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2-28-2012 @ 5:44PM
The 1 - 60 part is very well done, but as the man said, it took them way too long. You realise just how good these quests are when you do the new iron man challenge.That being said: IF the players want to "relive" WOW like the old days: you can do it, but STICK with the quests only: don't do any BG's or not even all dungeons, nor gathering professions (avoid XP) and you'll have a marvellous journey and world changing events.The problem arrives when you want to do AND some BG's, AND some gathering, AND some early fish quests AND do lots of dungeons.Also: the 80-85 zones were indeed much too liniair without enough "side quests" to choose from.--- Here are 3 lessons for Blizzard.1. Design even MORE tools where players can change the flow of the game themselves: some excellent examples are shut down experience gains, and let the players decide how to level (like the iron man challenge) and polish even more grouping tools.Not only that but Blizzard should motivate these "sandboxy tools" to use by giving awards to them. iImple things like: achievements for doing the iron man run to max level, or achievements for stopping experience gains in PVE or putting the experience on/off button on each avatar instead of paying for it in each capitol.An MMORPG is at its best if players can ACT and CHANGE mechanics and CREATE some game play themselves. (like the iron man contest).2. Design MORE open world content (for Pandarian they promised it), like world bosses/dragons fights again, very rare pets to collect all over the open world and still concentrate people into that world.3. I know the above point 2 contradicts : how can you concentrate people in the world without having huge empty places in such a big world....?... Answer: the time is almost ready to push cross server mechanics into ... open world places...yep: this should be the first priority for Blizzard now: People should be mixed cross server in some open world zones too.Don't say it is not possible: with the cross server mechanics of dungeons and BG's, it is only a further step to make open world phasing across servers possible.I think those 3 points will make WOW stand out much more than in the past.It IS time Blizzard introduces MORE sandboxy control techniques in the hands of the players (without giving them full control of the game design).That's the future of WOW --- or TITAN btw.
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