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2-27-2012 @ 2:46PM
This is something I've been arguing for repeatedly over the last couple of months, and this pretty much takes care of the last real objection people have had. People who didn't like adding a tank or heal spec to Hunters, Rogues, Mages and Warlocks argued that they didn't want to carry a second set of gear or be pressured to switch specs by their group members...but as Anne pointed out, if they want to get optimal performance, they're kind of doing that already. So why not just go all the way and give them specs that would solidify those impromptu roles?
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