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2-28-2012 @ 1:15PM
The old-world changes are an old discussion, the good part is for new players they get a new world updated and interesting for the most part. The downside of course is that Cataclysm paid for it and the actual "expansion" was very light because of it. The Shattering is available to anyone that buys the Core game, no expansion needed.From a story standpoint, the three big problems with The Shattering were:1) None of it was aimed at level 80 players that had adventured through the old world. The changes are all for new level 1's to see. The nostalgia you get from leveling an alt is okay, but lacks compared to your guy that defeated the Defias the first time, returning to Westfall.2) The zones were all very linear in story at times and breaking out of the mold was an issue.3) Leveling XP is just totally wonky. I understand they want to get you to max level to play with your friends, but the difference between a no-heirloom guy with no gathering skill vs heirloomed up with mining and herbalism xp, it can be jarring. The questlines didn't even seemed properly paced against the first guy and comparing that with problem 2 above, you're following a linear storyline that you quickly outpace.
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