Officers' Quarters: A tempting offer

It's not easy being anything less than a max-level guild in this era of perks. Most guilds can't wait to hit that final level and have access to all the bonuses that players of long-established communities have enjoyed for the past year. This week, one guild leader has an opportunity to skip the guild leveling process -- practically by pushing a button. Should he take it?
Hi Scott,
I messaged you awhile back in regards to guild realm transferring (this was before the service was implemented). We've done well overall and our progression has been fantastic overall, making us relatively competitive in Heroic Raiding.
Currently, I have an interesting option available to my guild. One of our officers has access to a level 25 guild, while we are only in the mid teens (we are a small, tight-knit group). He has offered, rather graciously, for us to move over to that guild and change the name of both of our guilds, so we could keep our guild name.
Hi, Unsure. You've already offered some compelling reasons to decline: taking the easy way, giving up on a group goal, monetary costs, potential fallout from future drama, etc.Besides the financial issues that this present (I prefer not to waste money), I am apprehensive of taking this offer. Yes, it is a level 25 guild, but we did start this guild from scratch on this server and part of me feels that we'd be taking an easy way out just to have some perks. Yes, the perks are nice, and yes, this probably makes raiding slightly harder than it needs to be, but it does feel like we are giving up on a group endeavor and taking an easy way out. My other, in the way back reaches of my sometimes paranoid mind, is that if I have a falling out with this officer, it would be incredibly, incredibly awkward.
Should we consider taking such an offer?
Sincerely,
Unsure
My reason is even simpler: Don't mess with success.
Worth the headaches?
It sounds like you have a good thing going right now. Steady heroic progression can only be achieved by a healthy and dedicated organization.
Inevitably, some of your members will oppose this move. Debate will ensue, with players on each side. Rifts will form, and tempers could flare. Is it worth injecting drama into your community this way?
As a worst-case scenario, do you want to risk losing key members of your raid team over a temporary gain? You'll get those perks eventually, and they will mean more to your guild members because they earned them.
Common goals build community
Look at it this way: Have you ever joined a guild that could clear a raid that your old guild couldn't? When you went on that first raid and got the achievement for the clear, did it feel like a real accomplishment? Without the hard work, it's a very different experience. Don't take that sense of accomplishment away from your guild.
Common goals brings players together. Guild leveling and achievements, even though many are actually obtained through solo activities like questing and fishing, provide the satisfaction of group success. Your players talk about them, celebrate milestones, and work together to make them happen. As a long-term bonding experience, it's hard to top in WoW today.
Assessing the risk
The most relevant question to ask yourself is this: Will we gain more by taking this step or by continuing on as planned? If your guild was relatively new and your lack of perks was a major recruiting obstacle, then it might make more sense to make the switch.
As it stands now, you are more than halfway to max level. Your players have put a lot of time and effort into leveling the guild and earning achievements. It seems to me that you have more to lose by marginalizing and possibly angering the players who have done the work as opposed to whatever you might gain by jumping to 25 prematurely.
I also worry that the guild just won't feel like your own guild anymore, even if you juggle the names. It seems like a silly thing, but human beings are possessive of what we build. We know the work of our own hands and experience a special attachment to those things.
Rather than accepting this offer, I would suggest motivating your players to earn those perks and achievements legitimately. You'll all appreciate them a lot more if you get them the right way.
/salute
Filed under: Officers' Quarters (Guild Leadership)






Reader Comments (Page 1 of 1)
albanesp Feb 27th 2012 12:16PM
You could also use guild funds to pay gold to guild members (and their high level alts) and new recruits to max out their guild rep/guild achievements/professions/dailies every day/week. That way the guild grows faster and you are reinvesting guild proceeds (from selling BoEs, etc) back into the guild.
Magma Feb 27th 2012 12:20PM
I honestly don't understand apprehension in this case, Some guy is basically saying he will throw money at you for name changes and give you a level 25 guild, and you're not sure? I'll take it if you don't want it.
Seináre Feb 27th 2012 12:33PM
I am the one that wrote in, so I'll clarify.
I was the one that would pay for the name change, not the other player.
Nina Katarina Feb 27th 2012 12:20PM
That phrase "has access to a level 25 guild" sends up some alarm bells in my mind.
Is this a guild that fell apart? Would you be taking on people who are left over in this guild? What expectations does that current guild have? Are there currently people in the guild who you'd be having to decide whether to keep or kick out? Did this guild fall apart naturally, or was it pushed by some drama? Was your officer involved in that drama?
How did he get this access? Did he buy the guild from the previous GM? Is this guy trustworthy?
You give some pretty good reasons you give for not taking the deal, but if those reasons aren't good enough for your correspondant, maybe the questions I asked above might.
Luotian Feb 27th 2012 12:36PM
Seconded. Having access makes me uneasy just by the phrase alone. If he's being at all vague, I wouldn't trust it.
At any rate, this sounds like a breeding ground for drama, and while the perks are nice they really aren't game breaking. I'm in two guilds- one lvl 25, one lvl 2. While its nice to be able to FD and Mass Res with a looming wipe in a 5 man or RF, my Allies do just fine with leveling at much the same pace and performance.
paul.andrew.herman Feb 27th 2012 12:42PM
Some great questions to think about and I'll answer to the best of my ability.
Is this a guild that fell apart?
- Yes.
Would you be taking on people who are left over in this guild?
- That would be up to me, but there are some residual members.
What expectations does that current guild have?
- We are just looking to push our progression further.
Are there currently people in the guild who you'd be having to decide whether to keep or kick out?
- If you mean the current guild, no. We are a very tight nit group and I believe only have 12-13 accounts in the guild.
Did this guild fall apart naturally, or was it pushed by some drama? Was your officer involved in that drama?
- I believe they fell apart due to attendance issues.
How did he get this access? Did he buy the guild from the previous GM? Is this guy trustworthy?
- He was the former GM I believe. And I believe so, since I made him an officer.
Kuro Feb 27th 2012 1:47PM
Did you ask those.. 12-13 people what they thought of the move...? How attached are they to the grind to 25?
"Hey guys, we have this opportunity avail to us.. what do you think? We want a full concensus on this before we decide."
Marathal Feb 27th 2012 12:25PM
Don't overlook the guild battle standards. With 2 or 3 in a group you should be able to have one up at all times during raids. Maxing out guild XP in a week should not be a problem, for even a smaller guild.
Now is the time to get use to working on leveling the guild with the expansion looming. I am sure there will be new perks offered that everyone is going to want to have access too.
Noyou Feb 27th 2012 12:33PM
If it's not broke don't fix it. Either there is something the OP left out or I am missing the reason to jump servers. You have a tight knit group and have leveled up to the mid teens. Keep it up. Keep growing. Keep having fun.
Grovinofdarkhour Feb 27th 2012 12:35PM
What Scott said. You'd be much better off doing a two-week guild leveling push and see how far they get. Get them to love watching that number go up, and start pointing out when you actually see the benefits - "Two hour flasks? Nice!" "You don't have to fly out there with me, we just got Have Group Will Travel!" "These bonus herbs are awesome - thanks guys, your hard work made that possible." When people feel like they're doing a great job, they want to keep that feeling going.
shotiechan Feb 27th 2012 1:18PM
Honestly? The perks are not worth any of the headaches this "deal" will most likely ultimately cause. The other officer is basically just politely attempting to poach you and members of your guild for his own personal means (whatever those may be, which is probably an effort to fill numbers out).
This has bad idea written all over it, especially since your current guild is in the teens and worked hard to get there. If you abruptly try to convince everyone to move just to save a few levels and gain a few perks, then you may be the target of a lot of resentment aimed your way. Some people will probably even quit you and your group altogether as a result.
Putting myself in their shoes, if I were chugging away on a guild and doing perfectly fine, and then someone approached me and said, "Hey! Someone offered us a way into a level 25 guild and even offered to change the name of their guild to the name of this one, wanna go?" I'd probably feel like the person asking had no faith in us as a group, or me as a person. Or that they valued those few levels over our effort.
While guild perks are nice, they are definitely not the end-all, be-all of guilds. I am actually kind of sad about what guild perks have effectively done to anyone trying to start a new guild-people just don't want to join low level guilds as it stands, and it can be really difficult to get people recruited to that end.
You've got a good thing going, just keep at it! Don't buckle, and don't take the snake oil salesman's offer of promises of a greener pasture if you move. He's requiring you to literally destroy your old guild in order to make this happen (I am assuming he cannot rename his guild to yours if yours still exists as such). It's not worth it.
Redielin Feb 27th 2012 1:36PM
This is why Guild Perks cause way more trouble than they are worth.
Chetti Feb 27th 2012 1:55PM
A similar situation was given to my current guild. We are a break-away from a (at the time) level 24 guild that was close to being 25. The point where I joined (through a server transfer to join with a friend), was when this new level 1 guild was created. So the core group, which was made up of 8 or 9 out of 10 of the former guild's raid team.. and then there was me. Day 1 of the guild was day 1 I set foot in a raid. It was fun! The group is a fun group of people, set to help each other out, and we've grown a lot in what I think is a relatively short time considering how long some guilds are together. The officers had set some rules, a bunch of us were putting stuff in the bank for use in cauldrons/feasts/whatevers.. things were rolling. At some point, I think we were somewhere around level 10 or so, one of the members had offered a level 20 guild that her brother had (in which she had an alt that was going to be taking it over since her brother was leaving the game).
It looked promising, there weren't really "members" of the other guild and they were already at the point where there was no guild xp daily cap. The name wasn't desirable (the current guild name is quite awesome), and without putting out money it would have to stay. But that wasn't the only reason that the officers (and they had asked my opinion, though at the time I wasn't an officer yet) had decided against it. The co-gm's and a small group of people had started the guild from level 1 and worked each day to level it and contribute to it and develop the community that we had even back then. The name was one thing, but the time and effort of all involved (including this member who was offering the guild). I'm so glad that they decided to stick with the "original" guild and continue to level it. Every achievement is the work of members working together, every perk is the result of everyone doing their part, the bank is supplied by members who can helping to contribute. Everyone has had a part in the progress of the guild since either day 1 or the day they joined. It feels good to know that. We hit level 25 last week, after just about 4 months. It felt good to be part of the group that had been there from the beginning, worth doing all the dailies and making sure all the guild challenges got done in a week, spending hours fishing to help with both the feast mats and in getting the achievement to be able to buy the feast recipe, worth every day spent working toward that one goal. What made it even better, is the thing that pushed us over the edge was our 3rd raid team (that decided to start with the teir 11 and 12 raids before joining the others in DS) doing a run through firelands. When Baleroc went down and the level 25 achievement flashed. It was awesome.
Skyrei Feb 27th 2012 2:07PM
I wouldn't do it regardless of how great the offer looks. You're basically uprooting your team (assuming they're all willing) spending loads of cash all to get minor conveniences. Stay where you are, hit 25, down bosses, save money and, have fun :)
ChaseHammerJ Feb 27th 2012 2:11PM
My problem, if I were in this position, would be could I live with the fact that there are completed feats that the guild and I have not completed personally. I would feel awkward knowing that other people were responsible.
Again this would be my feelings, not if its moral or not.
Aaron Feb 27th 2012 2:24PM
Personally, I'm in the "don't bother" camp. Based on your comments, it sounds like your main activity is 10-man raiding. High level perks may make raiding cheaper (Chug-a-Lug) or save you a few minutes here and there (Have Group Will Travel, Mass Resurrection), but they're not necessary by any means.
In exchange for those conveniences, you'd dissolve the guild you and your friends built, and you'd buy a new one. Even if it had the same name and the same members, it's not the same guild, and I think you'd all know that on some level. Your friends may also find that they don't mesh well with the new realm, or that their professions aren't nearly so profitable. You'd also be asking your guildmates to give up the rest of their realm community; just because you're a tight-knit group of friends, that doesn't mean they can't have outside friends. All it takes is one person to stay behind, and suddenly you're the guy who broke up the guild.
If you want to level the guild up, get your friends to do their dailies. Max out your weekly guild dungeons and raid. Celebrate each new level, and thank the people who helped you do it. Even with a dozen people, you can gain a new level every couple of weeks if you put your minds to it. And when you do it, it'll feel like _your_ accomplishment for _your_ guild.
Cos Feb 27th 2012 2:31PM
Don't forget that when you change guilds your personal guild rep is reset too. Of course with the tabards (if you have access to them) will help, but it's still an issue to take into account, and one that takes some time to build up. To be honest, I'd be willing to bet that the time it takes to get your group's guild rep back up to previous levels would be enough to get you close to (if not at) lvl 25...
Pyromelter Feb 27th 2012 3:34PM
Going for a level 25 guild is something that you should consider when you start a guild, or start to build a guild - do you want to start from scratch, or would you buy a guild from someone for gold, and then just pay the fee to change the name?
I think either strategy can work, but it's got to be decided by the GM before the actual formation of the guild. I'm sure there's a ton of level like 10-20 guilds out there that can be bought too.
But to the OP, since they started from scratch, just stay the course, and hopefully the rest of the guild doesn't even know about this, you'll hit 25 in no time.
Sarabande Feb 28th 2012 6:54AM
I'd say stay with it. The feeling of accomplishment you'll get will be worth it. It will take more time but I think you'll have less regrets. The questions you are having may be your intuition telling you something.
Is everything easier with a level 25 guild? Sure, pretty much. Is easier always better? Not always. And often, not as rewarding.