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2-28-2012 @ 8:57AM
I sincerely think Perks have turned most guilds away from being social groups.Perks make players that would otherwise not want to have anything to do with guilds actually look for guilds to join. The problem is, those players don't become social players just because they join a guild. Thus, guilds that open their doors to those players end up with faster leveling, more gold due to the gold flow perks - but a lot of guild members that won't do group activities.Besides, I actually think WoW is a really bad platform for hanging together. The US version of WoW, alone, has 245 realms. Which means it segregates players into almost 500 smallish communities (realm+faction), and charges $25 or more for a player to move between them. I have meet a number of players in real life, across the years, but I have never met another one who had joined the same realm and faction as me (which means I have a bunch of abandoned, previous main characters, since I flat out refuse to ever pay for realm or faction transfer).For me to actually consider WoW as a worthy social platform, it would need, at the very least:- To scrap guild perks as so. Remove the external incentives to join guilds, leave only the natural incentive of being part of a group of like-minded players. Levels and achievements can remain, as long as they don't give personal benefits to individual characters.- To remove the guild size limit.- To make guilds cross-realm, and preferably cross-faction.- To allow players/characters to be part of multiple guilds.- To either remove realm transfer costs, or at least to allow players of different realms to get together for any content - including non-instanced content.
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