Also on AOL
- Autos
- Technology
- Lifestyle
- Gaming
- Finance
- Entertainment on AOL
- Lifestyle on AOL
- Sports on AOL
- Travel on AOL
- More on AOL
Featured Galleries
Joystiq
© 2013 AOL Inc. All rights Reserved. Privacy Policy | Terms of Use | Trademarks | AOL A-Z HELP | About Our Ads

Reader Comments (Page 1 of 1)
2-28-2012 @ 4:36PM
Aaron said...
I started in late TBC, and by the time my first character hit level 50, I was growing really bored with the leveling process. I was about about nine and a half /days into it, and I increasingly felt like I didn't know where I was supposed to go or what I was supposed to be doing. An open sandbox is great, but there needs to be something like the Warchief's Command Board to allow people to find their way back to the main storyline (or in the case of an MMO, direct them toward level-appropriate content).
I can see how single-toon folks might be upset that time was used on the 1-60 experience, but it needed work. Remember how Hyjal and Twilight Highlads ended? You beat Ragnaros/Skullcrusher and there's much rejoicing, and then... everybody just stands there. There's nothing to tell you "This is the end of the zone, go back to Orgrimar and start the next episode." Vanilla zones had a lot of those "okay, now what?" moments, and where you did get pointer quests, they were sometimes obsolete by the time you were ready to move on.