The case for cross-faction Real ID raiding

First, to be up front, I think cross-faction Real ID is a fabulous idea. This is motivated by pure selfishness on my part. Half of my Real ID friends are Horde, the other half are Alliance. To a degree, this is ameliorated because we have a lot of alts on both factions, but it's not totally addressed. Some of my friends have no alts; others only have alts on the same faction; and still others have one main they dedicate 90% of their playtime to and a host of alts who barely make level 20. We'd easily be able to put together a raid for any of the content in the game, save for that faction wall. We can talk to each other and put together smaller groups fairly easily to steamroll old raids, but doing content like Blackwing Descent or Firelands is arduous.
I do understand that not everyone would be on board with this, and there are good reasons to be discussed. Cross-faction Real ID raiding would not only be a huge change, but it would also cross a line Blizzard has managed never to deliberately cross in all its time of allowing new services like faction and server transfers and character customization. Sure, your Alliance warrior can join a Horde raiding group now, but in order to do so, he or she must become a Horde character. There are no humans raiding with orcs. It's been the case in the game since launch (to the point that Forsaken players lost the ability to speak with human players to preserve it) that the two factions are separate and cannot group together at all. To change that, even for just Real ID friends, would be a huge change in the game.
That being said, here are my reasons for cross-faction Real ID raiding.
- Factions shouldn't serve as a barrier to letting friends play together. Whether it be friendships you brought into the game or ones you made during it, the game shouldn't make it harder for you to play together. Indeed, services like cross-faction transfer (that didn't exist when the game debuted) have made barriers to friends that shouldn't be there in the age of Real ID. A lot of my friends were made when I was guilded with them during The Burning Crusade or Wrath, and circumstances have led us to be on different servers, in different factions. With this tool to allow us to play together even with that distance, it's only logical to open it up and allow us to play together regardless of our current faction. I've known some of these people for five or six years now; I know I like doing stuff with them. Let me.
- It would actually be cool if Real ID offered you something you could never see in game otherwise. Allowing my tauren to raid with draenei and gnomes would be really, really rewarding for me, as a long-time player with a lot of friends across servers. It would be a nice, low-impact way to reward long-term players with lots of friends.
- It would foster a sense of community. Players often bemoan the loss of community caused by the Dungeon and Raid Finders. One way to address that would be to allow friends to make communities. Especially with Battletags, you have an emerging community based around cross-realm activities, and this would be a way to contribute to it.
It would also require reworking for specific loot drops. As an example, Trial of the Crusader drops specific Horde- and Alliance-themed loot, and many mounts have the races of a specific faction listed on them to prevent the other faction from getting them. The opening to Icecrown Citadel has specific NPCs based on your faction, as do a majority of 5-man dungeons at present. These would all have to be reworked to allow it.
It may be too much work to reward too few of us. I still love the idea and would love to see it, but I do understand that I may be dreaming here. Still, I'd like to hear your thoughts. Would cross-faction raiding be awesome or terrible, a nice way to reward players with lots of friends ... or the death knell for the game?
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Reader Comments (Page 3 of 4)
gewalt Feb 29th 2012 12:48AM
When are you factionistas going to realize the vast majority of the playerbase sees factions as an inhibitor, and not an enabler.
Yes, blizzard keeps telling us factions make the game more fun, but nobody is listening to that drivel.
We don't want artificial barriers on who we are allowed to play with based on how we were first introduced to the game.
yagamimoon Feb 29th 2012 1:05AM
Sometimes, factions feel as a dated feature. More limiting than challenging.
If Blizzard breaks this barrier, at least for RealID, I'd be really surprised, and pleased :)
Sejarki Feb 29th 2012 1:34AM
Like everyone else I'd like to see this happen. They already got rid of limiting an account to a single faction on PvP servers, so when you say "it would also cross a line Blizzard has managed never to deliberately cross," I'm not sure I agree. Factions were removed as a barrier from keeping friends from playing together in a sense, they just left a smaller annoyance barrier in its place. But I did know a guy who had max-level Paladins on both factions on a single server, both equivalently geared, and primarily for PvP. He liked Paladins. It doesn't make it less stupid he had to do that to play with all his friends.
Kuro Feb 29th 2012 2:40AM
I've been saying this since they introduced the possibility of RealID grouping. I HATE that I can't play with people I know who are on opposite factions without having to re-roll and maintain another toon on that side. It's stupid.
Trial of the Crusader is easy. Just remove it from the list of cross-faction raid-ables. It sucks, but the loss of a few instances shouldn't stand in the way.
Jinx Feb 29th 2012 3:13AM
Just do what Rift does in PvP when there is faction imbalance: Mercenaries. You just get disguised as a the other faction to get faster queues. How they handle racials is not my problem, but in essence they are not that game breaking...
Think about it. In MoP we're supposedly more at war, and what more would you need than undercover agents raiding with you :D.
Scott Feb 29th 2012 6:50AM
I agree whole heartedly that Mercenaries are the way to go. In a lot of the lore WoW has drawn from to form it's own lore, mercenaries are viable. They could have their own faction limited to certain races that, due to stress amongst the current factions, have decided to fight for the highest bidder. Would be easier to design for going forward than to allow it in older instances where the base faction (the one used during leveling) would be the faction you are stuck with until able to join the Merc's. This is not something I expect in MoP but possibly in the leadup to the expansion after Mists. As stated in the previous comments, this would not work for certain races but can definitely see it happening for dwarves, tauren, goblins, undead and possibly pandas. I don't have a lot of RealId friends and usually prefer to pug but if their were a faction of Mercenaries with their own home city I guarantee at least one or two of my characters would be members, probably my dwarf shaman and tauren druid. The only problem I can see is flagging them for the appropriate faction when in battle so their team is not attacking them based on race. Heck there are already tauren, dwarves and humans banding together in Tol Barad as outlaws so it is not that great a leap to conceive a mercenary faction without them being outlaws. For the purists, no one is forcing you to join this faction, it is a viable choice to only be made for those willing to expand their game play a little.
Lunati Feb 29th 2012 3:17AM
I don't think they should mix factions but a CoT Lille buff changing you to a race of the opposit faction wouldnix any problems
Spider Feb 29th 2012 3:18AM
I figure with all the instances we have where we're transformed to look like humans or night elves, why not make Real ID raiding something where, say, the raid leader's faction is given priority, and any Alliance character that join are transformed to Horde races when they enter the instance?
I know ideally everyone would want to stay themselves, but I'd be willing to take a disguise if it meant I could group with my cross-faction buddies.
dmberreth Feb 29th 2012 3:51AM
It was touted that the point of MoP would be a massive escalation of WAR between the two factions. Bringing back the WAR to WARcraft.
Cross faction raiding, even with real ID, means that concept has to be put aside for this circumstance. Even Blizzard could not back peddle that largely for a mechanic.
I prefer EQ's handling of this, and would love it to be expanded on in a game. There are good and evil races. EVERYONE speaks a Common Tongue, and each race has it's own language. In the open world, you can group and raid and talk with whomever you want. You can learn other Racial languages if you spend enough time around people speaking it. Racial bias is up to the player. Just don't expect to be a High Elf and be able to walk into the Dark Elf city without guards swarming you.
Let all sides work together for the open goal - but keep the factions there and up to the players just how much they want to follow those set-in-stone guidelines in their own RP.
Me? As a Draenei player, I see myself spending too much time dueling with the Orcs and Blood Elves in my raid to get anything done.
Den Feb 29th 2012 12:16PM
They can say MoP is about "war" all they want. As a pvp player, I was SEVERELY disappointed during Blizzcon due to the LACK of pvp discussion. There wasn't even a panel about it. All the pvp talk came after.
Sorry, pvp in MoP is an afterthought, just like it is now. It's a mini-game within the greater raiding scene (there's a reason they made separate gear, instanced pvp, and have issues with trying to balance the two). MoP is introducing pokemon battles next, which is the same idea: another mini-game.
If you want quick access to meaningless player killing or ladder matches, WoW is great, and that's not changing, but several other genres (FPS, RTS, and now MOBAs). I play MMOs because they're supposed to be a persistent world where my actions make an impact. In terms of pvp, without being able to capture towns, guard instance entries, or protect their lowbies (which we had in Vanilla WoW), MMO PvP fans are choosing other games over WoW for their fix. If Blizz really was catering to these players, why did they wait until after their biggest press event to reveal them?
hpavc Feb 29th 2012 3:58AM
Imagine if this is implemented, but they warp the visiting faction like the caverns of time ... random human! The BE skins -> human map soo poorly
Killik Feb 29th 2012 4:23AM
I don't get all the people saying this would "destroy the lore" - examples of cross-faction friendships appear in the game *all the time*!
However, while I think cross-faction Real ID raiding would be great, it'd bring a few headaches with older content. Can't see how they'd gracefully fix the ICC Lootship or Faction Champions in the Coliseum. I mean, they could temporarily change your faction, but... ugh.
thgilbert1 Feb 29th 2012 4:34AM
It's been said before that through Cataclysm there is an "uneasy truce between the Horde and Alliance".
Surely then the idea of a cross-faction raid against Deathwing to help overcome the problems of the world could "technically" be seen as part of the storyline and the truce ;)?
Failing that... how about if when you invite a Real-ID friend of another faction they are afflicted by a disguise such as those in Well of Eternity etc so you "blend in".
To stop people on the same server just exploiting it as a way to communicate and make server raids though; perhaps set it so you can only make a cross faction raid with someone from a different realm (point being to keep factions separate on individual realms rather than inter-realm)
thgilbert1 Feb 29th 2012 4:35AM
This could also be an excuse to do cross-faction LFR... although to prevent bickering and abuse in the raid channel would need some sort of disguise/illusion spell so that everybody appears to be the same faction ;)
NetherLands Feb 29th 2012 5:15AM
Better : let people choose the Faction their toons are a member of, so Tauren could choose to ignore Garrosh and hook up with their Dwarf buddies and vice versa.
This would also allow people to 'play with their friends' (which of course is entirely impossible at the moment and has been since the outset) but would actually make sense in the game and gameworld.
Ominous Feb 29th 2012 5:16AM
There is NO case.
You don't raid with your enemy. You raid against him / her.
You don't like it? Tough.
Change your faction or level a character of the appropriate faction.
Lars Petersson Feb 29th 2012 5:50AM
It's coming, and if you don't like it? Tough...
They said they'd never do PVE -> PVP realm transfers, but look at where we are.
Dungeon Finder -> Real-ID dungeon finder -> Raid finder -> Real-ID Raid finder -> See where this is going?
Yangli Feb 29th 2012 7:37AM
When I first joined the game, I'd been pulled in by a group of real life friends, playing a Horde toon on their realm. A little later I found out that another friend happened to play Alliance on the same realm. She didn't understand why I had chosen a Troll over a pretty purple-haired Elf and tried to make me reconsider. I wouldn't, however I visited her next time with my laptop, and we sat down next to each other and played "together" as much as the game would let us (she was questing her way to 70 at the time, I was already 70 and came to help her with group quests). I loved how we did something that wasn't intended by Blizzard, but at the same time thought it was really silly that we had toon on the same realm, that could meet up physically in the game world, but not ally to play together.
I would love cross-faction raids. I don't think it should be happening lore-wise, but for the sake of gameplay a raid could be classified as Horde or Alliance depending on who's got the majority, and racials could only work on the players of your own faction. ToC is an obvious exclusion, not just because of the loot, but because the whole instance makes no sense at all of you do it with a mixed group. And then again, who'd want to go back there, anyways?
Kandorr Feb 29th 2012 10:00AM
I think this is long overdue.
The raid leader's faction determines the faction flavor of the raid. The others get a disguise buff.
Phredreeke Feb 29th 2012 8:48AM
Would be cool if they made a cross-faction raid, where each side brings 5 players. Then after the final boss they duke it out against eachother and the winning side gets additional loot :P