Are pure DPS classes really just another form of hybrid in disguise?

Once upon a time, my guild was trying its hardest to down 25-man heroic mode Lich King. It was the very end of Wrath, and we were running out of time to put an end to the boss before the inevitable launch of Cataclysm. I had been playing an assassination spec since some point between Ulduar and ToC, having given up on ever obtaining a really good combat weapon (I was partial to fist weapons; something about punching people in the face with knives appealed to me), and I was really good at it. I spent forever poring over stat caps and best-in-slot items and had just gotten the perfect set of items that capped every stat that needed to be capped.
And then it happened -- the prep patch for Cataclysm. Do you know what the best stat is for an assassination rogue in Cataclysm (other than hit, of course)? Mastery. Do you know what wasn't present on any Wrath gear? Mastery. My DPS went down, and due to sup-par burst DPS, I was sat for the realm-first 25-man heroic mode Lich King kill. I watched all my guildies ding the achievement and get the one title I was really excited about. And later, one of the officers, a druid, asked me flat out -- why didn't I have a backup combat spec?
Oh ... if only he knew.
And then it happened -- the prep patch for Cataclysm. Do you know what the best stat is for an assassination rogue in Cataclysm (other than hit, of course)? Mastery. Do you know what wasn't present on any Wrath gear? Mastery. My DPS went down, and due to sup-par burst DPS, I was sat for the realm-first 25-man heroic mode Lich King kill. I watched all my guildies ding the achievement and get the one title I was really excited about. And later, one of the officers, a druid, asked me flat out -- why didn't I have a backup combat spec?
Oh ... if only he knew.
Orcish Army Knife made a post last week that pretty much explains in detail what's so difficult about being a pure DPS class. Now, I'm sure every hybrid class out there is in a state of uproar by that statement, but to be perfectly honest, he's absolutely right. Playing a pure DPS class is difficult -- and it's got absolutely nothing to do with the actual gameplay aspect of it. Rotations are rotations. Some are tougher than others, but they're easy enough to get a handle on with practice.
It's not rotations; it's gear. And I imagine druids are gaping in fury at that statement. Don't get me wrong -- I understand perfectly the woes of playing a druid, having done so for at least part of vanilla and part of The Burning Crusade and Wrath as well. I know full well the struggle of having to carry two or three entirely different sets of gear for different specs, and my druid's bags were never empty as a result of it. However, there's a distinct difference between druids and pure DPS classes. Druids are expected and have been expected to have several different sets of gear since day one, pretty much. It's the same with shaman, paladins -- heck, any class that performs multiple roles.
For those of us that do nothing but hit the boss until it's dead, it's a little different. Before you ask the inevitable question of why we don't simply reforge when we've got a spec change, let's take a look at rogue stat priorities, OK?
- Assassination Melee Hit > Spell Hit > Mastery > Haste > Expertise > Crit
- Combat Melee Hit > Expertise > Haste > Spell Hit > Mastery > Crit
- Subtlety Melee Hit > Haste > Expertise > Crit > Spell Hit > Mastery

In Cataclysm, that's changed completely. There are fights that almost require an off spec to be used if you want to put out optimal DPS for that fight. There are fights where I have to pick up a subtlety spec, of all things, in order to soak damage. Heroic Morchok is one of those examples; we use subtlety spec rogues standing under Morchok to feint and absorb his Stomp damage without falling flat on our faces. It works, and it works great! However, do you know what my DPS looks like if I switch from assassination to subtlety, keeping in mind my gear is all balanced around the stat priorities listed above? Oooo, my DPS tanks.
And for a pure DPS class, that's about the worst thing that can possibly happen to you. Your job as DPS is to simply pump out as much damage as humanly possibly on whatever target you happen to be killing -- and if you can't do that, what good are you? Rades' post at Orcish Army Knife really got me thinking about this topic and how I handle Heroic Morchok and my dismal DPS numbers for that fight, and it really boiled down to my frame of mind as I looked at the fight.

And that's exactly what a hybrid does -- only a hybrid does it way more effectively. Need a healer? Let me toss on my healing gear and do that for you. Need a tank? Let me pull out my tank set and do that for you. It seems like, whether we like it or not, DPS is actually turning into a sneaky sort of hybrid class. We don't have different specs for different roles, necessarily; we have different specs for different types of damage dealing -- or in the case of rogues, damage soaking.
Several months ago, Matthew Rossi wrote a post asking the question is it time to kill pure DPS? Given what I've experienced in Cataclysm, I'd have to say that while pure DPS isn't identical to being a hybrid class, we've already been irrevocably changed. Not dead, just ... different. It started back in Wrath when a very confused rogue watched everyone else get that realm-first kill, listened to that druid officer ask, "Why don't you have a backup combat spec?" and quietly answered to herself, "Because up until today, I never needed one."
Filed under: Analysis / Opinion
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Reader Comments (Page 2 of 5)
loop_not_defined Feb 27th 2012 1:43PM
Anne wants to point out that, if this path continues, people should start expecting DPS to build secondary sets of gear. Because right now a Pure DPS asking for more gear is likely to result in a fist fight...even though it's a legit request.
SR Feb 27th 2012 1:49PM
All I can say is... you're an idiot.
Insults aside, our guild doesn't allow "offspec" rolls for our EPGP system... And for a good reason. While offspec gear is handed out for free, any DPS that does that is expected to give a very convincing reasoning behind it, and I'm not sure if the "I predict doomsday scenarios to my class very soon" is a good enough one at that.
(cutaia) Feb 27th 2012 2:26PM
All I can say is....WOBBLE BABY WOBBLE BABY WOBBLE BABY!
God, someone get that song out of my head, before I do something rash.
loop_not_defined Feb 27th 2012 2:37PM
@(cutaia)
http://www.youtube.com/watch?v=9D3hZfJ2sqs
wmbrguild Feb 27th 2012 3:28PM
In the age of 10mans, offspecs are essential. Being flexible and ready to play any spec you're asked to makes a huge difference. Chances are if you're really going to be willing to sit out on a progression kill because you don't want to do DPS Spec A over DPS Spec B, you shouldn't be doing progression.
SR Feb 27th 2012 4:06PM
You're still missing the point. You're also drawing fire away from your first statement, which also missed the point.
Catsmeow Feb 27th 2012 1:22PM
My favorite part of this (as hunter), was saying that I was rolling for offspec for the first time. It didn't matter quite so much in my ten man, but the virtual eye rolling I got for saying that was...almost inevitable. I was able to explain that the differences in stats, gems, and enchants was real - but, because I was not on a true hybrid toon, this was seen as not a very real situation.
Stilhelm Feb 27th 2012 8:09PM
Why would you need separate sets as a hunter? Crit is always highest priority, MM and SV can use similar levels of haste. In fact, on a hunter, all three secondary stats are so close that the difference between reforging only to meet hit cap and "optimal" is probably less than the variance you'll see due to RNG.
Catsmeow Feb 28th 2012 6:56AM
I do this because I like to do my best. I cannot control for RNG, but I can control for my gear...what I am wearing and how it is gemmed and reforged. This may not seem like much to you, but it is how I play the game.
GabeCo Feb 27th 2012 1:22PM
If was you and got sat for that kill, the second I saw the acheives pop up I would havre typed in /gquit
Gosten Feb 27th 2012 1:36PM
At least that way you won't have to worry about being sat the next week. You can't smoke a quitter.
SR Feb 27th 2012 1:52PM
If a fight requires everyone to pull at least 40k, and a recent patch put you at 30k, while buffed classes were pulling 46k (contrary to their previous week's 35k), you can't blame the officers for prioritizing 24 other peoples' wishes for your own personal glory. If anything, the rage should be directed at Blizzard, albeit being a misguided wrath.
However, I'm not defending the question that the officer said to Anne after the ordeal.
Anne Stickney Feb 27th 2012 2:16PM
Nah, I wouldn't do that. Was I upset? Oh hell yes I was, but for different reasons than one would think. Was I upset at my guild? No - how could I be, logistically? It wasn't my guild's fault that my dps was sub-par. Keeping me in would have meant no kill at all, and we really wanted to get him down before Cataclysm launched. That patch pretty much caught me blindsided is all - and everyone else, for that matter.
I did, eventually, get to go back and get my title.
Ickabob Feb 27th 2012 1:23PM
Its not my fault that blizzard won't make pet tanking a viable tanking style.
SR Feb 27th 2012 6:32PM
On topic of Hunters, I've had to switch between MM (main spec) and SV (off spec) pre-hunter buff for the sake of AOE and consistent casts.
Fights that come to mind are heroic Yor'sahj (adds which requires SV's AOE) and Ultraxion (even regular mode provides difficulty in keeping up the ISS buff; Heroic renders MM useless if you have Fading Lights as often as I do).
While MM has always been my main spec (I've even had 2 MM specs for Firelands for the add duty), being SV is practically required to stay competitive at this point. Not disputing anything; just adding Hunters to the mix.
Stilhelm Feb 27th 2012 8:21PM
I've run either SV or MM, depending on what the guild needed, all expansion. In a 10-man raid, you bring what the raid needs. Occasionally, on farm, I ran BM, and I did switch to BM when we were initially doing Ascendant Council. SV has never been as far behind as what everyone said.
As a pure, you should be bringing what the raid needs for the fight at hand.
wmbrguild Feb 27th 2012 1:24PM
All I can say for the pure DPS that don't get to play their preferred spec.....Boo hoo. So you finally have fights where your output isn't king? Thank god. Pures are usually the worst at tunnel-visioning on long fights.
Keep the fights coming where hunters kite and rogues soak.
Bumblebee Feb 27th 2012 1:44PM
This wasn't really what the article was about. Pure classes are designed for one role. Just so happens that they have different stat priorities. Hybrids actually have different gear for different roles, but Pures have the same gear for different jobs. It's not quite that easy to justify to others, why you need the same items twice, when there's competition for the tokens. You could always argue that why not just reforge your gear. Fine, I'll see you wait for the Lock go back to Ogrimmar to reforge, enchant and possibly even gem every piece of gear for each new fight. I'm sure your raid team won't mind the 20min brakes after every fight. Or if you switch strategies between attempts. That makes a lot of sense, doesn't it.
Players of Pure classes have always switched specs to the one that's "the best". Since being a Pure class is all about making the biggest numbers possible, it's kind of a given, that they are expected to respec for the most efficient one. Historically this meant, that there was only one spec that was viable, and all the others were crap. Now that the ST damage is a lot closer than ever before you can't do this anymore. In today's competitive raiding the job of Pure classes isn't necessarily DPS anymore. Yet they don't actually have a true spec for utility either.
Pure classes suffer the most when game design moves forward, while class design evolves a lot slower. Hybrids, because of them being designed for multiple roles from the start, are easier to adjust to do more things, than classes that are designed for a single thing. This is most evident in PvP, where many pure classes tend to have 1 spec that outperforms every other because of 1 or 2 talents the others don't have access to. Like Subtlety Rogues with Preparation or Frost Mages with their insane amount of CC utility.
SR Feb 27th 2012 5:20PM
Scene where a pure DPS is asking to roll for an offspec:
"Honey, why do you need to take $2000 out of our savings?"
"I'm getting a snow plow, in case of a cataclysmic event that causes Las Vegas to snow."
You'll have an easier time convincing the officers that it's for transmog.
Twill Feb 27th 2012 1:30PM
Yea. Make stats move evenly wanted, or at least have the same stat weights for each spec, in a nutshell.
C'mon mists. be perfect. You know you can be :)