the naaru would have to be severely injured in order to do it, from what we have seen. Since the naaru seem to be composed of Light, it would be pretty rare for one of them to receive an injury severe enough to damage it to the point of void state.Q: What is the nature of the Void state of the Na'aru? For a being of the Light, turning into such a dark being seems like a heavy weakness. Sucking in souls and causing destruction simply because of a loss in strength greatly diminishes their saintly image. Though, this might be a reason they don't act in combat very much, as turning on your army due to fatigue wouldn't be good for morale.A: Because three cases of this "cycle" have been demonstrated in Nagrand, Auchindoun, and Sunwell Plateau (K'ure, D'ore, and M'uru, respectively), players may have received the wrong impression with regard to the magnitude and rarity of these events: it is EXCEEDINGLY rare for a naaru to fall into a void state, and even rarer for a fallen naaru to be brought back into the Light. A naaru's fall into the void represents a catastrophic loss for the naaru and for the forces of the Light, and it is the saddest, most heart-wrenching event for the naaru to witness. Conversely, a naaru being reborn into the Light brings renewed hope and sense of purpose to every naaru; if energy beings could weep tears of joy, this would do it.

The naaru spread the message of the Light and seek to put an end to the Darkness -- but they are part of that Darkness themselves. They willingly admit to it, though it happens rarely, very rarely. They seem to be composed of the Light itself, but we don't know where they came from, other than a vague reference that they have been around since the dawn of creation itself in a scene at the end of Sunwell Plateau.
Maybe the darkness the naaru are so hell-bent on fighting has nothing to do with the Burning Legion, except in the most cursory of fashions. They aren't fighting a physical army -- they're fighting the darkness that lies within us all.

And that's where things get really, really interesting. Because the Sha seem to have this really odd connection with the Old Gods, if the stained glass in Uldar really is a reference to these weird little guys. And in another theory I wrote about the Old Gods, it's possible that the Old Gods get their powers and their strength from negative energy -- just like the Sha are called into being by it. So if the naaru are fighting the darkness that lies within us, it all connects.
The Burning Legion was created by Sargeras, who fell to his own inner demons -- he succumbed to his inner darkness and let it consume him, then promptly began corrupting everything he could in order to create a vast army of chaos. The naaru just happened to be near Argus when Sargeras arrived and began corrupting the eredar -- and most of those eredar went ahead and follow the path of darkness as well, save Velen and the draenei. Instead, the draenei embraced the Light.
Meanwhile on Azeroth, we've got the Old Gods. We don't really know where they came from -- just that they appeared and they started corrupting everything on the planet.
The Old Gods caused mortals and immortals alike to fall into darkness, and the Titans imprisoned the Old Gods deep within the earth. But their whispers still reach the ears of those in Azeroth, and there are still those that fall into corruption and darkness. We can't kill the Old Gods, because they are intertwined with Azeroth. Our world is just as corrupt as Argus was, back in the day. So where were the naaru when we needed them?As the children of the earth roamed the fields of dawn, they harkened to dark whispers from deep beneath the world. The whispers told the children of the arts of war and deceit. Many of the Shu'halo fell under the shadow's sway and embraced the ways of malice and wickedness. -- Sorrow of the Earthmother

What the future holds
If what we're seeing is correct and all these threads are intertwined with each other, that war that Velen prophesied isn't going to happen sometime in the distant future -- it's going to be in the next expansion, or at least the start of it will be. And maybe everyone that's been begging for draenei lore (myself wholeheartedly included) will be getting some -- just not in the way we envisioned. No need to visit Argus yet, at least not until matters at home are settled.
We cannot fight the Burning Legion or Sargeras as we are, as we stand, as mortals who still haven't figured out the link between our own anger and the evil we fight. Until we make that connection and recognize it, the Sha and the Old Gods will still be a malevolent force to contend with. The draenei started the process by restoring the Sunwell with the heart of a naaru -- and those sin'dorei that were present witnessed firsthand the power that the Light holds.
But the draenei have been largely quiet as of late, and I don't expect them to remain quiet for much longer -- not if Velen's prophecy is this close to coming to pass.
For more information on the people, places and history mentioned here, check out other Know Your Lore columns, such as:
- The prophet Velen, the light and the darkness
- The genesis of Azeroth
- Elune is a naaru
- The final boss of Cataclysm
While you don't need to have played the previous Warcraft games to enjoy World of Warcraft, a little history goes a long way toward making the game a lot more fun. Dig into even more of the lore and history behind the World of Warcraft in WoW Insider's Guide to Warcraft Lore.
Filed under: Lore, Know your Lore
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Reader Comments (Page 2 of 3)
byronius_prime Feb 26th 2012 7:16PM
I hope I'm not posting this twice. Damn comment system, giving me doubts..!
Umh, Anne? In the article, there's this:
"The Burning Legion was created by Sargeras, who fell to his own inner demons -- he succumbed to his inner darkness and let it consume him, then promptly began corrupting everything he could in order to create a vast army of chaos. The naaru just happened to be near Draenor when Sargeras arrived and began corrupting the eredar -- and most of those eredar went ahead and follow the path of darkness as well, save Velen and the draenei. Instead, the draenei embraced the Light."
Don't you mean Argus instead of Draenor? Sorry for the nitpicking.
byronius_prime Feb 26th 2012 7:25PM
Argh, I knew it! Downvote either one away please!
Maymer Feb 26th 2012 7:23PM
To be honest, when you started mentioning all the threads intertwined and connected...I started thinking of Heroes...
Save the Pandas...Save the world!
Methuus Feb 26th 2012 7:27PM
One thing that has me a little worried is how well Blizzard will manage to integrate the lore that they're introducing in Mists into the existing lore.
I concerned that they'll introduce things like the Sha, the new insectoid race, and other things with only hand-wavey connections to what we already know. Blizzard has, in my view, a highly mixed record in doing these types of things.
Ah well, I guess only time will tell.
Boobah Feb 27th 2012 1:43PM
Well, the connections between the stuff on Pandaria and everywhere else IS kind of tenuous; the place has been hidden behind the Mists since before the Sundering; something like 11 000 years.
Joakim Feb 26th 2012 7:54PM
Interesting read. I'm thinking though ... If the Naaru taught the Light to the draenei, and the Naaru are very well aware of the "power of Darkness" (dramatic music) - do you think this could be a lore-clue to ...
Draenei warlocks? Or the very least - Draenei rogues (thieves, murderers, assassins, "pirates" ... well, not exactly the Good Squad them rogues :) )?
It's a fight fire with fire kind of tactic. If the war between Darkness and Light truly draws near - and given the war between Horde and Alliance negative energy will be in abundance! - don't you think the Light would use every available weapon in their arsenal? Including the Darkness, bent to the will of the Light?
Mortal suffering is meaningless. And if suffering is meaningless - then what's stopping the Naaru from implementing "dark arts" in the minds of their protegee mortals - the draenei?
(It would probably cause a great deal of turmoil within dranei culture, but on the other hand - a culture that does not evolve will eventually die.)
PErhaps I used too much tinfoil in my hat. Maybe it's scrwed up my brain waves. but anyway - I want draenei warlocks. And rogues :)
Luke Feb 27th 2012 7:54AM
At the time of posting this Joakim, you're comment is being enveloped in darkness. I'm guessing there's a lot of people that don't like the idea of Draenei Warclocks or Rogues.
"and given the war between Horde and Alliance negative energy will be in abundance..."
If Mists Of Pandaria ends with dancing toasters and a walking statue of liberty I'm going to be very upset.
(Oh and Ghostbusters 2 was just a myth, it never existed).
Joakim Feb 27th 2012 9:34AM
I was more than aware my post would be downrated, but even if the truth is unpopular it has to be told.
Majakovskij thought so too :)
(Given Blizzards track record of "corrupting good", I wouldn't be suprised if draenei warlocks show up in maybe not MoP, but at least in the expansion after. After all - if they can turn goblins into shamans and get away with it ... )
tgianelli13 Feb 26th 2012 8:07PM
Lord oh lord how I wish everything in this article ends up being the case!
VSUReaper Feb 26th 2012 8:42PM
"The naaru just happened to be near Draenor when Sargeras arrived and began corrupting the eredar -- and most of those eredar went ahead and follow the path of darkness as well, save Velen and the draenei"
Don't you mean Argus? Sargeras never actually went to Draenor (Outlands) himself, just his minions/generals, and the corruption of the Eredar occurred on Argus.
raposo02790 Feb 26th 2012 8:47PM
could there be a void-state Naaru on Sargeras' side makes you think
baldcore Feb 26th 2012 8:59PM
I have often wondered about this. My theory though takes a somewhat different route. To do this right we have to travel back to long before the draenei even existed. This goes back to the days for the titans on azeroth. As the titans were created they set aside 3 levels of protection for the younger races to come: the elementals, the constructs, and the energy. The elementals were designed to take on singular forms to protect the elements in all their forms. They evolved into the dragonflights. The constructs were specificly made as a protection measure for the younger races. They evolved into the figures we have met inside ulduar. The energy are responcible for the teaching and influence of younger races. The problem is as their evolution progressed they split into two different evolutionary paths. The side we refer to as the light eventually become the naaru as it sought to become physical individuals that embraced the light. Unfortunately something happened that was unforseen by the titans.
The other side I will refer to as the darkness did not choose to go physical nor split into individual pieces. It chose instead to inhabit certain figures changing them dramaticly over time into something else entirely. This is how yogg saron became what it is now. Yogg saron was once a construct but thanks to manipulation by the darkness he become something more hence why the other constructs attempted to quarantine him away in hopes of avoiding a possible darkness infection themselves. It failed and the darkness was able to corrupt numerous other constructs that were vastly twisted and manipulated until they became the old gods we know today. Those that served the constructs that were infected eventually became the faceless ones.
Now that brings us to the eventual collision. The naaru and the rest of the titan creations seeing the infection went to war with the darkness to stop it. In the process of the war the old gods were forced into earth, the faceless ones were trapped deep in the ocean far out of reach of the creatures on land, and the darkness as we know it was forced into a physical form and trapped out of sync with our reality leaving only a corrupting voice. In essense they live in the shadow of the mortal world unable to influence it physically as they once did. The only way they could influence was subtly through the minds of others. The device that made this possible was a powerful titan technology buried deep within panderia which was to act as a sort of prison for the physical form of the darkness.
Jump to the present, the darkness has created a grand army with it serving as the leadership. The old gods as the generals. Deathwing, Cho'gall, and Nefarion were the sargents. The twilight hammer as the foot soldiers. The darkness used them for a unique series of goals that needed to be done.
The first step was to reveal the location of the portal device for releasing them. That device had long been hidden from the mortal world by the naaru in hopes that the darkness might never find a way to gain its freedom.
The second step was to weaken the dragonflights hence why they tricked the dragonflights into using the one weapon that would weaken them, the dragon soul. This is why they didnt put the full power of the old gods into protecting deathwing and destroying their targets. It was all a subtle trap to force the flights to reliquish the last of their power so that they would be unable to fight the darkness along side the naaru.
The third step is soon to happen as the darkness guides mortals slowly towards its prison. Once they flip the switch the darkness will escape but unlike many of the physical enemies of the past it will not take a physical form. Instead it will begin the next phase of its plan which will be the manipulation of races. The alliance and horde will be whipped into a frenzied war by which the darkness will pit them against each other until one side has beaten the other. All the while it will slowly corrupt them until one side has a clear victory. That side will then become the new foot soldiers of the darkness as the twilight hammer once was.
As for what can be used to stop the darkness, there is only 1 thing left which is hidden on panderia which the darkness hopes to distract the younger races so they do not discover it, titan technology. It is on the continent of panderia where the titans left technology meant one day for the younger races when they were ready. The darkness knows that if this technology were to fall into mortal hands it could be used to destroy it in its physical form thus destroying it entirely. As for why the naaru have not let the younger races know about the titan technology, that is another problem.
The naaru are hesitant to allow the other races to use this technology as they fears what would happen if the darkness were to gain influence over mortals with useable titan technology. It is for this reason that Naaru has kept the secret of panderia even from the draenei. It is their fear that even the draenei could be corrupted again if allowed to come under the influence of the darkness. That is why all this time the naaru have always tried to influence the younger races in fighting the corruption of the darkness but never revealed its physical source. To do so would in essense be like opening pandora's box with only nothing but trouble coming from such a venture.
How is that for an interesting theory. A secret war between the two different sides using the younger races as fodder while secretly one has put the groundwork for a much greater master plan with wide reaching reprecussion for azeroth as well as the rest of the galaxy should titan technology fall into mortal hands. Oh and I know someone is already gonna say it. Cool story bro. I will take that comment as a compliment if anyone choose to post that.
Unexplained Bacon Feb 26th 2012 9:47PM
tl;dr
Harvoc Feb 26th 2012 10:24PM
@ Unexplained Bacon
I see you trolling, I hating...
gewalt Feb 26th 2012 11:42PM
almost every one of your assumptions you build off of are directly contradicted in available lore.
Lute Feb 26th 2012 11:12PM
I think it is intriguing that Thrall talks about the Elements being at peace.
It is interesting that the escalation of conflict between the Horde and the Alliance is causing Sha problems in Mists... right when the Elemental planes are simmering down. Not only is it the "Dawn of the Age of Mortals" in a power-sense, but also in a destructive sense, too.
Thrall has his mini-speech at the end of his quest-line about how "Staghelm didn't understand... that the elementals are meant to bring harmony, not war."
It's possible that the Old Gods encited the Elementals into war in order to increase their power as others have mentioned.
I wonder what role the Trolls play in all that as well. The modern Horde has a lot of influence courtesy of the "negative forces" of Sargeras ultimately. Orcs, Undead, Blood Elves... all significantly motivated/poked/incented by the Burning Legion. Trolls, Tauren, and Goblin are in debt/saved by the Horde. Human, Dwarves, and Gnomes all owe their existance to the curse of the flesh. (And most likely the other living races, but we have concrete examples for those three.)
It's also an intriguing ponderance to know what role the Well of Eternity played in all of this, too. The Pandaren secretted away their isle and society when the Night Elves started playing too heavily in the Well. Perhaps the Night Elves/Troll thing will come to "light" during this chapter. Maybe the Night Elves were a project to lead Trolls out of their Sha-producing destructive ways?
Draenei have their obvious conflict going with Sargeras. But, then you can ponder the Worgen. They are almost a living embodiment of "giving in to the dark side." Sounds like there is plenty of Lore fodder for Blizzard to sink its teeth into. I'm truly looking forward to it!
RetPallyJil Feb 27th 2012 2:38AM
Picture related!
http://icanhascheezburger.files.wordpress.com/2008/04/funny-pictures-basement-cat-vs-ceiling-cat.jpg
joshychrist Feb 27th 2012 4:57AM
No one has yet mentioned the "Sha" in the name "Mu'sha." We know the Tauren think of Mu'sha and An'she as the eyes of the Earthmother. Anyone remember the conversation between Tahu Sagewind and Aponi Brightmane?
If not it can be found here http://www.wowpedia.org/Tahu_Sagewind#Quotes
What I gather from that is that Mu'sha is the darkness as in the Sha of the Pandaren, whereas An'she is the light.
"Tahu Sagewind says: But we're nothing if not people who strive for balance. Our warriors fight only when there is need. Our hunters take only what the tribes require to live, and use all they can when they do. The shaman stand as guide and mediator to the elemental spirits.
Tahu Sagewind says: And while we, as druids, are guardians of nature, I wonder if we've overlooked a key aspect of balance in all things."
....
The Tauren have rediscovered their balance becoming more like the Pandaren, except their balance is different than the Panadaren try to purge their negative emotions, and the Tauren try to embrace and accept it as part of the way of the world.
So I postulate that Mu'sha and An'she is one Naaru, both the left and right eye of the Earthmother at the same time. Mu'sha (void form naaru) being the cause of the lesser Sha as it were and An'she the purified light form. Perhaps something happened that caused Mu'sha / An'she split into two forms at once. some sort of magic catastrophe perhaps such as the sundering that split the world at the same time ripped Mu'sha / An'she into its two separate states of being.
Boobah Feb 27th 2012 1:57PM
Er... don't let the Kaldorei hear you say that. Mu'sha is not the darkness; Mu'sha is the light in the dark; specifically, the moon. Which is to say Mu'sha is widely recognized as the tauren name for Elune.
And while Elune's power isn't holy as generally understood, neither is it of the shadow. In game it shows up as 'arcane' because A) it IS magic and B) it seemed silly to add another damage type for just her effects. Elune's power manifesting as 'arcane' is one of many strikes against the whole 'Elune is a naaru' thing.
joshychrist Feb 27th 2012 2:00PM
I do in fact know it is the name for Elune among the Tauren. But that just adds a further twist to everything What if what they were really worshiping this whole time without knowing it was her light side embodiment. They don't have two names so all the time they could be worshiping elunes light half while ignoring her dark half.