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2-28-2012 @ 6:02PM
I actually loved that joust quest so I dunno what he's talking about. It was difficult at first but once I understood what to do, it was fun, and a delightful change from the ordinary. The one pet peeve I had with the questing revamp and current quest design is that so much of the game no longer requires any social interaction of any kind with other players. Looking for Raid, looking for dungeon cues ... I'm lucky if people so much as grunt in my general direction. Quests which not only lock friends and I out of phase so we can't quest together if we want to -- plus give us an elite npc buddy for anything which might be challenging = people playing a multi-player game, like it's an RPG. Also, when questing feels too linear it's difficult to get unique experiences on every new alt we create. So this means the questing itself gets boring on repeated use. When you add in the fact most people level faster than the quests which exist in zones ...It kinda makes you wonder what they're really going for here.
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