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2-28-2012 @ 8:34PM
I understand your desire to play with your friends, but I am one of the Vanilla hardcore factionists. Some games allow you to choose a different faction or team for each multiplayer match. This doesn't give a sense of pride for your team like WoW does. That pride in one's faction is one of the main appeals that drew me to this game.My first character was a shaman. I chose him mainly because it was the only horde only class. And I was proud of that. It was a sad day for me when they normalized the classes between both factions. I think horde and alliance lost some of their identities that day. Same goes for them allowing alts of both factions on one server. But then again I am a purist. My point is that adding cross faction anything goes against most everything the game is based on. I have never made an ally char, nor will I.I hope they never cross this line. For the sake of being fair and not totally one sided, I do have a suggestion for implementing cross faction raiding. You could do a CoT type raid where all characters are transformed into another neutral race for the entirety of the raid.But in case I wasn't clear on my personal stance, I'm Horde for life. Lok'tar Ogar!
2-28-2012 @ 8:58PM
This wouldn't be a random Night Elf tanking for you. It would be an actual friend. Example, you meet someone really cool. After becoming good friends, you both learn that you both play WoW. Too bad he's a dwarf. You want to play together without leaving your other friends, and he feels the same. Too bad. You CAN'T. We're already breaking lore with legendaries. They are items that require you to kill the same guys repeatedly... which is impossible. If WoW followed its lore perfectly, you wouldn't be able to get the items you need for legendaries because the enemies you need to kill are already dead. They might as well allow friends to play together no matter the faction. That actually can make sense with lore. It's not unheard of for cross-faction friendships to appear (npcs). It's not the norm, and most raiding (all current content for certain) would still be single faction.
2-28-2012 @ 10:58PM
Why should it bother me what consenting players do in the privacy of their own raid instances?
2-28-2012 @ 11:21PM
Indeed, a lot of the raids have the whole "let's put aside our differences for a moment and band together to defeat this big evil thing" vibe to them.Though it'd be interesting in ICC, firing on your own faction's ship.But the whole random night elf tanking thing might happen - suppose you got together with two other friends and queued for a dungeon. Who would it pull from to fill the other spots? If they restrict it only to people who are in cross-realm RID, then you'd never get a 5th if you had 4. If they don't restrict it, to maximize the possibility of grouping, then when I queue solo my tauren might get in with a bunch of gnomes. Else if they just don't allow queueing for randoms with cross-faction people, that negates a lot of the accessibility that cross-realm implies. (I suppose you could still do dungeons if you walked there, but who wants to walk these days?)
2-29-2012 @ 1:39AM
There isn't any justifiable reason for separating factions, except perhaps on RP servers. I would like Real ID raids and dungeons, without regard to factions.It's just a silly barrier to fun these days.
2-29-2012 @ 12:04PM
I have a ton of horde pride, but I have to say this is only a hint of why the faction system is flawed. Pride's fine, wanting to be a special snowflake is ok, but some people take this too far.We all know the "alliance always lose" folks who swear the Horde is so much better organized, and a few months later, the alliance is miraculously winning most of the games. There's horde players who camped alliance players under the impression that "all alliance are griefing little kids." When people kill a player significantly lower in level from them, it's more akin to killing a mob than someone who will be able to do something about it.Factions make the enemy player less human. It leads to stereo-typing, faction hopping, and honest-to-god beliefs that the other side are truly something different from your own. I've played FFA PvP games and NEVER had this issue (unless you turned into a rager). I've had people dry loot me, and after a short chat about my loss, they gave me BETTER supplies than what I had, offered me advice on how to avoid dying again, even invited me to their guild. If you rage, yeah, you're gonna be taunted, ridiculed, camped, etc, but if you show that you're just another player having a good time, the worst thing someone will do is ignore your message and move on. Sorry, but at this point, I think most of the online gaming community sees WoW as if it was Facebook. The lore doesn't mean much, guilds tend to be loot machines, and everyone has access to end game. There's a reason WoW pvp isn't televised like StarCraft games are, even after trying to introduce RBGs. WoW is what you play with friends, other games are for your hardcore gaming needs. Allowing friends to play with friends cross-faction and server is the last barrier that needs to be crossed, and Mr. Rossi pointed out, that may be where we really start to see communities strengthening in WoW.
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