Spiritual Guidance: Mists of Pandaria and the existential crisis of the healing priest

At BlizzCon 2011, I sat down in front of the Mists of Pandaria demo and took a long look at the character creation screen before me. At the time, I was there to try out the newly announced monk class, but I couldn't help thinking that there wasn't much point in my doing so. I stared at the silver staff on that intimately familiar icon and wondered if maybe I should just roll a pandaren priest to preview the new casting animations. I knew then that I'd never put any serious time into playing a monk, even as an alt. Why? Because I'm totally playing a priest in Mists of Pandaria.
The reason I recall this story now is because of how dramatically the priest class may change in MoP. Everything is under development, but already things are looking radically different as the foundation (or at least the infrastructure) of our class is torn out and redone. We looked at some of these changes last week, and this week, I thought it would be good to wrap up the loose ends of the discussion.
Splitting the toolbox
One thing I really didn't talk about in last week's article is that the new talent calculators seem to indicate that the healing toolbox priests use is being chopped in half and split between discipline priests and holy priests. We talked about Prayer of Healing being a holy-only ability and Holy Nova becoming discipline-only, but it goes further than that. Binding Heal, Renew, and Divine Hymn now all look like they're going to become holy priest exclusives, while discipline priests will be the only spec that gets to keep Hymn of Hope.
The general community response to this has been negative, and I for the most part fall in line with those sentiments. I've always felt the biggest appeal to playing a priest was our large toolbox of spells, a trait I always attributed to our being the closest thing WoW has to a true healing class. Just as true DPS classes have lots of damaging abilities at their disposal, we have lots of healing spells to work with, even if some of them don't get as much use. I think a lot of the fun, challenge, and reward of playing a priest comes from looking at all those options and choosing the best one for the situation. Other healers have more all-purpose heals that can be used for several situations, while we sort of specialize.
I can only speculate why the Blizzard developers chose to go in this direction, but it makes me wonder if other classes will be receiving similar treatment. Will mages lose the ability to cast Arcane Missiles when they aren't specced for arcane? Will combat rogues still use Stealth? And beyond that, why is this being done? Is this to make playing a priest easier? If so, was playing a priest actually that hard? Is this being done to create two distinctively different healing classes?
Unfortunately, it's really impossible to know at this point without a lengthy statement from Blizzard, so I'll do my best to reserve judgement until then. I don't think I'm alone when I say I'm devastated, though. Binding Heal, in particular, is a spell I'm very attached to, and I can't imagine losing it as a discipline priest.
Finding the silver lining
Regardless, I feel I should try to find the positives in all this. Last week, there was a lot of falling sky talk, and while I think those feelings will remain for many priests, I'll do my best to find the silver lining. So let's think, what will we get out of this? Hmm ... Well, I'd imagine this will make the specs easier to balance alongside other healers. When discipline is too strong, Blizzard will be able to tweak the spec without the change severely impacting holy. This would probably make things more efficient and possibly faster when nerfs and buffs are necessary.
Another positive from these changes is that the two specs will become distinctive to play, much in the way playing a boomkin is very different from playing a cat druid. This would allow you to change things up when you want to and get a nice break away from your norms. It also encourages you to learn more about the other specs of your class instead of only ever learning one. This won't appeal to everyone, I'm sure, but it's there for people who do like a change of pace.
There are other positives I could suggest, but I think some of them are too speculative to mention. Without seeing how things work first hand and not having a clear understanding of what the developers are after, I feel like we're still in the dark. The only solace I can offer right now is that Blizzard has said priests are still under heavy development.
Atonement
There were a lot of questions asked last week about Atonement, so I decided I should dedicate some time to it this week. Will it be good in MoP or bad? Well, I can tell you that it's incredibly hard to know at this point how good it will be (especially from a numerical standpoint) until we can get to beta. It doesn't help that the information on the encounters we're facing is limited, too. Regardless of this, I do think Atonement will see more use in this upcoming expansion. The reason for this is that the Blizzard developers have already stated that they're planning on making Atonement into a major glyph, which would allow players to quickly and easily tap into Atonement without a respec.
Right off, I think this is the best thing we could have hoped for concerning Atonement. Though die-hard fans of the talent with disagree with me, I'm don't think Atonement has been a talent you should always have in your spec this past expansion. I think there are certain fights when the talent shines and a bunch more where it works well enough, even if it's not the best way to spend your time and mana. As far as output is concerned, it's really always been more of a utility for discipline priests, since neither the healing or DPS is particularly significant.
Pulling a rough number out of my head, I'd say half of the fights in Cataclysm were encounters where you'd even want to use Atonement, and of those fights, only a few made Atonement shine as the best possible option. Because of this, I've always been reluctant to keep Atonement in my default spec, and since I always go into dungeons and raids with holy as my other spec, swapping to an Atonement build when the talent was even remotely useful would require me to head to the trainer in the middle of it all. Why inconvenience yourself and your group when it's only okay?
Making Atonement into a glyph saves a lot of time and gold for players, and that in turn will encourage more priests (myself included) to experiment with the ability in MoP. The more people we have experimenting with it, the more opportunities we'll have to find valuable uses for it that are competitive and useful. That could lead to the talent's becoming quite popular and Blizzard's developing more ways to integrate its usage into later encounters. Personally, I think that would be a lot of fun, especially if we got another holy damaging ability that could be incorporated. Holy Nova is supposed to become a core spell for discipline priests this next expansion, right?
Getting back on track
Next week, I'll be exploring holy HPS, as I promised earlier this month. I did receive a few emails from holy priest readers, but since some time has passed, I wanted to remind you that you can email me (dawn@wowinsider.com) with any concerns or problems you feel you're having with your healing output as a holy priest. You don't even need to message me about HPS -- you can just ask me which shoes match your Benediction better or something. So until then, keep your chins up, priests.
Filed under: Priest, (Priest) Spiritual Guidance, Mists of Pandaria






Reader Comments (Page 1 of 2)
Lumi Feb 27th 2012 7:31PM
I admit, right off the bat, that I haven't read the article. But oh my lord, that is one awesome header image.
You must have my compliments. I would throw my freshly baked cookies through the screen if I could.
Minstrel Feb 27th 2012 7:38PM
Is the priest toolbox really being shrunk to any significant extent, though? Yes, discipline priests lose Prayer of Healing, but they will apparently "gain" Holy Nova...a spell that previously had no value in any competitive PvE environment. Discipline loses Renew...but that was a spell that was barely ever used in a competitive PvE setting (which I thought was a shame, but that was the reality). Losing Binding Heal hurts, but we're gaining Spirit Shell (a spell that at least conceptually seems really cool for the spec...hopefully, it doesn't become as trivialized as Heal).
Divine Hymn would be nice to keep, but for most of Catcalysm, it wasn't generally worth using since its output was so poor. It's decent in T13, though, granted.
I do think it's a shame that some tools that we're familiar with will be lost, but I don't think it will lead to an "easier" or less sophisticated playstyle. My hope (and it is only a hope, obviously, until we can actually try all this stuff out) is that it will create two very distinct playstyles. Not that disc and holy felt the same most of the time, but there were times when, as either spec, you might be spamming Prayer of Healing (and perhaps interleaving some PW:S or Circle of Healing, depending on spec, of course) and that could feel quite similar.
I'm hoping that both will feel compelling and sophisticated, but very different.
Jem Feb 27th 2012 8:44PM
Disc priests will lose Heal, Spirit Shell is the intended replacement for that. Losing Binding Heal separately is in no way compensated for by getting Spirit Shell. Not for me anyway, I love Binding Heal in both pve and pvp. There's a blue that states spirit Shell = heal, PS:Shield = Flash Heal.
Losing Divine Hymn is harsh I think, I use it a lot - you don't always have a holy priest or a druid around. Holy priests have 4 aoe healing options in MoP, and disc priests have to hope Blizzard make a decent job of a rejigged Holy Nova. Given the repeated tinkering holy radience has had, I dont' have a lot of confidence that it will be a decent spell at the start of MoP.
I consider disc and holy to play very differently, and I can't see how spamming PoH currently and spamming Holy Nova in MoP will in some way make disc a more distinct playstyle. AoE spam is Aoe spam.
Minstrel Feb 27th 2012 9:19PM
Heal is barely used by either spec in end-game. If they marginalize spirit shell the same way, then I agree with you. The blue said to think of it "like" Heal and Flash Heal...what he/she seemed to mean was Spirit Shell should be efficient and oft-used and PW:S would be more of an emergency. If so, it would actually be more like Greater Heal vs. Flash Heal. That's what I'm hopeful about.
As for whether a spammable Holy Nova could feel different from a spammable Prayer of Healing...I think it's possible. If you could choose a target from which it "explodes out from" (healing those in near proximity, but irregardless of party) that would feel different, IMO.
Firestyle Feb 28th 2012 8:07AM
I'm looking forward to these changes. I have healed PvE has a resto shaman for years, and I've always had a priest as an alt. I really never healed on that priest for two reasons.
1. I liked Disc, but there always seemed to be another Disc priest around that would never play holy. I can't criticize, since I didn't really play holy either. So, I went shadow and we got another healer.
2. The toolbox of heals was just too large for me to really figure out a clique binding setup with ctrl/shift modifiers and a 5 button mouse. I always had at least one awkward keybind configuration, and there was always the flash heal, greater heal, heal, and bind heal debacle.
So, I never criticized it, but healing as a priest just wasn't for me. My druid is level 84, and I had full plans to go Resto/Balance this week on him. Maybe I'll think about taking my well geared Shadow priest and use that second spec in MoP....
Mak Feb 27th 2012 7:40PM
Mages are losing fireball, frost bolt, and I think it was actually arcane missiles. I'm not sure that should make you feel better though.
At the end of the day, what appears to be happening here is a whole lot of sacred cow slaying on Blizzards part. Can't say I like it, but in willing to give it a shot.
If they pull off my account wide achievements so I can not feel stuck playing my Paladin, I will forgive anything else they do.
jem Feb 27th 2012 8:45PM
The mage spells like fireball and frost bolt are becoming spec specific, however, it's rare to find a fire mage casting frost bolt and vice versa (much like affliction locks use shadowbolt and destro ones use incinerate).
On my disc priest I use binding heal, divine hymn, heal, prayer of healing, renew - all spells that will be gone to the spec in MoP. Holy priests aren't losing PW:Shield that I can see, which seems strange to me. Why are they keeping PW:Shield when disc is the mitigation spec.
A frost mage doesn't need fire spells. A healing priest is a different thing. From what I can see, a disc priest's ability to heal back damage is being reduced, and given the long cast time on spirit shell, it isn't going to be feasible to pre shield everyone. Some bosses have abilties that take away X% health irrespective of mitigation - you have to be able to heal back that damage and disc already has a lower capacity to do so. Unless Holy Nova is an incredibly mana efficient AoE , disc priests are going to be at a disadvantage. Holy priests still retain all their abilities to be a single target healer as well as an aoe damage healer.
Imnick Feb 27th 2012 8:49PM
I think he said that because it was a question asked by the writer of the article, not because he was making a direct comparison ;)
Revynn Feb 27th 2012 9:24PM
- "At the end of the day, what appears to be happening here is a whole lot of sacred cow slaying on Blizzards part."
There are a whole lot of dead cows over at Blizzard HQ right now. They're currently tinkering with a model for Destro locks that focuses on Resource spending over GCD capping and spending our free time between casts using our new "Auto-Wand" ability.
There's a lot of big changes coming for all classes in MoP and I think the best thing to do right now is sit tight and keep an open mind and a critical eye. Too many people are jumping on the rage train with very little information or context (in general, not pointing at anyone here).
karatesmashunhurt Feb 28th 2012 11:15AM
"There are a whole lot of dead cows over at Blizzard HQ right now."
THERE IS NO SECRET COW LEVEL!
gymboy91 Feb 27th 2012 7:47PM
Arcane missiles is becoming an arcane only spell in MoP, but I believe that is basically how it is now because the proc you need to cast arcane missiles is taken away when you spec into certain mandatory talents in the fire/frost trees (Hot Streak/Brain Freeze)...but I do see what you are getting at :)
I actually disagree a bit that losing some spells based on your healing spec is bad thing. I like to heal using HealBot and I run out of key combos to bind spells to pretty quickly on my priest healer, but I have lots of room on the other healers.
Are they taking too much versatility away from the specs? Possibly. But it could all end up working better than expected when the Beta arrives.
Nice article once again!
Luke Feb 27th 2012 7:47PM
RE: Splitting The Tool Box
I hate this idea too. But let's be honest with ourselves. This isn't just on Blizzard, it's on the raiding community as a whole. We stick to only what works best most of the time. As a Disc priest in a raiding environment I rarely, if ever, use renew because I don't have the talents that make it effective.
With the way this redesign of spells and talents in MoP looks, there won't be the question of "why is my raid leader yelling at me for using this spell". For players new to the class, it seems more intuitive. They simply won't have access to the spell.
Though I will lament the gutting of our toolbox, if it makes understanding the class easier for new players, then maybe it's for the best?
Milch Feb 28th 2012 10:06AM
The split also feels like you will need to have a disc and a holy spec. Ive been playing priest for years and have always had a shadow off spec until DS. Now, depending on the fight and if more raid healing is needed I switch to holy. As time goes, Disc is able to keep up with raid heals if others need help. The divine hymn is a great cd for those heavy times as disc. Then again, I rarely need to use hymn of hope as disc because I have less issues with mana than when im holy. Splitting the specs feels like we will need to ultimately choose between having the 2 healing specs or a main shadow spec with a heal off spec for certain situations if needed. Looks like the days of having a favorite heal spec and being able to dps as shadow off spec is out.
Ylspeth Feb 28th 2012 11:44AM
I feel you are on the right track. One of the big criticisms is that Blizzard does a poor job at actually teaching people to play their class.
These changes will make game play more clear. While some may lament this as a dumbing down of the game, I see it as making priests more intuitive.
raaawwrrrr Feb 27th 2012 9:37PM
Shadow? nope no one gives a fuck about it
makes me mad
Dawn Moore Feb 27th 2012 9:57PM
Fox writes the shadow column weekly. It goes up on Wednesdays. I write holy and disc. Mine goes up on Monday, sometimes Tuesday. Fox cares, as much as a shadow priest can.
Goshawk Feb 27th 2012 10:08PM
I thought Fox was already serving a life sentence for 48 counts of gnome punting?
He must have a goblin for a lawyer =D
Gordal Feb 28th 2012 3:59AM
Actually, it's because all the prosecution witnesses were gnomes and therefore instantly discredited.
Them's the breaks, kid.
Revnah Feb 28th 2012 1:45AM
Couldn't agree more about the sheer number of spells being a big part of the fun when I'm healing with my priest. However, what we shouldn't forget is that we'll get five new levels and probably a handful of all new abilities too. Maybe taking away a few of the old ones is necessary to keep the number of keybinds reasonable.
As a holy priest, I'm a bit concerned about losing hymn of hope - mana is an issue as it is, and using shadowfiend + hymn is my best bet of getting back a good chunck of it in the middle of a boss fight. I do hope we'll get something else (other than the usual oodles of spirit) to replenish our mana.
GEZUS Feb 28th 2012 3:14AM
Jump the Shark