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Reader Comments (Page 1 of 1)
2-27-2012 @ 2:07PM
Sebastian said...
The problem isn't a boo hoo type. It is a guild priority type. So far as I can tell, the typical guild priority for gear is something like this:
Tanks>Healers>DPS>offspec that can heal>offspec that can tank>offspec for tanks or heals to go dps>alternate dps gear for pure dps classes.
And throughout most of WoW history, that kind of prioritization made sense. If you are a druid tank, getting off spec heal gear *you aren't in the same position as a dps trying to get offspec dps gear*. You will have a much easier time supporting two sets than a warlock who wants to get a 2nd helm for his offspec when a mage wants his 1st or when the holy priest who goes shadow wants his offspec.
In many respects it is worse for an Assassination rogue. Can you really justify rolling on No'Kaled for your combat offspec when you have the daggers which are non-awful for combat and there is a DK or warrior in your group? Can you justify trying to get a second tier set for your offspec when your druid healer wants to get the four piece bonus for her kitty off spec that she uses in low healer fights?
Furthermore, Blizzard seems totally crazy in its philosophy regarding pure classes anyway. They say that they are committed to kitty dps being just as good as pure DPS classes, but if they do that why would you ever take a rogue? A kitty dps can brez, switch to off-tank with most of the same gear, switch to off-heals for the right fight with different gear, and in mists will be even be able to change form for healing in the middle of fight if there is a heavy healing requirement in one phase and a heavy dps requirement in another. They want to do similar things with Shamans (who have self rez and heroism/bloodlust). Ummm, why would you take a pure class to a raid in that situation?
But that is probably a distraction. Building an offset for a pure dps role is harder than doing so for a hybrid, because any rational guild prioritizes the loot to the hybrids.
Reply
2-27-2012 @ 2:23PM
Pyromelter said...
"Ummm, why would you take a pure class to a raid in that situation? "
Rogues have plenty of utility that cats don't have. Tricks of the Trade, emergency evasion tanking, Shiv, sap, multiple stuns that work on some adds/trash, the most reliable interrupt in the game (although I believe that is going to be normalized to all over interrupts for cata). They seem to have a give and take with rogue utility, but rogues always end up with some tools that you just won't find with a cat druid.
2-27-2012 @ 2:47PM
Revynn said...
- " A kitty dps can brez, switch to off-tank with most of the same gear, switch to off-heals for the right fight with different gear, and in mists will be even be able to change form for healing in the middle of fight if there is a heavy healing requirement in one phase and a heavy dps requirement in another. They want to do similar things with Shamans (who have self rez and heroism/bloodlust). Ummm, why would you take a pure class to a raid in that situation?"
This isn't a new argument, but it's one I feel has significantly more merit after I've spent some time poring over the MoP Talent Calculator. I haven't finished inspecting it, at least as much as I wanted to before bringing it up, but I feel like I've seen enough. The Hybrid classes in MoP will have significant raid wall and group healing options that Pures just don't have. Pures have some good self healig and personal defensive CD's, but nothing I see really compares to an Ele shaman with Healing Tide totem, SPriests with Divine Hymn, Divine Star and Vampiric Embrace or a Feral with an effective Tranquility. Considering the way Blizz has been designing fights with ridiculous amounts of raid damage (Ultraxion, Staghelm, Chimaeron, Rhyolith, H-Zon'nozz, Yor) and the increasing emphasis on raid walls and big healing CD's . . . I have to say I'm a little worried about my viability as a Raid member on my Warlock. Sure, Nether Ward is cool, but it's not a giant hammer that simultaneously AoE heals and does AoE damage or a big ball of light that heals nearby raid members while doing AoE damage or a CD that duplicates all of my melee damage as healing for 10 seconds.
Historically, I've relied solely on the fact that I did more DPS than the Ele shaman or stayed out of fire better than the Boomkin, but I'm starting to wonder if that's going to be enough in MoP.