The case for cross-faction Real ID raiding

First, to be up front, I think cross-faction Real ID is a fabulous idea. This is motivated by pure selfishness on my part. Half of my Real ID friends are Horde, the other half are Alliance. To a degree, this is ameliorated because we have a lot of alts on both factions, but it's not totally addressed. Some of my friends have no alts; others only have alts on the same faction; and still others have one main they dedicate 90% of their playtime to and a host of alts who barely make level 20. We'd easily be able to put together a raid for any of the content in the game, save for that faction wall. We can talk to each other and put together smaller groups fairly easily to steamroll old raids, but doing content like Blackwing Descent or Firelands is arduous.
I do understand that not everyone would be on board with this, and there are good reasons to be discussed. Cross-faction Real ID raiding would not only be a huge change, but it would also cross a line Blizzard has managed never to deliberately cross in all its time of allowing new services like faction and server transfers and character customization. Sure, your Alliance warrior can join a Horde raiding group now, but in order to do so, he or she must become a Horde character. There are no humans raiding with orcs. It's been the case in the game since launch (to the point that Forsaken players lost the ability to speak with human players to preserve it) that the two factions are separate and cannot group together at all. To change that, even for just Real ID friends, would be a huge change in the game.
That being said, here are my reasons for cross-faction Real ID raiding.
- Factions shouldn't serve as a barrier to letting friends play together. Whether it be friendships you brought into the game or ones you made during it, the game shouldn't make it harder for you to play together. Indeed, services like cross-faction transfer (that didn't exist when the game debuted) have made barriers to friends that shouldn't be there in the age of Real ID. A lot of my friends were made when I was guilded with them during The Burning Crusade or Wrath, and circumstances have led us to be on different servers, in different factions. With this tool to allow us to play together even with that distance, it's only logical to open it up and allow us to play together regardless of our current faction. I've known some of these people for five or six years now; I know I like doing stuff with them. Let me.
- It would actually be cool if Real ID offered you something you could never see in game otherwise. Allowing my tauren to raid with draenei and gnomes would be really, really rewarding for me, as a long-time player with a lot of friends across servers. It would be a nice, low-impact way to reward long-term players with lots of friends.
- It would foster a sense of community. Players often bemoan the loss of community caused by the Dungeon and Raid Finders. One way to address that would be to allow friends to make communities. Especially with Battletags, you have an emerging community based around cross-realm activities, and this would be a way to contribute to it.
It would also require reworking for specific loot drops. As an example, Trial of the Crusader drops specific Horde- and Alliance-themed loot, and many mounts have the races of a specific faction listed on them to prevent the other faction from getting them. The opening to Icecrown Citadel has specific NPCs based on your faction, as do a majority of 5-man dungeons at present. These would all have to be reworked to allow it.
It may be too much work to reward too few of us. I still love the idea and would love to see it, but I do understand that I may be dreaming here. Still, I'd like to hear your thoughts. Would cross-faction raiding be awesome or terrible, a nice way to reward players with lots of friends ... or the death knell for the game?
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Filed under: Analysis / Opinion, Raiding






Reader Comments (Page 1 of 4)
Mystic69 Feb 28th 2012 8:10PM
those faction specific NPC's wouldnt be too much trouble, as it is right now in Dalaran if you are horde you see the horde mounts out front with Mei, and if you are alliance you see the alliance mounts
Bapo Feb 28th 2012 8:27PM
I didn't know this, guess that's what I get for being alliance exclusively.
Homeschool Feb 28th 2012 9:05PM
It makes so much sense, and yet it never occurred to me that I should see a gryphon there.
Mystic69 Feb 28th 2012 8:14PM
the NPC's in dungeons/raids wouldnt be too much hassle, as it is in Dalaran right now, if you are on a Horde character, you see Horde specific mounts out front with Mei, and the same for alliance, it may still be difficult, but there is precedence there
DarkWalker Feb 28th 2012 8:38PM
Yep. Just have both, and phase out the opposite faction ones. As long as there is no mechanical differences, everyone sees the instance as if they were doing a proper faction one.
One of my main issues with WoW, since launch, has how realms and factions made playing with friends so very difficulty. I would welcome anything that reduces this problem.
Nobar Feb 28th 2012 8:25PM
Ever since I discovered the LFRID community, I have wondered if they would go this far. While the case can be made for allowing RID cross-faction raiding, MoP may not be the expansion to do it in (heavy conflict expansion and all), but perhaps at the end (if the story progresses that way). I definitely like the idea, but I question when it should be done.
Homeschool Feb 28th 2012 9:13PM
I think the argument holds very little distinction IF it's limited to instances. Why? Because all the cross-faction problems are centered around the open world. Cross-faction taunting, being able to support the other side while they invade your capital, trading, etc.
But when you're in an instance, the lines are already a little blurred. You can PvP against people of either faction within arena or battleground instances (or even with dueling.) In a PvE instance, they'd just treat the other side as if they were people from another server.
Or, let me ask, how does it break the game if Bob has a Tauren and Bill has a Gnome, and Bob sends a RealID message to Bill and says, "Bill, I think we should go kill some internet dragons"?
At this point in the game, there's no* gameplay difference between the two factions, and RealID raiding is already restricted to older content. I think they're in a good position.
* This excludes faction-specific content, which could be handled any number of ways, and race abilities... And let's not go into that can of worms.
Arrohon Feb 28th 2012 8:30PM
I've played Alliance since Vanilla, and ALL of my family play Alliance. ALL of my RL friends play Horde. While one is going to transfer to Alliance once he's able, I'm greedy. I want to be able to play with all of my family, and all of my friends without being forced to level and maintain two characters. You can make a raid group with every racial in the game... so? There will never be a world-first because of cross-faction Real ID raiding. It won't happen. Racials can't change that. Why? World-firsts will be long done before a single Real ID group gets a single kill. Current content isn't available for Real ID raiding, and Blizzard doesn't care what you do with old content if it's not exploiting. Ten DKs took down Firelands (some fights being Heroic), and Blizzard shared it on their Facebook page. That's much more extreme than cross-faction racials. Many dungeons would need to be altered, but I don't think that people with friends and/or family split across factions are that rare. As happy as I am that Real ID groups aren't a premium feature as was the plan, I haven't been able to use it. Everyone I know is Horde, or Alliance on my server. Annnnnnnd that my friends (you're all HORDE!!!) is a wall of text.
Philster043 Feb 28th 2012 8:31PM
I have a friend who always repeatedly had to transfer servers just to be with friends, as well as switch factions. Personally I have avoided this and have stuck to my guns by keeping my characters where they are, and RealID has now rewarded me for doing that, as I can play with my friends across servers anytime. Now, I suppose I've been lucky in that my friends have been Hordies mostly, but I wouldn't be surprised if Blizzard allowed hordies and allies to get together for raids one day. After all, technically, Alliance and the Horde worked together in order to bring down the Lich King. Might as well include that in the playerbase as well. Let them be able to communicate only for the raids, though.
Arrohon Feb 28th 2012 8:48PM
Program raid, party, and battleground (might as well allow BGs like this too) chat to ignore language. It speaks a neutral unnamed language. Allowing someone to speak in Darnassian in a group is kinda stupid anyway (what's the point of a group if they can make it so you can't understand them?). It'd be a blow to RP, but most RP chat seems to be in /say anyway.
Tanner Feb 28th 2012 8:34PM
I understand your desire to play with your friends, but I am one of the Vanilla hardcore factionists. Some games allow you to choose a different faction or team for each multiplayer match. This doesn't give a sense of pride for your team like WoW does.
That pride in one's faction is one of the main appeals that drew me to this game.
My first character was a shaman. I chose him mainly because it was the only horde only class. And I was proud of that. It was a sad day for me when they normalized the classes between both factions. I think horde and alliance lost some of their identities that day. Same goes for them allowing alts of both factions on one server. But then again I am a purist.
My point is that adding cross faction anything goes against most everything the game is based on. I have never made an ally char, nor will I.
I hope they never cross this line.
For the sake of being fair and not totally one sided, I do have a suggestion for implementing cross faction raiding. You could do a CoT type raid where all characters are transformed into another neutral race for the entirety of the raid.
But in case I wasn't clear on my personal stance, I'm Horde for life.
Lok'tar Ogar!
Arrohon Feb 28th 2012 8:58PM
This wouldn't be a random Night Elf tanking for you. It would be an actual friend. Example, you meet someone really cool. After becoming good friends, you both learn that you both play WoW. Too bad he's a dwarf. You want to play together without leaving your other friends, and he feels the same. Too bad. You CAN'T. We're already breaking lore with legendaries. They are items that require you to kill the same guys repeatedly... which is impossible. If WoW followed its lore perfectly, you wouldn't be able to get the items you need for legendaries because the enemies you need to kill are already dead. They might as well allow friends to play together no matter the faction. That actually can make sense with lore. It's not unheard of for cross-faction friendships to appear (npcs). It's not the norm, and most raiding (all current content for certain) would still be single faction.
lsprof4 Feb 28th 2012 10:58PM
Why should it bother me what consenting players do in the privacy of their own raid instances?
Mycroft Feb 28th 2012 11:21PM
Indeed, a lot of the raids have the whole "let's put aside our differences for a moment and band together to defeat this big evil thing" vibe to them.
Though it'd be interesting in ICC, firing on your own faction's ship.
But the whole random night elf tanking thing might happen - suppose you got together with two other friends and queued for a dungeon. Who would it pull from to fill the other spots? If they restrict it only to people who are in cross-realm RID, then you'd never get a 5th if you had 4. If they don't restrict it, to maximize the possibility of grouping, then when I queue solo my tauren might get in with a bunch of gnomes. Else if they just don't allow queueing for randoms with cross-faction people, that negates a lot of the accessibility that cross-realm implies. (I suppose you could still do dungeons if you walked there, but who wants to walk these days?)
marblex Feb 29th 2012 1:39AM
There isn't any justifiable reason for separating factions, except perhaps on RP servers. I would like Real ID raids and dungeons, without regard to factions.
It's just a silly barrier to fun these days.
Den Feb 29th 2012 12:04PM
I have a ton of horde pride, but I have to say this is only a hint of why the faction system is flawed. Pride's fine, wanting to be a special snowflake is ok, but some people take this too far.
We all know the "alliance always lose" folks who swear the Horde is so much better organized, and a few months later, the alliance is miraculously winning most of the games. There's horde players who camped alliance players under the impression that "all alliance are griefing little kids." When people kill a player significantly lower in level from them, it's more akin to killing a mob than someone who will be able to do something about it.
Factions make the enemy player less human. It leads to stereo-typing, faction hopping, and honest-to-god beliefs that the other side are truly something different from your own.
I've played FFA PvP games and NEVER had this issue (unless you turned into a rager). I've had people dry loot me, and after a short chat about my loss, they gave me BETTER supplies than what I had, offered me advice on how to avoid dying again, even invited me to their guild. If you rage, yeah, you're gonna be taunted, ridiculed, camped, etc, but if you show that you're just another player having a good time, the worst thing someone will do is ignore your message and move on.
Sorry, but at this point, I think most of the online gaming community sees WoW as if it was Facebook. The lore doesn't mean much, guilds tend to be loot machines, and everyone has access to end game. There's a reason WoW pvp isn't televised like StarCraft games are, even after trying to introduce RBGs. WoW is what you play with friends, other games are for your hardcore gaming needs. Allowing friends to play with friends cross-faction and server is the last barrier that needs to be crossed, and Mr. Rossi pointed out, that may be where we really start to see communities strengthening in WoW.
themightysven Feb 28th 2012 8:35PM
I approve, if Horde are riding an alliance airship, they should be able to join forces with alliance dudes. (let the players be ones not rushing to war) Someday they'll have a raid that's different for Alliance and horde, until then, let my dwarfs team up with taurens.
On a more vital note, what is the shield Mr. Tauren is carrying? it's awesome...
Ilmyrn Feb 28th 2012 11:35PM
Looks like the Elementium Reinforced Bulwark out of BWL.
Nina Katarina Feb 29th 2012 7:57AM
They do have raids that are different for Horde or Alliance. ToC and ICC. There may be more, but I'm a Wrath baby so that's what I know about.
Which gunship would you be standing on?
Which NPCs are hostile in the run up tot he gunship? Which direction do you turn?
Do you get the long and boring RP before or after the Saurfang encounter?
Which Faction Champions would you be facing in ToC?
I suspect that it would default to the faction that the raid leader belongs to. We could even have something like the illusion spell that you get in Culling of Stratholme or Well of Eternity, to make you look like someone from the other faction. Then what happens if you change raid leaders halfway through?
The thing is doable, but it is probably not as simple as you imagine.
mattaui Feb 28th 2012 8:37PM
I might not have been too keen on this in the early years of the game (when it really wasn't possible anyway) but now I think the more WoW can do to make it easy for friends and family to play together, the better. It really wouldn't impact me much, as just about everyone I know is Alliance.